Difference between revisions of "Wanderer"
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− | The '''wanderer''' is | + | {{flavour|Wanderers are people who have not learned a specific trade. Instead, they've travelled around becoming "jacks-of-all-trades, masters of none". They start the game with a large assortment of skills and maybe some small items they picked up along the way, but, other than that, they're pretty much on their own.}} |
+ | The '''wanderer''' is an adventurer who has tried multiple professions without devoting himself to any particular discipline. The items in a wanderer's starting inventory usually (but not always) relate to his starting skills. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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You may receive 1-5 levels in the Weapon skill of your default weapon (but not always), [[Fighting]], [[Armour]], [[Unarmed Combat]], [[Dodging]], [[Stealth]], [[Invocations]], [[Evocations]], [[Spellcasting]], and various schools of magic, not necessarily relevant to any starting spell book or memorized spell you may have. | You may receive 1-5 levels in the Weapon skill of your default weapon (but not always), [[Fighting]], [[Armour]], [[Unarmed Combat]], [[Dodging]], [[Stealth]], [[Invocations]], [[Evocations]], [[Spellcasting]], and various schools of magic, not necessarily relevant to any starting spell book or memorized spell you may have. | ||
+ | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 00:40, 26 March 2014
Wanderers are people who have not learned a specific trade. Instead, they've travelled around becoming "jacks-of-all-trades, masters of none". They start the game with a large assortment of skills and maybe some small items they picked up along the way, but, other than that, they're pretty much on their own. |
The wanderer is an adventurer who has tried multiple professions without devoting himself to any particular discipline. The items in a wanderer's starting inventory usually (but not always) relate to his starting skills.
Starting Equipment
Wanderers start with 1-2 random weapons (weighted towards those you have good aptitudes for) that may be enchanted up to +3, random armor, various miscellaneous items, and sometimes a random starting-level spell book. Even though you may not start with one, scroll of teleportation is recognized at default along with any other items you may be carrying. You will also sometimes start with a level 1 spell memorized, though it may not have any relation to your race's aptitudes or your starting spell book (if you have one).
Starting Stats
The class stat modifier for Wanderers is entirely randomized. It is not correlated to their starting equipment, so it is possible for a wanderer to start with little more than a robe and spellbook, yet still have an Intelligence of 10. This does not affect racial modifiers, of course; a DEWn will still have a higher intelligence than a TrWn on average.
Starting Skills
You may receive 1-5 levels in the Weapon skill of your default weapon (but not always), Fighting, Armour, Unarmed Combat, Dodging, Stealth, Invocations, Evocations, Spellcasting, and various schools of magic, not necessarily relevant to any starting spell book or memorized spell you may have.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |