Difference between revisions of "Bat Form"

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{{flavour|You have been transformed into a swift-moving bat, increasing your evasion but substantially weakening your melee attacks.
  
'''Bat Form''' is a [[bad form]] which turns the player into a small and agile [[bat]]-like creature.  
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Any equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.}}
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[[File:Bat form.png]] '''Bat Form''' is a [[Vampire]] [[ability]] and a [[bad form]] which turns the player into a small and agile [[bat]]-like creature.  
  
 
==Pros==
 
==Pros==
*Greatly increased movement speed (+66.6%)
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*Greatly increased movement speed (0.6 movement delay, i.e. [[spriggan]] speed)
*Tiny [[size]] (good evasion and stealthy)
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*Tiny [[size]] (good evasion and stealth)
*+5 Dex
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*+5 [[Dexterity]]
*Lower attack delay (-40%)
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*[[Fly]]ing
*[[Flight]]
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*[[Vampire]]s retain a 1-in-8 chance of a [[vampiric]] melee attack
*Only for [[Vampire]]s: a 1-in-8 chance of [[vampiric]] melee attack
 
*[[Hunger]] rate is reduced to 1
 
  
 
==Cons==
 
==Cons==
*Can't quaff [[potion]]s, or evoke [[wand]]s
 
 
*Spellcasting is disabled
 
*Spellcasting is disabled
*Can't open [[door]]s
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*All equipment other than [[amulet]]s is melded
*-5 Str
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*[[Unarmed Combat]] base damage is <code>1 + UC</code>
*All equipment, other than [[amulet]]s, is melded
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*0 [[AC]]
*[[Unarmed Combat]] base damage is 1+UC/5 (+ 1 if [[Vampire]]), instead of 3+UC
 
*0 AC
 
*[[Vampire]]s recover less hit points and nutrition (-50%) when they bite monsters with blood
 
  
 
==Sources==
 
==Sources==
 
You can acquire this ability in the following ways:
 
You can acquire this ability in the following ways:
*[[Vampire]]s gain access to Bat Form at level 3 through their unique Bat Form ability. This transformation is disabled while full and does not time out.
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*[[Vampire]]s gain access to Bat Form at level 3 when Bloodless through their unique Bat Form ability.  
*Drawing a low-power [[Deck_of_emergency#Flight_card|Flight]] or [[Deck_of_battle#metamorphosiscard|Metamorphosis]] card may activate Bat Form.
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*[[Jiyva]] may induce Bat Form (along with a vicious dose of [[magic contamination]]) at random as divine punishment.
*[[Jiyva]] may induce Bat Form (along with a vicious dose of [[magic contamination]]) at random as a penalty for abandoning him.
 
 
*Being affected by a beam of [[polymorph]].
 
*Being affected by a beam of [[polymorph]].
 
*Weapons of [[chaos]] may polymorph the attacker or the defender.
 
*Weapons of [[chaos]] may polymorph the attacker or the defender.
*[[Transmutations]] [[miscast]]s.
 
 
*[[Cloud]]s of chaos.
 
*[[Cloud]]s of chaos.
  
 
==Strategy==
 
==Strategy==
The most obvious use for Bat Form is for getting away from dangerous situations. Flight allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite]] attacks.
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The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite-targeted]] attacks.
  
Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Followers of [[Makhleb]] can still shoot blasts of destructive energy while in Bat Form, and the [[Good_mutations#Breathe Flames|Breathe Flames]] and [[Good_mutations#Spit Poison|Spit Poison]] combat [[mutation]]s still function. The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.
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Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use [[wand]]s and god-given abilities ([[Makhleb]]'s abilities are particularly useful as they don't cost piety). The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Bat Form
 
! Bat Form
 
|-
 
|-
| [[File:Bat form.png]]
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| [[File:Bat transform.png]]
 
|}
 
|}
 
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==History==
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*Prior to [[0.31]], [[Throw Klown Pie|Klown pies]] could polymorph the player, potentially into a bat.
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*Prior to [[0.25]], [[Transmutations]] [[miscast]]s could turn the player into a bat.
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*Prior to [[0.22]], Bat Form prevented the use of [[wand]]s.
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*Prior to [[0.20]], Bat Form's [[Unarmed Combat]] base damage was <code>1 + UC/5</code> for non-Vampires and <code>2 + UC</code> for [[Vampires]]. It also came with a -40% lower attack delay.
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*Prior to [[0.19]], players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced [[hunger]] rate to 1.
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*Prior to [[0.18]], Bat Form had a -5 Str penalty. Also, the effectiveness of [[Vampire]]'s vampiric bite was reduced while in Bat Form: they got 50% less hit points and nutrition from biting monsters with blood.
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*Prior to [[0.16]], drawing the [[Metamorphosis card]] could result in Bat Form.
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*Prior to [[0.15]], drawing the [[Flight card]] could result in Bat Form.
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*Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
 
[[Category:Abilities]][[Category:Status effects]]
 
[[Category:Abilities]][[Category:Status effects]]
[[Category:Transformation]]
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{{Forms}}

Latest revision as of 01:46, 21 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
You have been transformed into a swift-moving bat, increasing your evasion but substantially weakening your melee attacks.

Any equipped weapons, armour and rings are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.

Bat form.png Bat Form is a Vampire ability and a bad form which turns the player into a small and agile bat-like creature.

Pros

Cons

Sources

You can acquire this ability in the following ways:

  • Vampires gain access to Bat Form at level 3 when Bloodless through their unique Bat Form ability.
  • Jiyva may induce Bat Form (along with a vicious dose of magic contamination) at random as divine punishment.
  • Being affected by a beam of polymorph.
  • Weapons of chaos may polymorph the attacker or the defender.
  • Clouds of chaos.

Strategy

The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross deep water or lava, and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or smite-targeted attacks.

Alternatively, it can be used to kite opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use wands and god-given abilities (Makhleb's abilities are particularly useful as they don't cost piety). The Fangs mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.

Bat Form
Bat transform.png

History

  • Prior to 0.31, Klown pies could polymorph the player, potentially into a bat.
  • Prior to 0.25, Transmutations miscasts could turn the player into a bat.
  • Prior to 0.22, Bat Form prevented the use of wands.
  • Prior to 0.20, Bat Form's Unarmed Combat base damage was 1 + UC/5 for non-Vampires and 2 + UC for Vampires. It also came with a -40% lower attack delay.
  • Prior to 0.19, players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced hunger rate to 1.
  • Prior to 0.18, Bat Form had a -5 Str penalty. Also, the effectiveness of Vampire's vampiric bite was reduced while in Bat Form: they got 50% less hit points and nutrition from biting monsters with blood.
  • Prior to 0.16, drawing the Metamorphosis card could result in Bat Form.
  • Prior to 0.15, drawing the Flight card could result in Bat Form.
  • Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form