Difference between revisions of "Dungeon branches"

From CrawlWiki
Jump to: navigation, search
m (Updated History; Forest isn't out yet)
(Split depths off from dungeon, not sure if everything is 100% correct, needs further work. Need to add enchanted forest?)
Line 4: Line 4:
 
==Dungeon Overview==
 
==Dungeon Overview==
 
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].
 
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].
*[[File:Dungeon exit.png]] [[The Dungeon]] (27 levels)
+
*[[File:Dungeon exit.png]] [[The Dungeon]] (15 levels)
 
**[[File:Temple entry.png]] [[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)
 
**[[File:Temple entry.png]] [[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)
 
**[[File:Orc entry.png]] [[Orcish Mines]] (Dungeon Level 6-11, 4 levels)
 
**[[File:Orc entry.png]] [[Orcish Mines]] (Dungeon Level 6-11, 4 levels)
Line 14: Line 14:
 
***[[File:Spider entry.png]] [[The Spider's Nest]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Snake Pit)
 
***[[File:Spider entry.png]] [[The Spider's Nest]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Snake Pit)
 
***[[File:Slime entry.png]] [[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)
 
***[[File:Slime entry.png]] [[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)
**[[File:Vaults entry.png]] [[The Vaults]] (Dungeon Level 14-19, 5 levels, rune)
+
**[[File:Vaults entry.png]] [[The Vaults]] (Dungeon Level 14-15, 5 levels, rune)
 
***[[File:Crypt entry.png]] [[The Crypt]] (The Vaults Level 2-4, 5 levels)
 
***[[File:Crypt entry.png]] [[The Crypt]] (The Vaults Level 2-4, 5 levels)
 
****[[File:Tomb entry.png]] [[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)
 
****[[File:Tomb entry.png]] [[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)
 
***[[Hall of Blades]] (The Vaults Level 4-6, 1 level)
 
***[[Hall of Blades]] (The Vaults Level 4-6, 1 level)
**[[File:Hell entry.png]] [[The Vestibule of Hell]] (Portals on Dungeon Level >20, 1 level, Horn of Geryon)
+
*[[The Depths]] (Dungeon Level 15, 5 levels)
 +
**[[File:Hell entry.png]] [[The Vestibule of Hell]] (Portals in The Depths, 1 level, Horn of Geryon)
 
***[[File:Cocytus entry.png]] [[Cocytus]] (7 levels, rune)
 
***[[File:Cocytus entry.png]] [[Cocytus]] (7 levels, rune)
 
***[[File:Gehenna entry.png]] [[Gehenna]] (7 levels, rune)
 
***[[File:Gehenna entry.png]] [[Gehenna]] (7 levels, rune)
 
***[[File:Tartarus entry.png]] [[Tartarus]] (7 levels, rune)
 
***[[File:Tartarus entry.png]] [[Tartarus]] (7 levels, rune)
 
***[[File:Dis entry.png]] [[The Iron City of Dis]] (7 levels, rune)
 
***[[File:Dis entry.png]] [[The Iron City of Dis]] (7 levels, rune)
**[[File:Abyss entry.png]] [[The Abyss]] (Portals on Dungeon Level >20, 5 endless toroidal levels, rune)
+
**[[File:Abyss entry.png]] [[The Abyss]] (Portals in The Depths, 5 endless toroidal levels, rune)
**[[File:Pandemonium entry.png]] [[Pandemonium]] (Portals on Dungeon Level >20, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)
+
**[[File:Pandemonium entry.png]] [[Pandemonium]] (Portals in The Depths, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)
**[[File:Zot entry.png]] [[The Realm of Zot]] (Dungeon Level 27, 5 levels, Orb of Zot)
+
**[[File:Zot entry.png]] [[The Realm of Zot]] (The Depths level 5, 5 levels, Orb of Zot)
  
There are a total of at least 110 levels in the game (plus two infinite realms).
+
There are a total of at least 104 levels in the game (plus two infinite realms).
  
 
In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of [[vault]]s with a specific design and theme, and [[portal]]s to fantastic extra-dimensional realms.
 
In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of [[vault]]s with a specific design and theme, and [[portal]]s to fantastic extra-dimensional realms.

Revision as of 20:47, 16 April 2014

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the walkthrough and the branches's pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.

Dungeon Overview

New characters start on level one of the Dungeon, except for Abyssal Knights, who begin in the Abyss.

There are a total of at least 104 levels in the game (plus two infinite realms).

In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of vaults with a specific design and theme, and portals to fantastic extra-dimensional realms.

Miscellaneous Portals

Optional portals to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.

Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.

It's possible to create your own portals using the Trowel card from a legendary deck of dungeons.

  • Bailey portal.png Bailey - A keep guarded by gnolls, goblins, and/or orcs
  • Bazaar portal.png Bazaar - A free shopping trip! (You still have to pay to buy things, though.) Are usually temporary but may rarely be permanent. Permanent ones will not be announced.
  • Ice cave portal.png Ice Cave - Freezing clouds, wild animals, and occasionally icy demons.
  • Labyrinth portal.png Labyrinth - A shifting maze with an exit at the center guarded by a minotaur. Bring extra food!
  • Ossuary portal.png Ossuary - A small tomb filled with the undead and mummies.
  • Sewer portal.png The Sewers - Fetid waterways teeming with rats, snakes, and occasionally nastier things.
  • Treasure trove portal.png Treasure trove - Contains several acquirement-level items, but getting in requires a rare and valuable item in return. Is always permanent.
  • Volcano portal.png Volcano - Fire and lava everywhere. Also lava-dwelling creatures.
  • Wizlab portal.png Wizard Laboratory - The abandoned laboratory of one of several famous mages.
  • Ziggurat portal.png Ziggurat - The ultimate challenge: 27 floors of increasingly difficult battles, but with riches untold for those who win through. Is always permanent, though frequently appears in the one-time-entry levels of Pandemonium.

History

The Spider's Nest was made a full-fledged branch in 0.11

0.14 will introduce a new branch: the Enchanted Forest, which will occasionally replace the Crypt (though it will still contain the entrance to the Tomb).