Difference between revisions of "Hit points"

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*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
 
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
 
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
 
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
*[[Rotting]] attacks will reduce your max HP by small amounts (but this can be cured by [[quaff]]ing a [[potion of curing]] or [[potion of heal wounds]] when at full HP, by zapping yourself with a [[wand of healing]] when at full HP, by several of [[Elyvilon]]'s abilities, or by using a [[mummy]] special ability).
+
*[[Rotting]] attacks will reduce your max HP by small amounts (but this can be cured by [[quaff]]ing a [[potion of curing]] or [[potion of heal wounds]] when at full HP, by zapping yourself with a [[wand of heal wounds]] when at full HP, by several of [[Elyvilon]]'s abilities, or by using a [[mummy]] special ability).
 
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.
 
*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.

Revision as of 13:57, 11 July 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters, traps, and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick. Your max HP only changes under rare circumstance:

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)

The racial modifiers can be looked up in this table:

Species Modifier
Felid 0.6
Spriggan, Vine Stalker 0.7
Deep Elf, Gargoyle, Tengu, Kobold 0.8
High Elf, Halfling, Octopode 0.9
Human, Demonspawn, Formicid, Merfolk, Mummy, Vampire 1.0
Centaur, Demigod, Draconian, Ghoul, Hill Orc, Minotaur 1.1
Deep Dwarf, Naga 1.2
Ogre, Troll 1.3


Some spells can also change your maximum HP:

Spell Modifier
Ice Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5


Finally, Berserk Rage will multiply your current and maximum HP by 1.5.

If at any time your character's current HP reaches 0 or lower, he dies and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.

History

Pior to 0.14 backgrounds had a small effect in the calculation of the player's hit points.