Difference between revisions of "Abyssal Knight"
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− | {{flavour|The Abyssal Knight is a fighter serving Lugonu the Unformed, ruler of the Abyss. They are granted some power over the Abyss, and must spread death and disorder in return.}} | + | {{flavour|The Abyssal Knight is a fighter serving Lugonu the Unformed, ruler of the Abyss. They are granted some power over the Abyss, and must spread death and disorder in return. They are sent from the Abyss into the Dungeon to spread corruption and chaos, starting with a simple weapon of their choice and leather armour.}} |
− | '''Abyssal Knights''' are warriors sent from | + | '''Abyssal Knights''' are warriors sent from [[the Abyss]] by [[Lugonu]], the god of corruption and chaos. Their purpose is to spread bloodshed and disorder in the [[Dungeon]], and must do so unflaggingly to earn Lugonu's favour. |
− | + | ==Preferred Species== | |
− | + | [[Hill Orc]], [[Merfolk]], [[Draconian]], [[Troll]], [[Demonspawn]], and [[Palentonga]] are the recommended races if you pick an Abyssal Knight Background. | |
− | ==Preferred | ||
− | |||
− | [[Hill Orc]], [[ | ||
==Racial Restrictions== | ==Racial Restrictions== | ||
Line 14: | Line 11: | ||
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+1 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], or [[mace]]) | + | *+1 [[weapon of choice]] ([[unarmed combat|unarmed]], [[hand axe]], [[spear]], [[short sword]], [[falchion]], or [[mace]]) |
*+0 [[leather armour]] | *+0 [[leather armour]] | ||
− | |||
− | |||
==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
Line 27: | Line 22: | ||
*[[Invocations]]: 2 | *[[Invocations]]: 2 | ||
− | Choosing Abyssal Knight adds | + | Choosing Abyssal Knight adds 5 to your starting [[Strength]] and [[Dexterity]], and adds 2 to your starting [[Intelligence]]. |
+ | |||
+ | Abyssal Knights start with 60 [[piety]] with Lugonu. | ||
+ | |||
+ | Abyssal Knights also start their game in the Abyss:1, directly on an exit. The Abyss spawns monsters far out of your league, and has no items, so there is no point in staying. | ||
==Strategy== | ==Strategy== | ||
− | Abyssal Knights start | + | Abyssal Knights begin with melee-oriented skills, supplemented by Lugonu's invocations. You start with enough [[piety]] to use Bend Space, a [[blink]]-like ability with a tendency to send enemies further away. This can allow you to [[pillar dancing|pillar dance]], or simply gain space to escape. |
− | + | You can also cause [[banishment]] of enemies, corruption of levels, and easy travel to and from the Abyss. These are mainly defensive abilities, and help an otherwise melee character out of tight spots. Of course, your Abyssal Knight is free to branch into ranged combat or magic should you wish to,. Lugonu does not have any stringent requirements, and awards piety for all kills, making it easy to play an Abyssal Knight in any way you like. | |
− | Serving Lugonu has the advantage of making the [[abyssal rune]] easier to acquire; the rune is generated | + | Serving Lugonu has the advantage of making the [[abyssal rune]] easier to acquire; the rune is generated faster for Lugonu worshippers and they can escape the Abyss ''much'' more easily than anyone else. Getting ''banished'' to the Abyss is not the death sentence for Abyssal Knights that it is for low-level characters of other backgrounds. Also, the Corruption ability makes it easy to disrupt well-guarded stone-walled vaults, making it very useful when coupled with [[Apportation]] for grabbing runes without actually fighting its guardians. |
− | See | + | ==See Also== |
+ | *[[IonFrigate's guide to Abyssal Knights]] and [http://pastebin.com/QnHCvEVv Pacra's Abyssal Knight guide] (both outdated) | ||
==History== | ==History== | ||
− | This background was added in [[0.8]], but it was essentially available in earlier versions by selecting a [[Chaos Knight]] of Lugonu. | + | *Abyssal Knights were removed in [[0.30]]. Lugonu was made generally more appealing to switch to during a game. |
+ | *Prior to [[0.29]], Abyssal Knights started with only 38 piety (buffed alongside most other backgrounds). When starting the game, the Abyssal exit would always spawn somewhat near the player, instead of directly on top of them. | ||
+ | *Prior to [[0.28]], Abyssal Knights started with +4 Str, +4 Int, and +4 Dex. | ||
+ | *Prior to [[0.16]], abyssal stairs could not appear in the Abyssal Knight starting abyss. | ||
+ | *Prior to [[0.15]], abyssal knights started with +2, +2 weapons instead of +1. | ||
+ | *Prior to [[0.14]], abyssal knights started with 20 gold. | ||
+ | *This background was added in [[0.8]], but it was essentially available in earlier versions by selecting a [[Chaos Knight]] of Lugonu. Chaos Knights can only be of [[Xom]] after this update. | ||
{{backgrounds}} | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Latest revision as of 04:20, 27 July 2023
The Abyssal Knight is a fighter serving Lugonu the Unformed, ruler of the Abyss. They are granted some power over the Abyss, and must spread death and disorder in return. They are sent from the Abyss into the Dungeon to spread corruption and chaos, starting with a simple weapon of their choice and leather armour. |
Abyssal Knights are warriors sent from the Abyss by Lugonu, the god of corruption and chaos. Their purpose is to spread bloodshed and disorder in the Dungeon, and must do so unflaggingly to earn Lugonu's favour.
Contents
Preferred Species
Hill Orc, Merfolk, Draconian, Troll, Demonspawn, and Palentonga are the recommended races if you pick an Abyssal Knight Background.
Racial Restrictions
Demigods cannot be Abyssal Knights, as they cannot worship Lugonu (or any other god).
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +1 weapon of choice (unarmed, hand axe, spear, short sword, falchion, or mace)
- +0 leather armour
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 3
- Chosen Weapon's Skill: 2
- Armour: 1 (+1 if Armour Apt. >= Dodging Apt.)
- Dodging: 1 (+1 if Dodging Apt. > Armour Apt.)
- Invocations: 2
Choosing Abyssal Knight adds 5 to your starting Strength and Dexterity, and adds 2 to your starting Intelligence.
Abyssal Knights start with 60 piety with Lugonu.
Abyssal Knights also start their game in the Abyss:1, directly on an exit. The Abyss spawns monsters far out of your league, and has no items, so there is no point in staying.
Strategy
Abyssal Knights begin with melee-oriented skills, supplemented by Lugonu's invocations. You start with enough piety to use Bend Space, a blink-like ability with a tendency to send enemies further away. This can allow you to pillar dance, or simply gain space to escape.
You can also cause banishment of enemies, corruption of levels, and easy travel to and from the Abyss. These are mainly defensive abilities, and help an otherwise melee character out of tight spots. Of course, your Abyssal Knight is free to branch into ranged combat or magic should you wish to,. Lugonu does not have any stringent requirements, and awards piety for all kills, making it easy to play an Abyssal Knight in any way you like.
Serving Lugonu has the advantage of making the abyssal rune easier to acquire; the rune is generated faster for Lugonu worshippers and they can escape the Abyss much more easily than anyone else. Getting banished to the Abyss is not the death sentence for Abyssal Knights that it is for low-level characters of other backgrounds. Also, the Corruption ability makes it easy to disrupt well-guarded stone-walled vaults, making it very useful when coupled with Apportation for grabbing runes without actually fighting its guardians.
See Also
- IonFrigate's guide to Abyssal Knights and Pacra's Abyssal Knight guide (both outdated)
History
- Abyssal Knights were removed in 0.30. Lugonu was made generally more appealing to switch to during a game.
- Prior to 0.29, Abyssal Knights started with only 38 piety (buffed alongside most other backgrounds). When starting the game, the Abyssal exit would always spawn somewhat near the player, instead of directly on top of them.
- Prior to 0.28, Abyssal Knights started with +4 Str, +4 Int, and +4 Dex.
- Prior to 0.16, abyssal stairs could not appear in the Abyssal Knight starting abyss.
- Prior to 0.15, abyssal knights started with +2, +2 weapons instead of +1.
- Prior to 0.14, abyssal knights started with 20 gold.
- This background was added in 0.8, but it was essentially available in earlier versions by selecting a Chaos Knight of Lugonu. Chaos Knights can only be of Xom after this update.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |