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'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.
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'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.29.0|mon-death.cc|547}}</ref>, or 100% in certain [[vault]]s) when you kill them. They are not randomly generated on the floor. Like [[skeleton]]s, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. The corpse of any [[unique monster]] you kill will retain its name.
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Corpses are mostly cosmetic, but are still used for a few mechanics in the game.
  
 
==Uses==
 
==Uses==
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 2 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 2 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose.
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*Followers of [[Beogh]] can resurrect their allies only if they leave a corpse.
**Butchered corpses leave behind skeletons, if the creature had a skeleton.
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*[[Cigotuvi's embrace]] converts corpses into an AC bonus.
*In addition to a corpse, slain [[list of dragons|dragons]] may also leave behind scales (66% chance), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) [[troll leather armour]].
 
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
 
  
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[vault]]. The corpse of any [[unique monster]] you kill will retain its name, though butchering it will only create generic chunks.
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===Death Drops===
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Certain enemies may drop items if they leave behind a corpse, first. Effects like [[Gozag]]'s gold touch and [[Yredelemnul]]'s reaping will prevent corpses and their drops from appearing at all. Note that all displayed chances are effectively halved due to requiring a corpse in the first place.
  
==Types of Meat==
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*Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.29.0|mon-death.cc|512}}</ref>), which can be worn as a [[List of dragons#Dragon Armour|body armour]].
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[troll]]s and [[kobold]]s enjoy meat enough that they can eat raw flesh until they're completely stuffed, while [[spriggan]]s can't consume flesh at all. Many monsters do not leave corpses at all, and of those that do, not every creature has clean meat.
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*Killing [[list of trolls|trolls]] may leave behind a [[troll leather armour]] (66% chance, like scales).
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*Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.29.0|mon-death.cc|516}}</ref>).
  
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
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These monsters will still drop items, even if their body has otherwise exploded (such as from a [[wand of mindburst]]).
*'''No Corpse''': The monster leaves no corpse (e.g., [[list of jellies|jellies]], [[zombie]]s, summoned beings)
 
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
 
*'''Inedible''': These chunks are too toxic for most species to digest and can only be eaten by [[ghoul]]s.
 
  
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
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==Corpse Destroying Effects==
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While most effects are no longer tied to corpses directly, some require that the corpse isn't "destroyed". The following effects conflict with each other, in order of highest priority to lowest:<ref>{{source ref|0.30.0|mon-death.cc|1401}}</ref>
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: '''1.''' The monster spell, [[Bind Souls]], takes priority over all player effects. [[Gozag]] prevents this effect from happening, however.
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: '''2.''' The [[Infestation]] spell takes priority over all other player effects, even those granted by [[god]]s.
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: '''3.''' [[Gozag]]'s gold touch. Gozag turns flesh into gold, preventing the corpse from being used.
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: '''4.''' Kills from a [[wand of mindburst]], [[orb of destruction]], and deaths during [[Inner Flame]] will cause monsters to explode, leaving gory bits and an unusable corpse. Followers of Gozag spray gold all over the place. Does ''not'' prevent any form of [[#Death Drops|death drop]].
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: '''5.''' [[Yredelemnul]]'s zombie reaping. If the corpse is intact, a [[zombie]] is made. If the corpse was destroyed, or the monster couldn't drop a corpse, a [[spectral thing]] is made instead.
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: '''6.''' Other [[Necromancy]] effects, in the following order:
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:* [[Simulacrum]]
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:* [[Animate Dead]] and the [[reaping]] brand
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:* [[Necrotise]]
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: '''7.''' There's a 50% chance for a corpse item to be created on the floor, creating [[#Death Drops|death drops]] if a monster can leave one.
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: '''8.''' [[Cigotuvi's embrace]] absorbs corpses on the floor, increasing the armour's AC bonus.
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These do ''not'' rely on the corpse itself dropping. Effects like Infestation and Gozag's gold touch will work on monsters that won't ever leave a corpse.
  
 
==History==
 
==History==
*[[0.26]] will remove the use of corpses for food.
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*Prior to [[0.29]], corpses could be used for [[Necromancy]].
*Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later.
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*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. See below for more details.
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*Prior to [[0.24]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later.
 
*Prior to [[0.24]], [[Fedhas Madash]] appreciated allowing corpses to decay and allowed its followers to grow [[toadstool]]s and [[ballistomycete spore]]s from them.
 
*Prior to [[0.24]], [[Fedhas Madash]] appreciated allowing corpses to decay and allowed its followers to grow [[toadstool]]s and [[ballistomycete spore]]s from them.
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*Prior to [[0.17]], followers of [[Lugonu]] or [[Trog]] could sacrifice corpses for piety by '''p'''raying over a fresh corpse..
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*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of [[Okawaru]] or [[Makhleb]] could sacrifice corpses for piety.
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*Prior to [[0.15]], players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed.
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*Prior to [[0.12]], corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
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*In [[0.8]], contaminated + poisonous corpses were added.
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===Butchering===
 
*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
 
*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
*Prior to [[0.21]], there were mutagenic chunks, which would cause random [[mutation]]s. These came from the corpses of mutants and other shapeshifting monsters, such as [[sky beast]]s, [[ugly thing]]s, and [[glowing orange brain]]s.
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*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armour]].
*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armor]].
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*Prior to [[0.16]], butchering took 4 turns instead of 1.
*Prior to [[0.17]], followers of [[Lugonu]] or [[Trog]] could earn piety by sacrificing corpses to their god. There were also poisonous chunks, which could only be eaten by those with poison resistance, and rot-inducing, which could only be eaten by [[ghoul]]s. Also, [[necrophage]]s, [[ghoul (monster)|ghouls]], and [[hungry ghost]]s could eat corpses from the floor.
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*Prior to [[0.15]], players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses.
*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten [[chunk]]s, suitable only for [[saprovore]]s and [[ghoul]]s. Also, followers of [[Okawaru]] or [[Makhleb]] could sacrifice corpses for piety by '''p'''raying over a fresh corpse.
 
*Prior to [[0.15]], players were able to pick up and transport corpses. In addition, players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.  
 
 
*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
 
*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
*Prior to [[0.13]], eating contaminated chunks could cause [[nausea]] or [[sickness]] in non-ghouls; the Saprovore mutation reduced the risk of this.
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*Prior to [[0.12]], the player character was unable to butcher corpses while wielding [[curse]]d blunt weapons. Although, there were many exceptions: players with a [[beak]] and [[talons]] could always chop corpses, as players with [[fangs]]-3 (but not [[Vampires]]), and players with [[claws]] (unless they had [[curse]]d gloves).
*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
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*Prior to [[0.9]], you needed to carry an edged weapon to butcher.
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
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*Contaminated+Poisonous corpses were added in [[0.8]].
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==References==
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<references />
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 21:48, 21 May 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. They are not randomly generated on the floor. Like skeletons, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. The corpse of any unique monster you kill will retain its name.

Corpses are mostly cosmetic, but are still used for a few mechanics in the game.

Uses

  • Followers of Beogh can resurrect their allies only if they leave a corpse.
  • Cigotuvi's embrace converts corpses into an AC bonus.

Death Drops

Certain enemies may drop items if they leave behind a corpse, first. Effects like Gozag's gold touch and Yredelemnul's reaping will prevent corpses and their drops from appearing at all. Note that all displayed chances are effectively halved due to requiring a corpse in the first place.

These monsters will still drop items, even if their body has otherwise exploded (such as from a wand of mindburst).

Corpse Destroying Effects

While most effects are no longer tied to corpses directly, some require that the corpse isn't "destroyed". The following effects conflict with each other, in order of highest priority to lowest:[4]

1. The monster spell, Bind Souls, takes priority over all player effects. Gozag prevents this effect from happening, however.
2. The Infestation spell takes priority over all other player effects, even those granted by gods.
3. Gozag's gold touch. Gozag turns flesh into gold, preventing the corpse from being used.
4. Kills from a wand of mindburst, orb of destruction, and deaths during Inner Flame will cause monsters to explode, leaving gory bits and an unusable corpse. Followers of Gozag spray gold all over the place. Does not prevent any form of death drop.
5. Yredelemnul's zombie reaping. If the corpse is intact, a zombie is made. If the corpse was destroyed, or the monster couldn't drop a corpse, a spectral thing is made instead.
6. Other Necromancy effects, in the following order:
7. There's a 50% chance for a corpse item to be created on the floor, creating death drops if a monster can leave one.
8. Cigotuvi's embrace absorbs corpses on the floor, increasing the armour's AC bonus.

These do not rely on the corpse itself dropping. Effects like Infestation and Gozag's gold touch will work on monsters that won't ever leave a corpse.

History

  • Prior to 0.29, corpses could be used for Necromancy.
  • Prior to 0.26, you could but'c'her corpses for food. See below for more details.
  • Prior to 0.24, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
  • Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
  • Prior to 0.17, followers of Lugonu or Trog could sacrifice corpses for piety by praying over a fresh corpse..
  • Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety.
  • Prior to 0.15, players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed.
  • Prior to 0.12, corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
  • In 0.8, contaminated + poisonous corpses were added.

Butchering

  • Prior to 0.23, butchering a corpse did not always leave a skeleton.
  • Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armour.
  • Prior to 0.16, butchering took 4 turns instead of 1.
  • Prior to 0.15, players in Wisp Form or Fungus Form could not butcher corpses.
  • Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
  • Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Although, there were many exceptions: players with a beak and talons could always chop corpses, as players with fangs-3 (but not Vampires), and players with claws (unless they had cursed gloves).
  • Prior to 0.9, you needed to carry an edged weapon to butcher.

References