Difference between revisions of "Dragon Form (spell)"
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*Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please. | *Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please. | ||
**Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using. | **Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using. | ||
− | *Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to | + | *Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while. |
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold). | *If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold). | ||
Revision as of 17:48, 23 July 2023
Dragon Form (spell)
Dragon Form is a level 7 Transmutations spell which transforms your character into a dragon, much like a fire dragon.
Useful Info
Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:
Combat
- HP Bonus: +50%
- Innate AC: 16 AC [1]
- Unarmed Combat: 38 base damage (32 + 6 from Claws 3)
- Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
- Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage =
3d(4 + 2*XL/3)
.[2][3] - Stat Bonus: +10 strength.
Resistances
Restrictions
- Melded Gear: All armour, weapon and shield. (only rings and amulet remain)
- Other Restrictions: Cannot throw.
Other
- Dragon Form is Giant-sized. This gives a penalty to EV, but you are resistant to trampling, constriction, and nets.
- Suppresses many mutations. Species movement speed set to 10.
- Claws 3 severs hydra heads.
Draconians
If you are a Draconian, Dragon Form has special bonuses:
- The AC bonus from draconian scales is added to Dragon Form.
- You retain your natural breath weapon, if any, instead of Breathe Fire.
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
Strategy
Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.
That being said: with 38 base damage, 2 aux attacks, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
Tips & Tricks
- Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or Archmagi. You can use support spells or attack magically however you please.
- Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
- Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
- If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for silver javelins in the Shoals (and Throw Icicle from aquamancers, if you are vulnerable to cold).
Dragon Form |
---|
Red | White | Grey | Black | Pale | Mottled | Purple | Green | Yellow |
---|---|---|---|---|---|---|---|---|
History
- Prior to 0.28, Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (
3d(8 + XL/3)
). - Prior to 0.27, Dragon Form gave 34% GDR.
- Prior to 0.20, Dragon Form damage scaled with strength (
18 + 2 * str/3
damage, when including claws). - Prior to 0.14, players in Dragon Form could trample opponents.
- Prior to 0.13, Dragon form was a Transmutation/Fire spell.
- Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
- Prior to 0.8, draconians did not function differently.
References
- ↑ form-data.h:128 (0.30.0)
- ↑ ability.cc:742 (0.30.0)
- ↑ zap-data.h:999 (0.30.0)