Difference between revisions of "Dream sheep"

From CrawlWiki
Jump to: navigation, search
m (bump)
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version021}}
+
{{version031}}
 
<!-- {{list of | quadrupeds}} -->
 
<!-- {{list of | quadrupeds}} -->
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Dream sheep''' are a step below the common [[yak]], pack monsters that don't hit too hard and are about as tough as an [[iguana]]. On their own, they should not be remotely threatening when you first encounter them (usually in [[the Lair]]) unless you're already injured. Be aware: if you can see them, they can make you sleepy and vulnerable, which greatly magnifies the danger of any other creatures nearby.
+
'''Dream sheep''' are physically weaker than the common [[yak]], but their dust can inflict [[sleep]] from anywhere in [[LOS|sight]]. The more sheep in LOS, the more likely you are to fall asleep. Since falling asleep in combat isn't a good idea, dream sheep are major threats when combined with other monsters. They are commonly found running wild in herds throughout the [[Lair]], but can also be found in the care of [[cyclops]] shepherds in the [[Shoals]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*[[Magic resistance]] does ''not'' protect you against their sleep effect, nor does hiding behind other creatures. Kill a few or limit how many of them can see you and their dream dust becomes easier to resist.
+
*[[Sleep]] is very dangerous: it prevents you from doing anything until attacked, lowers your [[EV]] and [[SH]] to near 0, and increases damage taken in melee. EV-based fighters have the most to worry, but sleeping next to a [[hydra]] is deadly to anyone.
*[[Clarity]] guarantees resistance to sleep, as does going [[berserk]]. Though most characters will likely not have clarity in [[the Lair]], going berserk may be useful, especially if there are a couple of other creatures you can continue to fight after killing the sheep. Just be mindful that your berserk doesn't wear off and leave you vulnerable with dangerous creatures still around.
+
*Be aware of what does and does not protect you from sleep:
**[[Undead]] characters cannot sleep and have very little to fear from dream sheep.
+
**[[Willpower]] does ''not'' protect you from their sleep effect.
*Try to kite them or hit them with area-of-effect attacks like [[cleave|cleaving]]; aim to kill them quickly before they put you to sleep. Failing that, try to fight them in someplace where only a few creatures can get to you at a time, and ''especially'' don't fight them when dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you.
+
**It is a [[line of sight]] effect. Hiding behind creatures won't work, but limiting dream sheep in sight with a corner or [[scroll of fog]] is helpful.
*Heavily armoured characters have less to worry about, as armour is virtually unaffected by being put to sleep. Characters that rely on evasion should be more cautious.
+
**[[Clarity]] grants immunity to sleep, though this property is incredibly rare outside of [[Ashenzari]], and you might not even have 3* of piety when you enter Lair.
*Lanolin, a type of oil secreted by wool-bearing animals, is highly flammable. Set one dream sheep on fire with [[Sticky Flame]] and it will spread to the rest, causing [[fear|panic]] as it goes.
+
**[[Berserk]] is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
 +
**[[Undead]] characters, [[Gargoyle]]s, [[Djinn]], and players in [[Statue Form|Statue]], [[Storm Form|Storm]], or [[Wisp Form]] cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
 +
*Try to kite a herd of dream sheep or hit them with area-of-effect attacks like [[cleave|cleaving]] or [[Fireball]]; aim to kill them quickly before they put you to [[sleep]]. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and ''especially'' don't fight them where dangerous monsters like [[hydra]]s or [[komodo dragon]]s can get at you.
 +
**This might be a good time to build yourself a choke point or [[kill hole]] with a [[wand of digging]].
 +
*If you run into a pack of dream sheep you weren't ready for and need to flee, consider reading a [[scroll of teleportation]] -- even if you get put to sleep, the teleportation effect will still kick in after a few turns.
  
 
==History==
 
==History==
*In [[0.22]], Sticky Flame will no longer spread between dream sheep.
+
*Prior to [[0.27]], dream sheep could use Dream Dust when inflicted by [[fear]].
 +
*Prior to [[0.22]], [[Sticky Flame]] would spread between dream sheep, causing them to [[fear|panic]].
 
*Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]].
 
*Dream sheep were introduced in [[0.19]], replacing ordinary [[sheep]].
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 01:08, 29 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
dream sheep YDream sheep.png
HP 14-30
HD 9
XP 255
Speed 10
AC 2
EV 10
Will 30
Attack1 13 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type dream sheep, dream sheep
Flags Warm-blooded
Herd
A drowsy, fluffy ovine whose coat sparkles with motes of dream dust. It gathers in herds and fills the air with dream dust, overwhelming its victims and putting them to sleep.

“How undisturbed, the sleep of the foolish.”
-Philip K. Dick

Useful Info

Dream sheep are physically weaker than the common yak, but their dust can inflict sleep from anywhere in sight. The more sheep in LOS, the more likely you are to fall asleep. Since falling asleep in combat isn't a good idea, dream sheep are major threats when combined with other monsters. They are commonly found running wild in herds throughout the Lair, but can also be found in the care of cyclops shepherds in the Shoals.

Spells

Spell set I
Slot1 Dream Dust Natural flag

Tips & Tricks

  • Sleep is very dangerous: it prevents you from doing anything until attacked, lowers your EV and SH to near 0, and increases damage taken in melee. EV-based fighters have the most to worry, but sleeping next to a hydra is deadly to anyone.
  • Be aware of what does and does not protect you from sleep:
    • Willpower does not protect you from their sleep effect.
    • It is a line of sight effect. Hiding behind creatures won't work, but limiting dream sheep in sight with a corner or scroll of fog is helpful.
    • Clarity grants immunity to sleep, though this property is incredibly rare outside of Ashenzari, and you might not even have 3* of piety when you enter Lair.
    • Berserk is a more common status that grants immunity, but comes with all the risks that Berserk and post-berserk provide. Be careful not to take on more than you can handle -- one rage can usually get you through a herd of dream sheep, but you might have trouble if more monsters decide to investigate the sounds of fighting.
    • Undead characters, Gargoyles, Djinn, and players in Statue, Storm, or Wisp Form cannot be put to sleep and have very little to fear from dream sheep. Vampires must be Bloodless to be immune.
  • Try to kite a herd of dream sheep or hit them with area-of-effect attacks like cleaving or Fireball; aim to kill them quickly before they put you to sleep. Failing that, try to fight them somewhere only a few creatures can get to you at a time, and especially don't fight them where dangerous monsters like hydras or komodo dragons can get at you.
  • If you run into a pack of dream sheep you weren't ready for and need to flee, consider reading a scroll of teleportation -- even if you get put to sleep, the teleportation effect will still kick in after a few turns.

History

  • Prior to 0.27, dream sheep could use Dream Dust when inflicted by fear.
  • Prior to 0.22, Sticky Flame would spread between dream sheep, causing them to panic.
  • Dream sheep were introduced in 0.19, replacing ordinary sheep.