Difference between revisions of "Blood"

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Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
  
* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources:
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* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources: [[Freezing]]-[[brand]]ed melee attacks, [[Freeze]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]], and [[Freezing Cloud|freezing vapour]].
**[[Freezing]]-[[brand]]ed melee attacks
 
**[[Freeze]]
 
**[[Frozen Ramparts]]
 
**[[Ozocubu's Refrigeration]]
 
**[[Freezing Cloud]]
 
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
 
:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
  

Revision as of 01:30, 14 May 2023

For the obsolete item, see potion of blood

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinn. Players may turn into a nonliving or undead transformation (ex. Ice Form, Statue Form, Storm Form, Necromutation), which removes their blood.

Draconians are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. They are defined by the warm-blooded or cold-blooded tags.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History