Difference between revisions of "Zonguldrok's Shrine"

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(updated to 0.16, not changed)
(elaborate a little more on the antique champion equipment and threat level)
 
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{{flavour|No life grows here. It is completely dead.}}
 
{{flavour|No life grows here. It is completely dead.}}
  
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard which slowly fills with [[human (monster)|human]] [[zombie]]s, [[vampire (monster)|vampires]], and [[skeletal warrior]]s; as well as an inner chamber which houses Zonguldrok's unquiet remains.
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'''Zonguldrok's Shrine''' (also known as ''Zonguldrok's Mausoleum'') is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard which slowly fills with powerful undead, as well as an inner chamber which houses Zonguldrok's remains and the guardians of the shrine.
  
 
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
 
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
  
{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}[[File:Zonguldrok's grave.png]]
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{{flavour|A gravestone of the house of Zonguldrok, still dripping with brackish ichor.}}
  
Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and occasionally the evil [[Sword of Zonguldrok]], a powerful artifact [[bastard sword]] which raises the fallen to serve you.
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[[File:Zonguldrok's grave.png]] Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and the evil [[Sword of Zonguldrok]], a powerful artefact [[double sword]] which raises the fallen to serve you.
  
 
==Monsters==
 
==Monsters==
{{brown|z}} [[File:Small zombie.png]] '''[[Human (monster)|Human]] [[zombie]]s''' - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
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*{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. [[Ettin]] and [[juggernaut]] zombies still hit hard, so be careful not to get swamped by them.
 +
*{{monsterlink|Phantasmal warrior}} - Ghosts that will annoyingly [[blink]] around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
 +
*{{monsterlink|Vampire (monster)|Vampire}} - These can be dangerous if you have low [[willpower]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
 +
*{{monsterlink|Vampire knight}} - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
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*{{monsterlink|Jiangshi}} - [[Vampiric]] zombies that move extremely quickly, but skip most turns.
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*{{monsterlink|Ghoul (monster)|Ghoul}} - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
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*{{monsterlink|Skeletal warrior}} - These melee fighters are stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point.
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*{{monsterlink|Ancient champion}} - These are much more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with [[Iron Shot]].
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*{{Blue|z}} [[File:Antique champion.png]] '''Antique champion''' - Two of these will spawn in the central chamber, guarding the loot (see below).
  
{{monsterlink|Vampire (monster)}}- These are somewhat more dangerous than the zombies you encounter here, particularly if you have low [[magic resistance]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
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==Antique Champions==
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{{monster info|antique champion}}
  
{{monsterlink|Skeletal warrior}}- These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
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These opponents always spawn equipped with shadow dragon scales, kite shields, and double swords. They are thus capable of withstanding and dealing obscene amounts of damage (with 73 to 81 damage melee damage attacks!) after they haste and might themselves, especially to the living or poorly armoured, and should be prepared for accordingly.
  
===Boss: Antique lich===
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{{monster spells|antique champion}}
{{flavour|A lich who has grown expensive over countless years.}}
 
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
 
 
 
'''HP''': 150<br>'''HD''': 27<br>'''Spells (4 possible sets)''':
 
*[[Summon Greater Demon]], [[Iron Shot]] (3d44), [[Bolt of Cold]] (3d37), [[Paralyze]], [[Animate Dead]], [[Teleport Self]]
 
*[[Lehudib's Crystal Spear]] (3d48), [[Bolt of Draining]] (3d30), [[Throw Frost]] (3d13), [[Animate Dead]], [[Summon Undead]]
 
*[[Banishment]], [[Summon Greater Demon]], [[Bolt of Fire]] (3d37), [[Bolt of Draining]] (3d30), [[Confuse]], [[Haste]]
 
*[[Orb of Destruction]] (8d19), [[Bolt of Cold]] (3d37), [[Iskenderun's Mystic Blast]] (3d30), [[Invisibility]], [[Animate Dead]]<br>
 
'''Equipment''': None<br>'''Reccomendations''': The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.
 
  
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==Map==
 
<pre>
 
<pre>
 
MAP
 
MAP
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x?!!.G.G.G.G.G.G.G.G.G.!!?x
 
x?!!.G.G.G.G.G.G.G.G.G.!!?x
 
x?!.G.G.GcccccccccG.G.G.!?x
 
x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.c.ddcdd.c.G.G.G!?x
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x?!G.G.G.cdddcdddc.G.G.G!?x
x?!.G.G.ccdd.c.ddcc.G.G.!?x
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x?!.G.G.ccdd'+'ddcc.G.G.!?x
 
x?!G.Gcccddcc+ccddcccG.G!?x
 
x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c.dd.cLLLc.dd.c.G.!?x
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x?!.G.c$dddcLLLcddd$c.G.!?x
x?!G.Gc$.ccc...ccc.$cG.G!?x
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x?!G.Gc$$ccc'''ccc$$cG.G!?x
x?!.G.c$$c.......c$$c.G.!?x
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x?!.G.c$$c'''''''c$$c.G.!?x
x?!G.Gcccc...W...ccccG.G!?x
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x?!G.Gcccc'RW'WS'ccccG.G!?x
x?!.G.c..+.......+..c.G.!?x
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x?!.G.c''+'RR'SS'+''c.G.!?x
x?!G.Gc.1ccc...ccc1.cG.G!?x
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x?!G.Gc'3ccc'''ccc2'cG.G!?x
x?!.G.c..1.c...c.1..c.G.!?x
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x?!.G.c''3'c'''c'1''c.G.!?x
x?!G.Gccc.1ccccc1.cccG.G!?x
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x?!G.GcCc''ccccc1'cCcG.G!?x
x?!.G.G.cc.1.c.1.cc.G.G.!?x
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x?!.G.G.cc'''+'''cc.G.G.!?x
x?!G.G.G.c...c...c.G.G.G!?x
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x?!G.G.G.c'''c'''c.G.G.G!?x
 
x?!.G.G.GccccDccccG.G.G.!?x
 
x?!.G.G.GccccDccccG.G.G.!?x
x?!!.G.G.G.G...G.G.G.G.!!?x
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x?!!.G.G.G.GV.VG.G.G.G.!!?x
 
xx?!!.G.G.G..<..G.G.G.!!?xx
 
xx?!!.G.G.G..<..G.G.G.!!?xx
 
  xx?!!.G.G.G.A.G.G.G.!!?xx
 
  xx?!!.G.G.G.A.G.G.G.!!?xx
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ENDMAP
 
ENDMAP
 
</pre>
 
</pre>
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==History==
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*Zonguldrok's Shrine was buffed again in [[0.31]], replacing the single '''Antique Lich''' ([[ancient lich]]) with two Antique Champions, heavily buffing the undead spawns as well as gaining a greater focus on martial items.
 +
*Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]

Latest revision as of 07:25, 23 October 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
No life grows here. It is completely dead.

Zonguldrok's Shrine (also known as Zonguldrok's Mausoleum) is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with powerful undead, as well as an inner chamber which houses Zonguldrok's remains and the guardians of the shrine.

Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.

A gravestone of the house of Zonguldrok, still dripping with brackish ichor.

Zonguldrok's grave.png Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and the evil Sword of Zonguldrok, a powerful artefact double sword which raises the fallen to serve you.

Monsters

  • Z Large zombie.png Zombie - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Ettin and juggernaut zombies still hit hard, so be careful not to get swamped by them.
  • W Phantasmal warrior.png Phantasmal warrior - Ghosts that will annoyingly blink around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
  • V Vampire (monster).png Vampire - These can be dangerous if you have low willpower or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.
  • V Vampire knight.png Vampire knight - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
  • V Jiangshi.png Jiangshi - Vampiric zombies that move extremely quickly, but skip most turns.
  • n Ghoul.png Ghoul - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
  • z Skeletal warrior.png Skeletal warrior - These melee fighters are stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point.
  • z Ancient champion.png Ancient champion - These are much more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with Iron Shot.
  • z Antique champion.png Antique champion - Two of these will spawn in the central chamber, guarding the loot (see below).

Antique Champions

antique champion zAntique champion.png
HP 64-131
HD 20
XP 3017
Speed 10
AC 20
EV 15
Will 120
Attack1 35 (hit: plain)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type ancient champion, ancient champion
Flags Fighter
Evil
See invisible
Unbreathing
An unfathomably expensive skeleton. It has countless sigils engraved into its bones, and pulses with a ghostly presence.

These opponents always spawn equipped with shadow dragon scales, kite shields, and double swords. They are thus capable of withstanding and dealing obscene amounts of damage (with 73 to 81 damage melee damage attacks!) after they haste and might themselves, especially to the living or poorly armoured, and should be prepared for accordingly.

Spells

Spell set I
Slot1 Ghostly Fireball (3d24) Wizard flag
Slot2 Haunt Wizard flag
Slot3 Might Wizard flag
Slot4 Haste Wizard flag

Map

MAP
M   xxxxxxxxxxxxxxxxxxx
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 xx?!!.G.G.G.G.G.G.G.!!?xx
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x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.cdddcdddc.G.G.G!?x
x?!.G.G.ccdd'+'ddcc.G.G.!?x
x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c$dddcLLLcddd$c.G.!?x
x?!G.Gc$$ccc'''ccc$$cG.G!?x
x?!.G.c$$c'''''''c$$c.G.!?x
x?!G.Gcccc'RW'WS'ccccG.G!?x
x?!.G.c''+'RR'SS'+''c.G.!?x
x?!G.Gc'3ccc'''ccc2'cG.G!?x
x?!.G.c''3'c'''c'1''c.G.!?x
x?!G.GcCc''ccccc1'cCcG.G!?x
x?!.G.G.cc'''+'''cc.G.G.!?x
x?!G.G.G.c'''c'''c.G.G.G!?x
x?!.G.G.GccccDccccG.G.G.!?x
x?!!.G.G.G.GV.VG.G.G.G.!!?x
xx?!!.G.G.G..<..G.G.G.!!?xx
 xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
   xx?????????????????xx
    xxxxxxxxxxxxxxxxxxx
ENDMAP

History

  • Zonguldrok's Shrine was buffed again in 0.31, replacing the single Antique Lich (ancient lich) with two Antique Champions, heavily buffing the undead spawns as well as gaining a greater focus on martial items.
  • Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.