Difference between revisions of "Monk"
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− | {{flavour|The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with | + | {{flavour|The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with only a simple weapon and a robe. When they choose a god for the first time, their spiritual training gives them a piety boost.}} |
==Preferred Races== | ==Preferred Races== |
Revision as of 23:20, 18 October 2017
The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with only a simple weapon and a robe. When they choose a god for the first time, their spiritual training gives them a piety boost. |
Contents
Preferred Races
Hill Orc, Troll, Merfolk, Minotaur, Gargoyle, Ghoul, Deep Dwarf, Centaur and Vampire are the recommended races if you pick a Monk Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- Bread ration
Starting Skills and Stats
These are adjusted by your species' aptitudes.
Choosing Monk adds 3 to your starting Strength, 2 to your starting Intelligence and 7 to your starting Dexterity.
Special
- Monks do not start with a god, but automatically gain ** piety when they first convert to a god. This does not apply to Ru, however; instead, they are immediately given a set of sacrifice options to make upon conversion. Since Gozag doesn't use piety, they skip the entry fee instead.
Strategy
This is a good background for strong monstrous species, especially those with claws (Trolls, Ghouls, and sometimes Demonspawn), as those claws increase your Unarmed Combat base damage.
Unarmed Combat can hold its own damage-wise once the skill is at extremely high levels, especially if you have the aforementioned natural weapons to increase damage output. That it needs to be at high levels is the downside - at lower skill levels, weapons (especially branded ones) can outperform Unarmed Combat.
If your species is not horrible with magic, consider branching into Transmutations, as that school contains several spells useful to unarmed combatants, including Beastly Appendage, Blade Hands, and the various "form" spells.
The piety boost you gain upon choosing a god is very handy if you want a god that lacks a starter background, especially Okawaru, Makhleb, and other gods who offer bonuses right at * piety.
Note that as of 0.19, monks may pick a starting weapon, and it is highly advisable to do so unless you are a Troll or Ghoul.
History
Prior to 0.19, monks could not choose a starting weapon.
Prior to 0.10, there was no piety bonus gained upon choosing a god.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |