Difference between revisions of "Vulnerability"
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− | ''Not to be confused with the [[ | + | ''Not to be confused with the [[vulnerability (status effect)|vulnerability]] [[status effect]].'' |
'''Vulnerability''' is a specific weakness in the protections or defences surrounding someone or something. In ''Crawl'', monsters and players can be vulnerable to any of a number of elements, to varying degrees. | '''Vulnerability''' is a specific weakness in the protections or defences surrounding someone or something. In ''Crawl'', monsters and players can be vulnerable to any of a number of elements, to varying degrees. | ||
==Players== | ==Players== | ||
− | Players can be vulnerable to [[fire]], [[cold]], [[poison]], [[ | + | Players can be vulnerable to [[fire]], [[cold]], [[poison]], [[electricity]], [[holy]], [[silver]], and [[dragon slaying]] effects. In most cases, being vulnerable to an element causes that element to do 150% damage to the player. Poison vulnerability causes poison to last twice as long as it ordinarily would. There is no difference in damage if you gain more levels of vulnerability, though more vulnerability needs more resistance to compensate. |
− | + | Silver behaves differently than the others; the additional damage it causes scales with the number of [[mutation]]s you currently have instead of being determined by specific ranks of vulnerability. Being in a [[form]] will cause you to take +75% damage from silver. | |
− | + | Dragon Slaying is only found on the unrand [[Wyrmbane]], dealing +75% damage to all [[dragon]] and [[draconian]]-type monsters. | |
Sources of player vulnerability are, by element: | Sources of player vulnerability are, by element: | ||
*Cold | *Cold | ||
− | **[[Rings of fire]] give one level per ring worn | + | **[[Rings of fire]] give one level per ring worn |
− | + | **Being in [[Dragon Form]] gives one rank of cold vulnerability (except for non-red [[Draconian]]s) | |
− | **Being in [[Dragon Form]] gives one rank of cold vulnerability (except for non-red [[Draconian]]s) | + | **The Cold Vulnerability mutation |
− | **[[Artefact]]s can occasionally have the property | + | **[[Artefact]]s can occasionally have the property |
*Fire | *Fire | ||
− | **[[Ring of ice|Rings of ice]] give one level per ring worn | + | **[[Ring of ice|Rings of ice]] give one level per ring worn |
**White draconians that cast Dragon Form gain one rank of fire vulnerability | **White draconians that cast Dragon Form gain one rank of fire vulnerability | ||
− | **Being a [[mummy]] | + | **Being a [[mummy]] |
− | **Occasionally found on [[artefact]]s | + | **The Fire Vulnerability mutation |
+ | **Occasionally found on [[artefact]]s | ||
*Poison | *Poison | ||
− | ** | + | **[[Virulence]] |
+ | *Electricity | ||
+ | **Wrath from [[Qazlal]] | ||
*Holy | *Holy | ||
− | **Being undead, whether naturally or through the | + | **Being undead, whether naturally or through the [[talisman of death]]. The undead races can never be rid of this vulnerability, although thankfully, holy attacks are fairly rare before extended |
− | ** | + | **Being a [[demonspawn]] |
*Silver | *Silver | ||
− | **Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). | + | **Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). Innate mutations do not count for this unless you are a [[demonspawn]] |
+ | **Being in any form causes you to take 175% damage | ||
*Dragon slaying | *Dragon slaying | ||
**All [[draconian]]s are vulnerable to dragon slaying | **All [[draconian]]s are vulnerable to dragon slaying | ||
− | |||
− | |||
==Monsters== | ==Monsters== | ||
− | Monsters can be vulnerable to all of the same elements as players. Vulnerability works fairly similarly, except that it is only ever one level for monsters, and it causes them to take 200% damage from elemental melee damage | + | Monsters can be vulnerable to all of the same elements as players, save for electricity. Vulnerability works fairly similarly, except that it is only ever one level for monsters, and it causes them to take 200% damage from elemental melee damage. They can gain vulnerability through items just as players do, and many monsters start off with them. |
As stated above, holy vulnerability does not specifically relate to weapons of holy wrath. Holy weapons only cause extra damage to monsters which are demonic or undead; many "evil" spellcasters also have holy vulnerability, but do not take extra damage from weapons of holy wrath. They will, however, take more damage from player-invoked [[cleansing flame]]. | As stated above, holy vulnerability does not specifically relate to weapons of holy wrath. Holy weapons only cause extra damage to monsters which are demonic or undead; many "evil" spellcasters also have holy vulnerability, but do not take extra damage from weapons of holy wrath. They will, however, take more damage from player-invoked [[cleansing flame]]. | ||
Line 44: | Line 46: | ||
**[[Brimstone fiend]]s | **[[Brimstone fiend]]s | ||
**[[Balrug]]s | **[[Balrug]]s | ||
− | **[[ | + | **[[Fire dragon]]s |
**[[Crimson imp]]s | **[[Crimson imp]]s | ||
− | |||
**[[Fire elemental]]s | **[[Fire elemental]]s | ||
*Fire: Many "icy" monsters are vulnerable to fire, along with a few others. Some examples are: | *Fire: Many "icy" monsters are vulnerable to fire, along with a few others. Some examples are: | ||
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**[[Simulacrum|Simulacra]] | **[[Simulacrum|Simulacra]] | ||
**[[Azure jellies]] | **[[Azure jellies]] | ||
− | **[[Mummy (monster)|Mummies]] - but note that the more dangerous types of mummies found in Tomb are '''not''' vulnerable to fire | + | **[[Mummy (monster)|Mummies]] - but note that the more dangerous types of mummies found in the [[Tomb]] are '''not''' vulnerable to fire. |
− | |||
*Poison: In general, poison-vulnerable monsters are insects, who absorb air through their skin instead of breathing it, making them more vulnerable to poison. | *Poison: In general, poison-vulnerable monsters are insects, who absorb air through their skin instead of breathing it, making them more vulnerable to poison. | ||
− | |||
**[[Scorpion]]s - but note that [[emperor scorpion]]s are not vulnerable; in fact, they are poison-resistant. | **[[Scorpion]]s - but note that [[emperor scorpion]]s are not vulnerable; in fact, they are poison-resistant. | ||
**[[Killer bee]]s | **[[Killer bee]]s | ||
**[[Fire crab]]s | **[[Fire crab]]s | ||
− | **[[Spriggan rider]]s - vulnerable since their [[ | + | **[[Spriggan rider]]s - vulnerable since their [[hornet]] mounts are vulnerable |
− | *Holy: | + | **Nearly every spider-type monster |
− | **All monsters | + | *Holy: Evil monsters. |
− | **All undead monsters. These include [[lich]]es, [[List of mummies|mummies]] of all types, [[skeletal warrior]]s, and all [[skeleton]]s, [[simulacra]], and [[zombie]]s. Note that [[profane servitor]]s are resistant to [[cleansing flame]] | + | **All demonic monsters. In console, demons are quite easily distinguished by their numeric glyphs. All the typical denizens of Hell and Pandemonium fall under this category |
− | * | + | **All undead monsters. These include [[lich]]es, [[List of mummies|mummies]] of all types, [[skeletal warrior]]s, and all [[skeleton]]s, [[simulacra]], and [[zombie]]s. Note that [[profane servitor]]s are resistant to [[cleansing flame]] |
− | + | *Silver: Any [[chaotic]] monsters. | |
− | ** | + | **[[Shapeshifter (monster)|Shapeshifters]], ([[very ugly thing|very]]) [[ugly thing]]s, [[abomination]]s, [[Killer Klown]]s, [[The Royal Jelly]], and [[Tiamat]]. |
− | + | **Monsters with [[mutation]]-inflicting attacks, such as [[orbs of fire]] and [[apocalypse crab]]s. | |
− | + | **Anything you've [[Polymorph Other|polymorphed]] | |
− | |||
− | **Monsters with [[mutation]]-inflicting attacks, such as [[orbs of fire]] and [[ | ||
− | **Anything you've [[Polymorph Other|polymorphed]] | ||
*Dragon slaying | *Dragon slaying | ||
− | **All [[list of dragons|dragons]] | + | **All [[list of dragons|dragons]] |
− | + | **All [[list of draconians|draconians]] | |
− | **All [[list of | ||
[[category:intrinsic]] | [[category:intrinsic]] |
Revision as of 17:32, 26 September 2024
Not to be confused with the vulnerability status effect.
Vulnerability is a specific weakness in the protections or defences surrounding someone or something. In Crawl, monsters and players can be vulnerable to any of a number of elements, to varying degrees.
Players
Players can be vulnerable to fire, cold, poison, electricity, holy, silver, and dragon slaying effects. In most cases, being vulnerable to an element causes that element to do 150% damage to the player. Poison vulnerability causes poison to last twice as long as it ordinarily would. There is no difference in damage if you gain more levels of vulnerability, though more vulnerability needs more resistance to compensate.
Silver behaves differently than the others; the additional damage it causes scales with the number of mutations you currently have instead of being determined by specific ranks of vulnerability. Being in a form will cause you to take +75% damage from silver.
Dragon Slaying is only found on the unrand Wyrmbane, dealing +75% damage to all dragon and draconian-type monsters.
Sources of player vulnerability are, by element:
- Cold
- Rings of fire give one level per ring worn
- Being in Dragon Form gives one rank of cold vulnerability (except for non-red Draconians)
- The Cold Vulnerability mutation
- Artefacts can occasionally have the property
- Fire
- Rings of ice give one level per ring worn
- White draconians that cast Dragon Form gain one rank of fire vulnerability
- Being a mummy
- The Fire Vulnerability mutation
- Occasionally found on artefacts
- Poison
- Electricity
- Wrath from Qazlal
- Holy
- Being undead, whether naturally or through the talisman of death. The undead races can never be rid of this vulnerability, although thankfully, holy attacks are fairly rare before extended
- Being a demonspawn
- Silver
- Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). Innate mutations do not count for this unless you are a demonspawn
- Being in any form causes you to take 175% damage
- Dragon slaying
- All draconians are vulnerable to dragon slaying
Monsters
Monsters can be vulnerable to all of the same elements as players, save for electricity. Vulnerability works fairly similarly, except that it is only ever one level for monsters, and it causes them to take 200% damage from elemental melee damage. They can gain vulnerability through items just as players do, and many monsters start off with them.
As stated above, holy vulnerability does not specifically relate to weapons of holy wrath. Holy weapons only cause extra damage to monsters which are demonic or undead; many "evil" spellcasters also have holy vulnerability, but do not take extra damage from weapons of holy wrath. They will, however, take more damage from player-invoked cleansing flame.
A non-exhaustive list of monsters vulnerable to the various elements is given below:
- Cold: Many "fiery" monsters are vulnerable to cold. This includes but is not limited to:
- Fire: Many "icy" monsters are vulnerable to fire, along with a few others. Some examples are:
- Ice fiends
- Blizzard demons
- Simulacra
- Azure jellies
- Mummies - but note that the more dangerous types of mummies found in the Tomb are not vulnerable to fire.
- Poison: In general, poison-vulnerable monsters are insects, who absorb air through their skin instead of breathing it, making them more vulnerable to poison.
- Scorpions - but note that emperor scorpions are not vulnerable; in fact, they are poison-resistant.
- Killer bees
- Fire crabs
- Spriggan riders - vulnerable since their hornet mounts are vulnerable
- Nearly every spider-type monster
- Holy: Evil monsters.
- All demonic monsters. In console, demons are quite easily distinguished by their numeric glyphs. All the typical denizens of Hell and Pandemonium fall under this category
- All undead monsters. These include liches, mummies of all types, skeletal warriors, and all skeletons, simulacra, and zombies. Note that profane servitors are resistant to cleansing flame
- Silver: Any chaotic monsters.
- Shapeshifters, (very) ugly things, abominations, Killer Klowns, The Royal Jelly, and Tiamat.
- Monsters with mutation-inflicting attacks, such as orbs of fire and apocalypse crabs.
- Anything you've polymorphed
- Dragon slaying
- All dragons
- All draconians