Difference between revisions of "Warper"
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'''Warpers''' specialize in [[Translocations]], and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the [[Dungeon]] with a bit more combat training than most mages. | '''Warpers''' specialize in [[Translocations]], and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the [[Dungeon]] with a bit more combat training than most mages. | ||
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==Strategy== | ==Strategy== | ||
+ | While Warpers lack the focus of other classes like [[Fighter]]s or [[Conjurer]]s, starting with a book of [[Translocations]] magic is extremely helpful in the long run, especially since finding Translocations spellbooks on your own can take quite a while. Your starting spellbook is a good one: [[Apportation]] and [[Blink]] remain useful for the entire game, [[Shroud of Golubria]] helps with your defense, [[Portal Projectile]] is handy for ranged weapon users and combos well with your starting [[dart]]s, [[Teleport Other]] can help you avoid or delay dangerous fights, and [[Passage of Golubria]] functions as a poor man's [[Controlled Blink]], even through [[stasis]]. | ||
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+ | At first, focus more on being able to kill foes reliably, as spell power isn't as important for your starting spells as it is for others. Dangerous early monsters like [[ogre]]s can be softened up from a distance with your darts or any heavier [[Throwing]] weapons you've found; if they get too close, you can [[Blink]] away or use your darts of dispersal. If you find a good ranged weapon early on, you could switch to that instead of Throwing. Once you've found some decent equipment, then you can focus on higher-level spells or branch out into other kinds of magic. | ||
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+ | Starting as a Warper is a good choice for players who wish to worship [[Cheibriados]] later, since you'll likely have an alternate means of running away online by the time Cheibriados starts slowing you down. Being a Warper also works well for characters who wanted to use medium or heavy armor, since most of their spells are simple enough that even big dumb bruisers can cast them well if they work at it. | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 00:27, 16 December 2013
Warpers specialize in Translocations, and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the Dungeon with a bit more combat training than most mages.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, spear, short sword, falchion, or mace)
- 15 darts
- 10 darts of dispersal
- +0 leather armour
- Book of Spatial Translocations
- Scroll of blinking
- Bread ration
- 50 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Chosen Weapon's Skill: 2
- Throwing: 1
- Armour: 1
- Dodging: 2
- Spellcasting: 2
- Translocations: 3
Strategy
While Warpers lack the focus of other classes like Fighters or Conjurers, starting with a book of Translocations magic is extremely helpful in the long run, especially since finding Translocations spellbooks on your own can take quite a while. Your starting spellbook is a good one: Apportation and Blink remain useful for the entire game, Shroud of Golubria helps with your defense, Portal Projectile is handy for ranged weapon users and combos well with your starting darts, Teleport Other can help you avoid or delay dangerous fights, and Passage of Golubria functions as a poor man's Controlled Blink, even through stasis.
At first, focus more on being able to kill foes reliably, as spell power isn't as important for your starting spells as it is for others. Dangerous early monsters like ogres can be softened up from a distance with your darts or any heavier Throwing weapons you've found; if they get too close, you can Blink away or use your darts of dispersal. If you find a good ranged weapon early on, you could switch to that instead of Throwing. Once you've found some decent equipment, then you can focus on higher-level spells or branch out into other kinds of magic.
Starting as a Warper is a good choice for players who wish to worship Cheibriados later, since you'll likely have an alternate means of running away online by the time Cheibriados starts slowing you down. Being a Warper also works well for characters who wanted to use medium or heavy armor, since most of their spells are simple enough that even big dumb bruisers can cast them well if they work at it.