Difference between revisions of "Blood"

From CrawlWiki
Jump to: navigation, search
m (What has blood)
m
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{version031}}
 
''For the obsolete item, see [[potion of blood]].''
 
''For the obsolete item, see [[potion of blood]].''
  
Line 4: Line 5:
  
 
==What has blood==
 
==What has blood==
Most player [[species]] have blood. The player species who don't are: [[Undead]] species ([[Ghoul]], [[Mummy]], Bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]...), which removes their blood for its duration.
+
Most player [[species]] have blood. The player species who don't are: [[undead]] species ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Statue Form]], [[Storm Form]], [[Death Form]]...), which removes blood while it lasts.
  
[[Draconian]]s are cold-blooded.
+
[[Draconian]]s and players in [[Serpent Form]] are cold-blooded.
  
Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. They are defined by the warm-blooded or cold-blooded tags.
+
Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.
  
 
==Useful Info==
 
==Useful Info==
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
 
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
  
* [[Skyshark]]'s [[Attack flavour#Bloodzerk|Bloodzerk]] [[attack flavour]] checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain [[might]] for a short period. If it damages a target with blood again, it will go [[berserk]].
+
*The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
+
*Vampiric attack flavours (e.g. attacks from [[vampire (monster)|vampires]]; ''not'' including the [[vampiric]] weapon brand) only work on a target with blood.
 +
*[[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]].
 +
*The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
  
 
===Blood temperature===
 
===Blood temperature===
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
  
* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
+
*Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee and ranged attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
  
* Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
+
*Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
  
 
==History==
 
==History==

Latest revision as of 06:06, 22 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For the obsolete item, see potion of blood.

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: undead species (Ghoul, Mummy, bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Statue Form, Storm Form, Death Form...), which removes blood while it lasts.

Draconians and players in Serpent Form are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

  • The spell Sublimation of Blood can only be cast if you are in a form with blood.
  • Vampiric attack flavours (e.g. attacks from vampires; not including the vampiric weapon brand) only work on a target with blood.
  • Skysharks check for blood with their Bloodzerk attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain might for a short period. If the skyshark damages a valid target with bloodzerk again, it will go berserk.
  • The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History