Difference between revisions of "Vulnerability"

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Sources of player vulnerability are, by element:
 
Sources of player vulnerability are, by element:
 
*Cold
 
*Cold
**[[Rings of fire]] give one level per ring worn.
+
**[[Rings of fire]] give one level per ring worn
**Being in [[Dragon Form]] gives one rank of cold vulnerability (except for non-red [[Draconian]]s).
+
**Being in [[Dragon Form]] gives one rank of cold vulnerability (except for non-red [[Draconian]]s)
**The Cold Vulnerability mutation.
+
**The Cold Vulnerability mutation
**[[Artefact]]s can occasionally have the property.
+
**[[Artefact]]s can occasionally have the property
 
*Fire
 
*Fire
**[[Ring of ice|Rings of ice]] give one level per ring worn.
+
**[[Ring of ice|Rings of ice]] give one level per ring worn
 
**White draconians that cast Dragon Form gain one rank of fire vulnerability
 
**White draconians that cast Dragon Form gain one rank of fire vulnerability
**Being a [[mummy]].
+
**Being a [[mummy]]
**The Fire Vulnerability mutation.
+
**The Fire Vulnerability mutation
**Occasionally found on [[artefact]]s.
+
**Occasionally found on [[artefact]]s
 
*Poison
 
*Poison
**[[Virulence]].
+
**[[Virulence]]
 
*Electricity
 
*Electricity
**Wrath from [[Qazlal]].
+
**Wrath from [[Qazlal]]
 
*Holy
 
*Holy
**Being undead, whether naturally or through the [[talisman of death]]. The undead races can never be rid of this vulnerability, although thankfully, holy attacks are fairly rare before extended.
+
**Being undead, whether naturally or through the [[talisman of death]]. The undead races can never be rid of this vulnerability, although thankfully, holy attacks are fairly rare before extended
**Being a [[demonspawn]].
+
**Being a [[demonspawn]]
 
*Silver
 
*Silver
**Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). Innate mutations do not count for this unless you are a [[demonspawn]].
+
**Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). Innate mutations do not count for this unless you are a [[demonspawn]]
**Being in any form causes you to take 175% damage.
+
**Being in any form causes you to take 175% damage
 
*Dragon slaying
 
*Dragon slaying
**All [[draconian]]s are vulnerable to dragon slaying.
+
**All [[draconian]]s are vulnerable to dragon slaying
  
 
==Monsters==
 
==Monsters==
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**[[Mummy (monster)|Mummies]] - but note that the more dangerous types of mummies found in the [[Tomb]] are '''not''' vulnerable to fire.
 
**[[Mummy (monster)|Mummies]] - but note that the more dangerous types of mummies found in the [[Tomb]] are '''not''' vulnerable to fire.
 
*Poison: In general, poison-vulnerable monsters are insects, who absorb air through their skin instead of breathing it, making them more vulnerable to poison.
 
*Poison: In general, poison-vulnerable monsters are insects, who absorb air through their skin instead of breathing it, making them more vulnerable to poison.
**[[Scorpion]]s - but note that [[emperor scorpion]]s are not vulnerable; in fact, they are poison-resistant.
+
**[[Scorpion]]s - but note that [[emperor scorpion]]s are not vulnerable; in fact, they are poison-resistant
 
**[[Killer bee]]s
 
**[[Killer bee]]s
 
**[[Fire crab]]s
 
**[[Fire crab]]s
**[[Spriggan rider]]s - vulnerable since their [[hornet]] mounts are vulnerable.
+
**[[Spriggan rider]]s - vulnerable since their [[hornet]] mounts are vulnerable
 
**Nearly every spider-type monster
 
**Nearly every spider-type monster
 
*Holy: Evil monsters.
 
*Holy: Evil monsters.
**All demonic monsters. In console, demons are quite easily distinguished by their numeric glyphs. All the typical denizens of Hell and Pandemonium fall under this category
+
**All demonic monsters. In console, demons are quite easily distinguished by their numeric glyphs. All the typical denizens of Hell and Pandemonium fall under this category
 
**All undead monsters.  These include [[lich]]es, [[List of mummies|mummies]] of all types, [[skeletal warrior]]s, and all [[skeleton]]s, [[simulacra]], and [[zombie]]s. Note that [[profane servitor]]s are resistant to [[cleansing flame]]
 
**All undead monsters.  These include [[lich]]es, [[List of mummies|mummies]] of all types, [[skeletal warrior]]s, and all [[skeleton]]s, [[simulacra]], and [[zombie]]s. Note that [[profane servitor]]s are resistant to [[cleansing flame]]
 
*Silver: Any [[chaotic]] monsters.
 
*Silver: Any [[chaotic]] monsters.
**Monsters with [[mutation]]-inflicting attacks, such as [[orbs of fire]] and [[neqoxec]]s
+
**[[Shapeshifter (monster)|Shapeshifters]], ([[very ugly thing|very]]) [[ugly thing]]s, [[abomination]]s, [[Killer Klown]]s, [[The Royal Jelly]], and [[Tiamat]]
 +
**Monsters with chaotic or [[mutation]]-inflicting attacks, such as [[apocalypse crab]]s and [[orbs of fire]]
 
**Anything you've [[Polymorph Other|polymorphed]]
 
**Anything you've [[Polymorph Other|polymorphed]]
 
*Dragon slaying
 
*Dragon slaying

Latest revision as of 16:56, 28 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Not to be confused with the vulnerability status effect.

Vulnerability is a specific weakness in the protections or defences surrounding someone or something. In Crawl, monsters and players can be vulnerable to any of a number of elements, to varying degrees.

Players

Players can be vulnerable to fire, cold, poison, electricity, holy, silver, and dragon slaying effects. In most cases, being vulnerable to an element causes that element to do 150% damage to the player. Poison vulnerability causes poison to last twice as long as it ordinarily would. There is no difference in damage if you gain more levels of vulnerability, though more vulnerability needs more resistance to compensate.

Silver behaves differently than the others; the additional damage it causes scales with the number of mutations you currently have instead of being determined by specific ranks of vulnerability. Being in a form will cause you to take +75% damage from silver.

Dragon Slaying is only found on the unrand Wyrmbane, dealing +75% damage to all dragon and draconian-type monsters.

Sources of player vulnerability are, by element:

  • Cold
  • Fire
    • Rings of ice give one level per ring worn
    • White draconians that cast Dragon Form gain one rank of fire vulnerability
    • Being a mummy
    • The Fire Vulnerability mutation
    • Occasionally found on artefacts
  • Poison
  • Electricity
  • Holy
    • Being undead, whether naturally or through the talisman of death. The undead races can never be rid of this vulnerability, although thankfully, holy attacks are fairly rare before extended
    • Being a demonspawn
  • Silver
    • Each mutation you possess increases damage from silver weapons by 5% (up to a maximum of 175%). Innate mutations do not count for this unless you are a demonspawn
    • Being in any form causes you to take 175% damage
  • Dragon slaying

Monsters

Monsters can be vulnerable to all of the same elements as players, save for electricity. Vulnerability works fairly similarly, except that it is only ever one level for monsters, and it causes them to take 200% damage from elemental melee damage. They can gain vulnerability through items just as players do, and many monsters start off with them.

As stated above, holy vulnerability does not specifically relate to weapons of holy wrath. Holy weapons only cause extra damage to monsters which are demonic or undead; many "evil" spellcasters also have holy vulnerability, but do not take extra damage from weapons of holy wrath. They will, however, take more damage from player-invoked cleansing flame.

A non-exhaustive list of monsters vulnerable to the various elements is given below: