Difference between revisions of "Intrinsic"

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* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
 
* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
  
* [[Clarity]] means that you cannot be unwillingly [[confuse]]d, [[mesmerise]]d or [[berserk]]ed.  It is obtained as a [[Good_mutations#Clarity|mutation]], being a worshiper of [[Ashenzari]], or through a couple of specific [[unrandarts]].  
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* [[Clarity]] means that you cannot be unwillingly [[confusion|confused]], [[mesmerise]]d or [[berserk]]ed.  It is obtained as a [[Good_mutations#Clarity|mutation]], being a worshiper of [[Ashenzari]], or through a couple of specific [[unrandarts]].  
  
 
* Some [[mutations]] and [[artefact]] properties give other bad intrinsics: notably [[teleportitis]] or *Tele, -Tele (also intrinsic to [[formicid]]s through [[stasis]]), [[berserk (mutation)|berserkitis]] or *Rage and -Cast, which randomly teleport the player next to monsters from time to time, stop the player from translocating at all, give the player a chance to go [[berserk]] on every attack, and stop the player from casting spells, respectively.
 
* Some [[mutations]] and [[artefact]] properties give other bad intrinsics: notably [[teleportitis]] or *Tele, -Tele (also intrinsic to [[formicid]]s through [[stasis]]), [[berserk (mutation)|berserkitis]] or *Rage and -Cast, which randomly teleport the player next to monsters from time to time, stop the player from translocating at all, give the player a chance to go [[berserk]] on every attack, and stop the player from casting spells, respectively.
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==History==
 
==History==
Over time, the available intrinsics has varied dramatically.
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Over time, the available intrinsics have varied dramatically.
 
 
Prior to [[0.19]], a [[ring of sustain attributes]] existed, granting the [[sustain attributes]] intrinsic.
 
 
 
Prior to [[0.18]], rCorr was available through an amulet instead of a ring, and amulets of [[resist mutation]], [[stasis]], [[clarity]] and [[warding]], which made these intrinsics not readily available (or in the case of warding completely unavailable). Rings of [[teleport control]] also existed, which gave the +cTele intrinsic allowing the player to evoke it for control teleports.
 
 
 
Prior to [[0.15]], [[saprovore]] and [[conservation]] intrinsics existed.
 
 
 
Prior to [[0.12]], [[controlled flight]] and [[levitation]] existed, intrinsics which were simplified into regular [[flight]].
 
 
 
 
 
 
 
  
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*Prior to [[0.19]], a [[ring of sustain attributes]] existed, granting the [[sustain attributes]] intrinsic.
 +
*Prior to [[0.18]], rCorr was available through an amulet instead of a ring, and amulets of [[resist mutation]], [[stasis]], [[clarity]] and [[warding]], which made these intrinsics not readily available (or in the case of warding completely unavailable). Rings of [[teleport control]] also existed, which gave the +cTele intrinsic allowing the player to evoke it for control teleports.
 +
*Prior to [[0.15]], [[saprovore]] and [[conservation]] intrinsics existed.
 +
*Prior to [[0.12]], [[controlled flight]] and [[levitation]] existed, intrinsics which were simplified into regular [[flight]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Intrinsic]]
 
[[Category:Intrinsic]]

Revision as of 06:17, 1 July 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Your character can gain various intrinsics, which are shown when you press %:

  • Magic resistance stops you from being affected by enemy hexes, and can be found on rings and armours as well as artefacts and quicksilver dragon scales. All races gain some amount of innate MR, ranging from 3 MR per XL for most races to 7 MR per XL for spriggans - enough to make them immune to all hexes ("hostile enchantments") by XL 27 without any external equipment.
  • Some mutations and artefact properties give other bad intrinsics: notably teleportitis or *Tele, -Tele (also intrinsic to formicids through stasis), berserkitis or *Rage and -Cast, which randomly teleport the player next to monsters from time to time, stop the player from translocating at all, give the player a chance to go berserk on every attack, and stop the player from casting spells, respectively.
  • HP regeneration rate can be affected by higher max HP and the regeneration intrinsic, found as a mutation and a property found on amulets and artefacts. MP regeneration rate is similarly affected by higher max MP, but also from the amulet of magic regeneration and artefact amulets.

History

Over time, the available intrinsics have varied dramatically.