Difference between revisions of "Blood"
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− | ''For the obsolete item, see [[potion of blood]]'' | + | {{version031}} |
+ | ''For the obsolete item, see [[potion of blood]].'' | ||
'''Blood''' is a liquid present within most [[natural]] creatures. | '''Blood''' is a liquid present within most [[natural]] creatures. | ||
==What has blood== | ==What has blood== | ||
− | Most player [[species]] have blood. The player species who don't are: [[ | + | Most player [[species]] have blood. The player species who don't are: [[undead]] species ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Statue Form]], [[Storm Form]], [[Death Form]]...), which removes blood while it lasts. |
− | [[Draconian]]s are cold-blooded. | + | [[Draconian]]s and players in [[Serpent Form]] are cold-blooded. |
− | Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. | + | Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood. |
==Useful Info== | ==Useful Info== | ||
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game: | While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game: | ||
− | * [[Skyshark]] | + | *The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood. |
− | * The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter. | + | *Vampiric attack flavours (e.g. attacks from [[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood. |
+ | *[[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]]. | ||
+ | *The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter. | ||
===Blood temperature=== | ===Blood temperature=== | ||
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''': | Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''': | ||
− | * Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]]. | + | *Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]]. |
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]]. | :In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]]. | ||
− | * Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place). | + | *Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place). |
==History== | ==History== | ||
− | *Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of [[ | + | *Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of regular [[food]]. |
− | *Prior to [[0.17]], creatures with blood were vulnerable to bleeding. | + | *Prior to [[0.17]], creatures with blood were vulnerable to the bleeding status. |
[[Category:Game mechanics]] [[Category:Blood temperature]] | [[Category:Game mechanics]] [[Category:Blood temperature]] |
Latest revision as of 06:06, 22 January 2024
For the obsolete item, see potion of blood.
Blood is a liquid present within most natural creatures.
What has blood
Most player species have blood. The player species who don't are: undead species (Ghoul, Mummy, bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Statue Form, Storm Form, Death Form...), which removes blood while it lasts.
Draconians and players in Serpent Form are cold-blooded.
Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.
Useful Info
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
- The spell Sublimation of Blood can only be cast if you are in a form with blood.
- Vampiric attack flavours (e.g. attacks from vampires; not including the vampiric weapon brand) only work on a target with blood.
- Skysharks check for blood with their Bloodzerk attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain might for a short period. If the skyshark damages a valid target with bloodzerk again, it will go berserk.
- The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.
Blood temperature
Creatures with blood can either be cold-blooded or warm-blooded:
- Cold-blooded creatures have a 50% chance of being slowed when they are damaged by any of the following cold sources: Freezing-branded melee and ranged attacks, Freeze, Frozen Ramparts, Ozocubu's Refrigeration, and freezing vapour.
- In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
- Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
History
- Prior to 0.24, Vampires would drink potions of blood in place of regular food.
- Prior to 0.17, creatures with blood were vulnerable to the bleeding status.