Difference between revisions of "Corpse"

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'''Corpses''' may be left by slain [[monster]]s. When worshiping [[Fedhas]] they may occasionally sprout [[toadstool]]s, and eventually become rotten after enough time passes. Eventually, they rot away completely, occasionally leaving behind a [[skeleton]] which rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and even [[background]].
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{{version030}}
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'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.29.0|mon-death.cc|547}}</ref>, or 100% in certain [[vault]]s) when you kill them. They are not randomly generated on the floor. Like [[skeleton]]s, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. The corpse of any [[unique monster]] you kill will retain its name.
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Corpses are mostly cosmetic, but are still used for a few mechanics in the game.
  
 
==Uses==
 
==Uses==
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 5 turns, during which enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 5 turns before your cancellation will remain. Characters do not need to carry an edged weapon for this, as they are assumed to carry a boot knife for this purpose. You will only be unable to butcher a corpse when transformed into one of these forms: [[spider form]], [[pig form]], [[fungus form]], [[wisp form]] and [[porcupine form]]
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*Followers of [[Beogh]] can resurrect their allies only if they leave a corpse.
**[[Vampire]]s can instead "'''e'''at" (that is, drain) corpses without needing to butcher them first.
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*[[Cigotuvi's embrace]] converts corpses into an AC bonus.
**Butchered (or drained) corpses may leave behind skeletons.
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**Butchering certain species of corpses will also leave behind hides. The latter can be [[scroll of enchant armour|enchanted]] into special armour.
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===Death Drops===
*You can sacrifice corpses to certain [[god]]s for [[piety]] by standing over them and [[praying]] (command '''p'''). Note that this only works for gods who accept blood sacrifice, and (except for [[Nemelex]]) only fresh corpses are acceptable. Rotting corpses, skeletons, and chunks cannot be sacrificed. Sacrificed corpses are annihilated, leaving nothing for other purposes.
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Certain enemies may drop items if they leave behind a corpse, first. Effects like [[Gozag]]'s gold touch and [[Yredelemnul]]'s reaping will prevent corpses and their drops from appearing at all. Note that all displayed chances are effectively halved due to requiring a corpse in the first place.
*If you are a worshiper of [[Fedhas Madash]], corpses may eventually sprout [[toadstool]]s. You can speed this up with the Decomposition power, and gain piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants.
 
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
 
  
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]]. The corpse of any [[unique monster]] you kill will retain the name. Butchering it will only create generic chunks, but any hides produced will retain the name of the unique. These named hides will not have any special powers, however.
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*Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.29.0|mon-death.cc|512}}</ref>), which can be worn as a [[List of dragons#Dragon Armour|body armour]].
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*Killing [[list of trolls|trolls]] may leave behind a [[troll leather armour]] (66% chance, like scales).
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*Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.29.0|mon-death.cc|516}}</ref>).
  
==Types of Meat==
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These monsters will still drop items, even if their body has otherwise exploded (such as from a [[wand of mindburst]]).
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[hill orc]]s are less picky about their diet than [[human]]s, while [[troll]]s and especially [[ghoul]]s are ''much'' less picky. By the same token, not all monsters leave clean meat. Some produce chunks that are poisonous, contaminated, or so vile that they are only fit for ghouls.
 
  
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
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==Corpse Destroying Effects==
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While most effects are no longer tied to corpses directly, some require that the corpse isn't "destroyed". The following effects conflict with each other, in order of highest priority to lowest:<ref>{{source ref|0.30.0|mon-death.cc|1401}}</ref>
  
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)
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: '''1.''' The monster spell, [[Bind Souls]], takes priority over all player effects. [[Gozag]] prevents this effect from happening, however.
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
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: '''2.''' The [[Infestation]] spell takes priority over all other player effects, even those granted by [[god]]s.
*'''Contaminated''': These chunks may cause [[sickness]] in non-Ghouls (e.g., most humanoid races)
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: '''3.''' [[Gozag]]'s gold touch. Gozag turns flesh into gold, preventing the corpse from being used.
*'''Poisonous''': These chunks cannot be eaten without poison resistance (e.g., [[kobold (monster)|kobolds]], many [[list of insects|insects]])
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: '''4.''' Kills from a [[wand of mindburst]], [[orb of destruction]], and deaths during [[Inner Flame]] will cause monsters to explode, leaving gory bits and an unusable corpse. Followers of Gozag spray gold all over the place. Does ''not'' prevent any form of [[#Death Drops|death drop]].
*'''Contaminated+Poisonous''': Some monsters, such as [[scorpion]]s, have meat which is both poisonous and contaminated. Such meat will be reported and behave as poisonous unless you have poison resistance, in which case it will be simply contaminated.
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: '''5.''' [[Yredelemnul]]'s zombie reaping. If the corpse is intact, a [[zombie]] is made. If the corpse was destroyed, or the monster couldn't drop a corpse, a [[spectral thing]] is made instead.
*'''Rot-inducing''' (formerly "HCL/Hydrochloric acid"): These chunks will cause [[rot]]ting in non-ghouls (e.g., [[necrophage]]s)
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: '''6.''' Other [[Necromancy]] effects, in the following order:
*'''Mutagenic''': These chunks will cause random [[mutation]]s (or bad mutations if the corpse/chunks are rotten) (e.g., [[ugly thing]]s, [[giant orange brain]]s)
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:* [[Simulacrum]]
*Corpses (and chunks) of all types also become rotten if they are old enough. Rotten chunks are especially wholesome to ghouls, but are inedible to species without the [[Saprovore]] trait, and even then have a higher chance of sickening you. Like corpses, rotten chunks eventually vanish altogether.
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:* [[Animate Dead]] and the [[reaping]] brand
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:* [[Necrotise]]
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: '''7.''' There's a 50% chance for a corpse item to be created on the floor, creating [[#Death Drops|death drops]] if a monster can leave one.
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: '''8.''' [[Cigotuvi's embrace]] absorbs corpses on the floor, increasing the armour's AC bonus.
  
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
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These do ''not'' rely on the corpse itself dropping. Effects like Infestation and Gozag's gold touch will work on monsters that won't ever leave a corpse.
  
 
==History==
 
==History==
*Prior to [[0.12]] the player character was unable to butcher [[corpse]]s with cursed blunt weapons. Corpses sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
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*Prior to [[0.29]], corpses could be used for [[Necromancy]].
*Contaminated+Poisonous corpses were added in [[0.8]].
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*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. See below for more details.
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed an edged weapon to butcher.
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*Prior to [[0.24]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later.
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*Prior to [[0.24]], [[Fedhas Madash]] appreciated allowing corpses to decay and allowed its followers to grow [[toadstool]]s and [[ballistomycete spore]]s from them.
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*Prior to [[0.17]], followers of [[Lugonu]] or [[Trog]] could sacrifice corpses for piety by '''p'''raying over a fresh corpse..
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*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of [[Okawaru]] or [[Makhleb]] could sacrifice corpses for piety.
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*Prior to [[0.15]], players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed.
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*Prior to [[0.12]], corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
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*In [[0.8]], contaminated + poisonous corpses were added.
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===Butchering===
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*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
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*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armour]].
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*Prior to [[0.16]], butchering took 4 turns instead of 1.
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*Prior to [[0.15]], players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses.
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*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
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*Prior to [[0.12]], the player character was unable to butcher corpses while wielding [[curse]]d blunt weapons. Although, there were many exceptions: players with a [[beak]] and [[talons]] could always chop corpses, as players with [[fangs]]-3 (but not [[Vampires]]), and players with [[claws]] (unless they had [[curse]]d gloves).
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*Prior to [[0.9]], you needed to carry an edged weapon to butcher.
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==References==
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<references />
  
[[Category:Item]]
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[[Category:Items]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]

Latest revision as of 21:48, 21 May 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. They are not randomly generated on the floor. Like skeletons, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. The corpse of any unique monster you kill will retain its name.

Corpses are mostly cosmetic, but are still used for a few mechanics in the game.

Uses

  • Followers of Beogh can resurrect their allies only if they leave a corpse.
  • Cigotuvi's embrace converts corpses into an AC bonus.

Death Drops

Certain enemies may drop items if they leave behind a corpse, first. Effects like Gozag's gold touch and Yredelemnul's reaping will prevent corpses and their drops from appearing at all. Note that all displayed chances are effectively halved due to requiring a corpse in the first place.

These monsters will still drop items, even if their body has otherwise exploded (such as from a wand of mindburst).

Corpse Destroying Effects

While most effects are no longer tied to corpses directly, some require that the corpse isn't "destroyed". The following effects conflict with each other, in order of highest priority to lowest:[4]

1. The monster spell, Bind Souls, takes priority over all player effects. Gozag prevents this effect from happening, however.
2. The Infestation spell takes priority over all other player effects, even those granted by gods.
3. Gozag's gold touch. Gozag turns flesh into gold, preventing the corpse from being used.
4. Kills from a wand of mindburst, orb of destruction, and deaths during Inner Flame will cause monsters to explode, leaving gory bits and an unusable corpse. Followers of Gozag spray gold all over the place. Does not prevent any form of death drop.
5. Yredelemnul's zombie reaping. If the corpse is intact, a zombie is made. If the corpse was destroyed, or the monster couldn't drop a corpse, a spectral thing is made instead.
6. Other Necromancy effects, in the following order:
7. There's a 50% chance for a corpse item to be created on the floor, creating death drops if a monster can leave one.
8. Cigotuvi's embrace absorbs corpses on the floor, increasing the armour's AC bonus.

These do not rely on the corpse itself dropping. Effects like Infestation and Gozag's gold touch will work on monsters that won't ever leave a corpse.

History

  • Prior to 0.29, corpses could be used for Necromancy.
  • Prior to 0.26, you could but'c'her corpses for food. See below for more details.
  • Prior to 0.24, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
  • Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
  • Prior to 0.17, followers of Lugonu or Trog could sacrifice corpses for piety by praying over a fresh corpse..
  • Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety.
  • Prior to 0.15, players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed.
  • Prior to 0.12, corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
  • In 0.8, contaminated + poisonous corpses were added.

Butchering

  • Prior to 0.23, butchering a corpse did not always leave a skeleton.
  • Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armour.
  • Prior to 0.16, butchering took 4 turns instead of 1.
  • Prior to 0.15, players in Wisp Form or Fungus Form could not butcher corpses.
  • Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
  • Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Although, there were many exceptions: players with a beak and talons could always chop corpses, as players with fangs-3 (but not Vampires), and players with claws (unless they had cursed gloves).
  • Prior to 0.9, you needed to carry an edged weapon to butcher.

References