Difference between revisions of "Dancing weapon"
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− | {{ | + | {{version030}} |
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Dancing weapons''' are [[weapon]]s animated into life | + | '''Dancing weapons''' are [[weapon]]s animated into life, fast enemies that hit relatively hard. While they have pathetic HP, they have high [[EV]] and a wide array of resistances, making them annoying to fight. Be aware that their stats vary based on the weapon type; dancing [[dagger]]s are much less of a threat than dancing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. |
− | Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were | + | Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold. |
Friendly weapons can appear via: | Friendly weapons can appear via: | ||
Line 13: | Line 13: | ||
Hostile weapons can appear via: | Hostile weapons can appear via: | ||
*Wandering the [[Elven Halls]] (especially in the Hall of Blades on Elf:2) | *Wandering the [[Elven Halls]] (especially in the Hall of Blades on Elf:2) | ||
+ | *[[Zenata]]'s [[Sheza's Dance]] spell | ||
*In [[Tukima's Studio]] | *In [[Tukima's Studio]] | ||
*[[Xom]] action | *[[Xom]] action | ||
− | *[[Beogh]]'s | + | *[[Beogh]]'s and [[Wu Jian]]'s wrath. |
− | + | ||
+ | Dancing [[Ranged Weapons]] may appear, but only in certain [[vault]]s or as a result of Tukima's Dance. | ||
==Tips & Tricks== | ==Tips & Tricks== |
Latest revision as of 17:54, 25 November 2023
dancing weapon ( | |
---|---|
HP | 9-20 |
HD | 15 |
XP | 885 |
Speed | 12 - 18 |
AC | 11 |
EV | 18 |
Will | Immune |
Attack1 | 26 (hit: plain)
|
Resistances | rF++ rC++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | dancing weapon, dancing weapon |
Flags | Fighter Flying Unbreathing Ghost demon |
A mace with a short chain connecting the head to the haft.
“Even after forcing their way, with great effort and loss, through this double defense, [the Germans] still found themselves at a disadvantage; for their armor scarce enabled them to contend on equal terms with the uncouth but formidable weapons of their adversaries. The Bohemians were armed with long iron flails, which they swung with prodigious force. They seldom failed to hit, and when they did so, the flail crashed through brazen helmet, skull and all.” |
Useful Info
Dancing weapons are weapons animated into life, fast enemies that hit relatively hard. While they have pathetic HP, they have high EV and a wide array of resistances, making them annoying to fight. Be aware that their stats vary based on the weapon type; dancing daggers are much less of a threat than dancing giant spiked clubs. Dancing weapons can have enchantment and brands, which work as normal.
Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned). Unless the weapon was animated by Tukima's Dance, Gozag turns these weapons into gold.
Friendly weapons can appear via:
- Tukima's Dance
- Xom action
Hostile weapons can appear via:
- Wandering the Elven Halls (especially in the Hall of Blades on Elf:2)
- Zenata's Sheza's Dance spell
- In Tukima's Studio
- Xom action
- Beogh's and Wu Jian's wrath.
Dancing Ranged Weapons may appear, but only in certain vaults or as a result of Tukima's Dance.
Tips & Tricks
- Spells that deal non-elemental damage, such as Airstrike, Stone Arrow, or Iskenderun's Mystic Blast, are very effective against dancing weapons.
- Dancing weapons also lack see invisible, so stabbing specialists with access to invisibility should have an easy time with them.
- In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).
History
- In 0.27, ranged dancing weapons were added.
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Small monsters
- Fighter
- Flying
- Unbreathing monsters
- Ghost demon
- Monsters