Difference between revisions of "Iron elemental"

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{{monster
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{{version023}}
|name=iron elemental
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{{monster info}}
|glyph={{Cyan|E}}
 
|tile=[[File:Iron elemental.png]]
 
|flags=none
 
|resistances={{Poison resistance}}, {{Fire resistance}}, {{Cold resistance}}, {{Electricity resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{!sil}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1086
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=88 - 129
 
|avg_hp=117
 
|armour_class=20
 
|evasion=2
 
|habitat=land
 
|speed=6
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=40 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=?
 
|extra_hp=?
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=earth elemental
 
|species=iron elemental
 
}}
 
{{Flavour|A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They never occur naturally, but can be summoned by [[the Iron Giant]] to support him.
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'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the [[Dungeon Sprint]] mode.
  
Spells: [[Iron Shot]] (3d24), [[Slow]], and [[Metal Splinters]] (3d27)
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] or [[Abjuration]] should spam those, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run. High magic resistance will help you avoid getting slowed.
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*Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
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**Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
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*Their spells, though damaging, have fairly short range. [[Kiting]] them is a decent strategy, considering their slow movement speed. A source of [[Repel Missiles|Repel]] or [[Deflect Missiles]] will also help, as will having high defenses.
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*High magic resistance will help you avoid getting slowed.
  
 
==History==
 
==History==
Iron elementals were added in [[0.7]].
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*Prior to [[0.18]], they could be summoned by [[the Iron Giant]], a [[unique]] [[stone giant]].
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*Prior to [[0.14]], iron elementals could be found in [[Dis]] and a rare mid-game [[vault]].
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*Iron elementals were added in [[0.7]].

Latest revision as of 11:24, 25 September 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
iron elemental EIron elemental.png
HP 71-144
HD 12
XP 891
Speed 6
AC 20
EV 2
Will Immune
Attack1 40 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, iron elemental
Flags Unbreathing
A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.

Useful Info

Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the Dungeon Sprint mode.

Spells

Spell set I
Slot1 Iron Shot (3d24) Magical flag
Slot2 Slow Magical flag
Slot3 Metal Splinters (3d27) Magical flag

Tips & Tricks

  • Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations should use those; Airstrike and Earth Magic such as Lee's Rapid Deconstruction will also work.
    • Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
  • Their spells, though damaging, have fairly short range. Kiting them is a decent strategy, considering their slow movement speed. A source of Repel or Deflect Missiles will also help, as will having high defenses.
  • High magic resistance will help you avoid getting slowed.

History