Difference between revisions of "Blood"
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[[Draconian]]s are cold-blooded. | [[Draconian]]s are cold-blooded. | ||
− | Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. They are defined by the warm-blooded or cold-blooded tags. | + | Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. Some non-natural monsters, such as [[list of vampires|vampires]], will also have blood. They are defined by the warm-blooded or cold-blooded tags. |
==Useful Info== | ==Useful Info== |
Revision as of 03:42, 14 May 2023
For the obsolete item, see potion of blood.
Blood is a liquid present within most natural creatures.
What has blood
Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Ice Form, Statue Form, Storm Form, Necromutation...), which removes their blood for its duration.
Draconians are cold-blooded.
Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. They are defined by the warm-blooded or cold-blooded tags.
Useful Info
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
- Skyshark's Bloodzerk attack flavour checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain might for a short period. If it damages a target with blood again, it will go berserk.
- The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.
Blood temperature
Creatures with blood can either be cold-blooded or warm-blooded:
- Cold-blooded creatures have a 50% chance of being slowed when they are damaged by any of the following cold sources: Freezing-branded melee attacks, Freeze, Frozen Ramparts, Ozocubu's Refrigeration, and freezing vapour.
- In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
- Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
History
- Prior to 0.24, Vampires would drink potions of blood in place of regular food.
- Prior to 0.17, creatures with blood were vulnerable to the bleeding status.