Difference between revisions of "Beastly Appendage"

From CrawlWiki
Jump to: navigation, search
m (version bump & restrictions section)
Line 1: Line 1:
{{version029}}
+
{{version030}}
 
{{Spell
 
{{Spell
 
|name=Beastly Appendage
 
|name=Beastly Appendage
Line 30: Line 30:
  
 
===Restrictions===
 
===Restrictions===
Several [[species]] have restrictions on which mutations they can gain from this spell:
+
Your helmet and boot slot (or equivalent) will meld, even if these mutations aren't valid:
*Species that lack humanoid feet ([[naga]]s, [[palentonga]]s, and [[felid]]s) cannot gain talons. Due to their hybrid nature, [[merfolk]] also cannot gain talons.
+
* [[Armataur]]s, [[naga]]s, [[merfolk]], and [[felid]]s cannot get Talons, as they don't have humanoid feet. However, their [[boots]] / [[barding]]s are melded, anyway.
**...but the spell melds [[barding]]s and boots anyway.
+
*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle 3]] instead. Their hat slot is still melded.
*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle 3]] instead.
+
 
*[[Undead]] species ([[Ghoul]]s, [[Mummies]], bloodless [[Vampire]]s) can't cast this spell, like other [[transformation|form]]-changing spells.
+
[[Undead]] species ([[Ghoul]]s, [[Mummies]], bloodless [[Vampire]]s) can't cast this spell, like other [[transformation|form]]-changing spells.
  
 
==Strategy==
 
==Strategy==
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. It isn't likely for an early adventurer to have helmets or boots, so melding these aux armour slots shouldn't be noticeable.
+
Beastly Appendage can significantly improve the combat capabilities of low level mele characters. It isn't likely for an early adventurer to have helmets or boots, so melding these aux armour slots shouldn't be noticeable.
  
Technically, Beastly Appendage does not give any special bonus to [[Unarmed Combat]]. Low level Transmuters can feel free to wield and train with a weapon... though further Transmutations ''do'' boost UC.
+
Beastly Appendage doesn't give any special bonus to [[Unarmed Combat]]. Low level Transmuters can feel free to wield and train with a weapon. Note that further Transmutations ([[Spider Form]] & [[Ice Form]]) ''do'' rely on Unarmed, though.
  
 
==History==
 
==History==

Revision as of 10:21, 3 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Beastly appendage.png Beastly Appendage
Level 1
School1 Transmutation
Source(s)
Casting noise 1
Spell noise 0

Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.

For Octopodes:

Causes a vicious spike to grow from one of the caster's tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated.

Beastly Appendage is a level 1 Transmutations spell. Transmuters begin with this spell memorized.

Effect

Beastly Appendage briefly gives you the following temporary combat enhancing mutations, melding armour in the process:

The duration of these mutations is dependent upon your spell power. Casting the spell again extends the duration of your current mutations.

Restrictions

Your helmet and boot slot (or equivalent) will meld, even if these mutations aren't valid:

Undead species (Ghouls, Mummies, bloodless Vampires) can't cast this spell, like other form-changing spells.

Strategy

Beastly Appendage can significantly improve the combat capabilities of low level mele characters. It isn't likely for an early adventurer to have helmets or boots, so melding these aux armour slots shouldn't be noticeable.

Beastly Appendage doesn't give any special bonus to Unarmed Combat. Low level Transmuters can feel free to wield and train with a weapon. Note that further Transmutations (Spider Form & Ice Form) do rely on Unarmed, though.

History

  • Prior to 0.26, the spell could provide either Horns 2 or Talons 3 (instead of both) and couldn't meld aux armour in those slots.
  • Prior to 0.12, Claws 3 was a possible result.
  • Prior to 0.11, Beastly Appendage gave you Tentacles for arms instead of Claws.
  • Beastly Appendage was added in 0.10.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form