Difference between revisions of "Serpent talisman"

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{{flavour|Transforms the user into a giant, cold-blooded anaconda, ready to wind their coils around foes and crush them to death. Shapeshifting skill increases the armour provided by the snake's scales. While transformed, any equipped weapons and armour are melded, and casting spells is much more difficult.}}
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{{flavour|A jade snake coiled around a nagaraja's name-day egg. Transforms the user into a giant, cold-blooded, poison-resistant serpent, ready to wind their coils around foes and crush them to death. Shapeshifting skill increases the armour provided by the snake's scales. While transformed, any equipped weapons and armour are melded.}}
A '''serpent talisman''' is a [[talisman]] that changes you into '''Anaconda Form''', a giant, [[constrict]]ing snake.
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[[File:serpent talisman.png]] A '''serpent talisman''' is a [[talisman]] that changes you into '''Serpent Form''', a giant, [[constrict]]ing snake.
  
 
==Useful Info==
 
==Useful Info==
When e'''V'''oked, a serpent talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
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When e'''V'''oked, this talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
  
Anaconda Form has the following effects:
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Serpent Form has the following effects:
  
 
'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''HP Bonus:''' 120% HP
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*'''HP Bonus:''' 120% HP
* '''Innate AC:''' 8 - 12 [[AC]], scaling linearly with Shapeshifting skill.
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*'''Innate AC:''' Linearly scales from the following points, rounding down:
* '''[[Unarmed Combat]]:''' 12 base damage.
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**Below minimum: 1 AC (0 skill) - 9 AC (10 skill)
* '''[[Constriction]]:''' When making a melee attack, you initiate [[constriction]]. You can constrict 1 [[large]] (or smaller) foe at a time.
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**Above minimum: 9 AC (10 skill) - 15 AC (19 skill) ; +1 AC per 1.67 levels
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*'''[[Unarmed Combat]]:''' 10 base damage.
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*'''[[Constriction]]:''' When making a melee attack, you initiate [[constriction]]. You can constrict 1 [[large]] (or smaller) foe at a time.
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*'''[[Strength|Stat Bonus]]:''' +5 strength.
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'''Resistances'''
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*[[Poison resistance|rPois]]
  
 
'''Restrictions'''
 
'''Restrictions'''
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]], and [[shield]]. (Can only wear [[jewellery]])
* You cannot [[throw]] items.
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*You cannot [[throw]] items.
* [[Spell]]s are much harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +30%).
 
  
 
'''Other'''
 
'''Other'''
* '''[[Cold-blooded]]:''' You will be [[slow]]ed when hit by certain cold attacks. Negated by any amount of [[cold resistance]].
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*'''[[Cold-blooded]]:''' You will be [[slow]]ed when hit by certain cold attacks. Negated by any amount of [[cold resistance]].
* '''[[Amphibious]]:''' Can swim in [[water]], resists [[Primal Wave]]. Note that, unless your species is already amphibious, you can't recover items in [[deep water]].
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*'''[[Amphibious]]:''' Can swim in [[water]], immune to [[drowning]] damage. Note that unless your species is already amphibious, you can't recover items from [[deep water]].
* Anaconda Form is '''[[large]]'''-sized. Species smaller than large will have reduced [[EV]] in this form. (Being large also lets you constrict large opponents)
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*'''[[Large]]''' size: Species smaller than large will have reduced [[EV]] in this form. (Being large also lets you constrict large opponents and increases your resistance to knockback effects such as [[trample]].)
* Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.
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*Suppresses many [[mutation]]s. Species [[movement delay]] set to 1.0.
  
Anaconda Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
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Serpent Form has a minimum [[Shapeshifting]] skill of 10, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 19, where skill has no further impact.
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[[Aizul]] always carries a serpent talisman.
  
 
==Strategy==
 
==Strategy==
Constriction is a very strong effect. It reduces enemy [[EV]] by at least half and deals extra damage. Unlike base [[octopode]]s, you can constrict up to [[large]] creatures, including things like [[list of centaurs|centaurs]], [[yak]]s, and [[hydra]]s.
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Constriction is a strong effect, inflicting a large EV penalty while dealing extra damage. Unlike base [[Octopode]]s, Serpent Form can constrict [[large]] creatures, including things like [[list of centaurs|centaurs]], [[list of ogres|ogre]]s, and [[yak]]s.
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Serpent Form also gives a fair bit of AC. For many characters first entering [[the Lair]], it offers slightly more AC than lighter armours, without the [[encumbrance]] of heavy armour. When combined with the 120% HP and the innate poison resistance, it's a moderately durable form. However, the lack of [[shield]] will reduce your defense in the long run.
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===Tips & Tricks===
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*This form can be very useful for [[Naga]]s (fittingly enough), as it lets them move at normal speed. [[Barachim]] can also move normally, though they'll lose their hop.
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*Being cold-blooded can be risky when fighting monsters with [[freezing]] weapons or other types of cold damage. Note what activates cold-blooded and what doesn't; e.g. certain spells like [[Flash Freeze]] won't cause the mutation to activate.
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*If you haven't found a source of [[flight]] yet, Serpent Form will let you pass through deep water even at 0 Shapeshifting skill (though using it at such low skill will greatly reduce your maximum HP).
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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! Serpent Form
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|-
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| [[File:Serpent form.png]]
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|}
  
 
==History==
 
==History==
* Will be introduced in [[trunk]], in the transformation overhaul. Anaconda Form had no previous counterpart. Similar in role to [[Ice Form]].
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*Serpent talismans were introduced in [[0.31]], along with talismans themselves. Serpent Form had no previous counterpart, but is similar in role to [[Ice Form]].
  
 
{{Forms}}
 
{{Forms}}
  
[[Category: Crystal Ball Articles]]
 
 
[[Category: Transformation]]
 
[[Category: Transformation]]

Latest revision as of 13:45, 6 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A jade snake coiled around a nagaraja's name-day egg. Transforms the user into a giant, cold-blooded, poison-resistant serpent, ready to wind their coils around foes and crush them to death. Shapeshifting skill increases the armour provided by the snake's scales. While transformed, any equipped weapons and armour are melded.

Serpent talisman.png A serpent talisman is a talisman that changes you into Serpent Form, a giant, constricting snake.

Useful Info

When eVoked, this talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Serpent Form has the following effects:

Combat Bonuses

  • HP Bonus: 120% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 1 AC (0 skill) - 9 AC (10 skill)
    • Above minimum: 9 AC (10 skill) - 15 AC (19 skill) ; +1 AC per 1.67 levels
  • Unarmed Combat: 10 base damage.
  • Constriction: When making a melee attack, you initiate constriction. You can constrict 1 large (or smaller) foe at a time.
  • Stat Bonus: +5 strength.

Resistances

Restrictions

Other

  • Cold-blooded: You will be slowed when hit by certain cold attacks. Negated by any amount of cold resistance.
  • Amphibious: Can swim in water, immune to drowning damage. Note that unless your species is already amphibious, you can't recover items from deep water.
  • Large size: Species smaller than large will have reduced EV in this form. (Being large also lets you constrict large opponents and increases your resistance to knockback effects such as trample.)
  • Suppresses many mutations. Species movement delay set to 1.0.

Serpent Form has a minimum Shapeshifting skill of 10, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 19, where skill has no further impact.

Aizul always carries a serpent talisman.

Strategy

Constriction is a strong effect, inflicting a large EV penalty while dealing extra damage. Unlike base Octopodes, Serpent Form can constrict large creatures, including things like centaurs, ogres, and yaks.

Serpent Form also gives a fair bit of AC. For many characters first entering the Lair, it offers slightly more AC than lighter armours, without the encumbrance of heavy armour. When combined with the 120% HP and the innate poison resistance, it's a moderately durable form. However, the lack of shield will reduce your defense in the long run.

Tips & Tricks

  • This form can be very useful for Nagas (fittingly enough), as it lets them move at normal speed. Barachim can also move normally, though they'll lose their hop.
  • Being cold-blooded can be risky when fighting monsters with freezing weapons or other types of cold damage. Note what activates cold-blooded and what doesn't; e.g. certain spells like Flash Freeze won't cause the mutation to activate.
  • If you haven't found a source of flight yet, Serpent Form will let you pass through deep water even at 0 Shapeshifting skill (though using it at such low skill will greatly reduce your maximum HP).
Serpent Form
Serpent form.png

History

  • Serpent talismans were introduced in 0.31, along with talismans themselves. Serpent Form had no previous counterpart, but is similar in role to Ice Form.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form