Difference between revisions of "Blood"

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''For the obsolete item, see [[potion of blood]]''
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{{version031}}
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''For the obsolete item, see [[potion of blood]].''
  
 
'''Blood''' is a liquid present within most [[natural]] creatures.  
 
'''Blood''' is a liquid present within most [[natural]] creatures.  
  
 
==What has blood==
 
==What has blood==
Most player [[species]] have blood. The player species who don't are: [[Undead]] species ([[Ghoul]], [[Mummy]], Bloodless [[Vampire]]), [[Gargoyle]], and [[Djinn]]. Players may turn into a nonliving or undead [[transformation]] (ex. [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]), which removes their blood.
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Most player [[species]] have blood. The player species who don't are: [[undead]] species ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Statue Form]], [[Storm Form]], [[Death Form]]...), which removes blood while it lasts.
  
Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. They are defined by the warm-blooded or cold-blooded tags.
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[[Draconian]]s and players in [[Serpent Form]] are cold-blooded.
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Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.
  
 
==Useful Info==
 
==Useful Info==
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
  
* [[Skyshark]]'s [[Attack flavour#Bloodzerk|Bloodzerk]] [[attack flavour]] checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain [[might]], and then [[berserk]] for a short time.
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*The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
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*Vampiric attack flavours (e.g. attacks from [[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood.
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*[[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]].
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*The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
  
 
===Blood temperature===
 
===Blood temperature===
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
  
* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources:
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*Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
**[[Freezing]]-[[brand]]ed melee attacks
 
**[[Freeze]]
 
**[[Frozen Ramparts]]
 
**[[Ozocubu's Refrigeration]]
 
**[[Freezing Cloud]]
 
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
  
* Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
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*Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
  
 
==History==
 
==History==
*Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of [[nutrition]].
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*Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of regular [[food]].
*Prior to [[0.17]], creatures with blood were vulnerable to bleeding.
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*Prior to [[0.17]], creatures with blood were vulnerable to the bleeding status.
  
 
[[Category:Game mechanics]] [[Category:Blood temperature]]
 
[[Category:Game mechanics]] [[Category:Blood temperature]]

Latest revision as of 06:06, 22 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For the obsolete item, see potion of blood.

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: undead species (Ghoul, Mummy, bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Statue Form, Storm Form, Death Form...), which removes blood while it lasts.

Draconians and players in Serpent Form are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

  • The spell Sublimation of Blood can only be cast if you are in a form with blood.
  • Vampiric attack flavours (e.g. attacks from vampires; not including the vampiric weapon brand) only work on a target with blood.
  • Skysharks check for blood with their Bloodzerk attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain might for a short period. If the skyshark damages a valid target with bloodzerk again, it will go berserk.
  • The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History