Difference between revisions of "Ball lightning"

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{{monster info}}
{{monster
 
|name=ball lightning
 
|glyph={{LightCyan|*}}
 
|tile=[[File:Ball lightning.png]]
 
|flags={{Confused flag}}<br>{{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}
 
|resistances={{Fire resistance 3}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Wind resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=752
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=1
 
|avg_hp=1
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 20
 
|size={{little}}
 
|item_use={{Uses nothing}}
 
|attack1=5 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=1
 
|intelligence={{Plant intelligence}}
 
|genus=ball lightning
 
|species=ball lightning
 
}}
 
{{Flavour|A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Ball lightning''' is a permanently confused weather phenomenon normally unheard of in subterranean [[Dungeon]]s. They only have 1 HP, and when they die, they explode to deal 3d20 [[electricity]] damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast).
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'''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing heavy [[electricity]] damage to everything within a 2-3 tile radius. They are almost exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Electricity resistance renders them a whole lot less terrifying.
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*Electricity resistance renders it a whole lot less terrifying.
*Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]].
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*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. It is immune to all forms of elemental damage, but practically any character can throw a [[stone]] or cast [[Magic Dart]].
*Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them.
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*Ball lightning is [[Conjurations|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it.
  
 
==History==
 
==History==
In [[0.14]] they will lose their permanent confusion.
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*Prior to [[0.29]], "friendly" ball lightnings would home onto you if there were no valid targets.
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*Prior to [[0.27]], it had resistance to [[Tornado]].
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*Prior to [[0.26]], all ball lightnings dealt 3d20 damage, instead of being dependent on [[spell power]].
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*In [[0.25]], ball lightning AI was changed to work like [[Foxfire]]. Previously, ball lightnings would home onto nearby targets it didn't see, so it was easier to hit things from outside [[LOS]]. It could also home onto [[plant]]s and other harmless "enemies".
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*Prior to [[0.22]], it had wind resistance instead of tornado resistance.
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*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically.

Latest revision as of 17:12, 10 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1-2
HD 1
XP 4
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Flying
Unbreathing
Insubstantial
Conjured
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing heavy electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. It is immune to all forms of elemental damage, but practically any character can throw a stone or cast Magic Dart.
  • Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.

History

  • Prior to 0.29, "friendly" ball lightnings would home onto you if there were no valid targets.
  • Prior to 0.27, it had resistance to Tornado.
  • Prior to 0.26, all ball lightnings dealt 3d20 damage, instead of being dependent on spell power.
  • In 0.25, ball lightning AI was changed to work like Foxfire. Previously, ball lightnings would home onto nearby targets it didn't see, so it was easier to hit things from outside LOS. It could also home onto plants and other harmless "enemies".
  • Prior to 0.22, it had wind resistance instead of tornado resistance.
  • Prior to 0.14, ball lightnings were permanently confused and would move erratically.