Difference between revisions of "Test spawner"
(added flavor text; is that a reference to something?) |
m (Also in the Arena (and I believe that's a Doom 2 reference. Take THAT Romero! Possibly a meta-reference to DoomRL as well?)) |
||
Line 42: | Line 42: | ||
Oh wait, wrong game.}} | Oh wait, wrong game.}} | ||
==Useful Info== | ==Useful Info== | ||
− | A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]], maxed out [[AC]] and [[EV]], the ability to [[regenerate]] even though it looks like a [[statue]], and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in [[Wizard mode]]. | + | A '''test spawner''' is a monster created by [[Devteam|dolorous]] for use in stress-testing the game's AI. With one million [[HP]], maxed out [[AC]] and [[EV]], the ability to [[regenerate]] even though it looks like a [[statue]], and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in [[Wizard mode]] or the [[Arena]]. |
<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
Line 61: | Line 61: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | The developer [[Devteam|sorear]] once killed one in the | + | The developer [[Devteam|sorear]] once killed one in the Arena with 99 [[Daeva]]s. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible [[Smite|smiting]] attacks. |
Revision as of 13:54, 9 July 2013
test spawner X | |
---|---|
HP | 10000 |
HD | 1000 |
XP | 1 |
Speed | 14 (swim: 60%) |
AC | 127 |
EV | 127 |
Will | Immune
|
Resistances | damnation, rC+, rElec, rPois+, rN+++, rTorm, rRot+++, |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | test spawner, test spawner |
Flags | Stationary Insubstantial No poly Regenerates Silence immune |
(If you see this outside wizmode or the arena, this is a bug.)
Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually indestructible itself. To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down. Oh wait, wrong game. |
Useful Info
A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP, maxed out AC and EV, the ability to regenerate even though it looks like a statue, and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in Wizard mode or the Arena.
Spells
Spell set | |
---|---|
Slot1 | Shadow Creatures |
Slot2 | Shadow Creatures |
Slot3 | Shadow Creatures |
Slot4 | Shadow Creatures |
Slot5 | Shadow Creatures |
Slot6 | Shadow Creatures |
Tips & Tricks
The developer sorear once killed one in the Arena with 99 Daevas. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible smiting attacks.
- 0.12 articles
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Stationary
- Insubstantial monsters
- No poly
- Regenerates
- Silence Immune
- Monsters
- Spellcaster