Difference between revisions of "Monk"

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{{flavour|Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.}}
 
{{flavour|Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.}}
  
 
==Preferred Species==
 
==Preferred Species==
[[Hill Orc]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]], [[Armataur]], and [[Meteoran]] are the recommended races if you pick a Monk Background.
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[[Mountain Dwarf]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
  
 
==Racial Restrictions==
 
==Racial Restrictions==
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==Special==
 
==Special==
Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.<ref>{{source ref|0.30.1|religion.cc|3489}}</ref> The following gods have special properties with monks:
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Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.<ref>{{source ref|0.32.0|religion.cc|3472}}</ref> The following gods have special properties with monks:
 
*[[Ashenzari]]: Monks are provided the first set of curses much sooner.
 
*[[Ashenzari]]: Monks are provided the first set of curses much sooner.
*[[Gozag]]: Monks skip the entry fee.<ref>{{source ref|0.30.1|religion.cc|3308}}</ref>
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*[[Gozag]]: Monks skip the entry fee.<ref>{{source ref|0.32.0|religion.cc|3294}}</ref>
*[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion.  
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*[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion.
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*[[Uskayaw]]: No effect.
 
*[[Xom]]: No effect.
 
*[[Xom]]: No effect.
*[[Yredelemnul]]: Create multiple allied [[derived undead]] to reach ** [[piety]].
 
  
 
The Monk bonus ''does'' stack with that of a [[faded altar]].
 
The Monk bonus ''does'' stack with that of a [[faded altar]].

Latest revision as of 05:26, 7 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.

Preferred Species

Mountain Dwarf, Merfolk, Gargoyle, Troll, Demonspawn and Armataur are the recommended races if you pick a Monk Background.

Racial Restrictions

Demigods cannot be Monks, as they refuse to worship a god.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Monk adds 3 to your starting Strength, 2 to your starting Intelligence and 7 to your starting Dexterity.

Special

Monks do not start with a god, but automatically gain ** piety when they first convert to a god.[1] The following gods have special properties with monks:

  • Ashenzari: Monks are provided the first set of curses much sooner.
  • Gozag: Monks skip the entry fee.[2]
  • Ru: Monks are immediately given a set of sacrifice options to make upon conversion.
  • Uskayaw: No effect.
  • Xom: No effect.

The Monk bonus does stack with that of a faded altar.

Strategy

The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as Okawaru or Nemelex. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like Fighter or Gladiator.

The orb of light will reveal invisible enemies nearby and increase your to-hit (i.e. accuracy). However, it also lowers your stealth and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.

History

  • Prior to 0.30, Monks did not start with an orb of light, but started with 2 Stealth skill.
  • In 0.29, Monks received a potion of ambrosia; most other backgrounds also gained an extra consumable.
  • Prior to 0.19, monks could not choose a starting weapon - instead they always started with unarmed combat.
  • Prior to 0.10, there was no piety bonus gained upon choosing a god.

References

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver