Difference between revisions of "Orb"

From CrawlWiki
Jump to: navigation, search
Line 1: Line 1:
{{version032}}
+
{{version034}}
 
''This page refers to the type of equipment. For the object of your quest, see [[Orb of Zot]]. For the spell, see [[Orb of Destruction]].''
 
''This page refers to the type of equipment. For the object of your quest, see [[Orb of Zot]]. For the spell, see [[Orb of Destruction]].''
 
{{armour
 
{{armour
Line 20: Line 20:
 
'''Orbs''' are a piece of equipment you can carry in your off-hand. Unlike [[shields]], they provide no defensive value, but come with one of several unique egos:
 
'''Orbs''' are a piece of equipment you can carry in your off-hand. Unlike [[shields]], they provide no defensive value, but come with one of several unique egos:
  
*[[Energy]] - Refunds MP on 20% of successful casts, and 100% of miscasts, but increases miscast rate.
+
*[[Attunement]] - Doubles the enhancer effects of [[magical staves]], and gives magical staff melee a chance to recover MP.
*[[Guile]] - Reduces [[willpower]] of both the wielder and their targets
+
*[[Energy]] - Refunds MP on successful casts (depending on Evocation)s, and 100% of miscasts, but increases miscast rate.
*[[Light]] - Surrounds the wielder with a 3-tile [[halo]]
+
*[[Glass]] - Has a chance to inflict [[Vitrify]] on enemies when damage is dealt.
*[[Mayhem]] - May send enemies into a [[frenzy]]
+
*[[Guile]] - Reduces [[willpower]] of both the wielder and their targets, scaling with Evocations.
*[[Wrath]] - Has a 20% of inducing [[berserk]] rage when the wielder attacks
+
*[[Mesmerism]] - Inflicts [[dazed]] when hurt in melee.
 +
*[[Pyromania]] - Boosts [[Fire Magic]] and may cause an explosion when an enemy is killed with a non-weapon non-melee attack.
 +
*[[Stardust]] - When consuming MP, attacks enemies with shooting stars. Can only recover after some time with full MP and no monsters in sight.
 +
 
  
 
Orbs will always spawn with one of the egos listed above. [[Randart]] orbs will always spawn with one of these egos.
 
Orbs will always spawn with one of the egos listed above. [[Randart]] orbs will always spawn with one of these egos.
  
 
==History==
 
==History==
{{CBA|0.34|new orb egos: [[Attunement]], [[Glass]], [[Mesmerism]], [[Pyromania]], and [[Stardust]] will be introduced. Light will be removed from orbs, while Guile and Energy will now scale with Evocations.}}
+
*In [[0.34]], [[Attunement]], [[Glass]], [[Mesmerism]], [[Pyromania]], and [[Stardust]] were introduced, [[Light]] and [[Wrath]] were removed, and Guile and Energy did not scale with Evocations.
 
*Prior to [[0.30]], orbs could not appear as [[randart]]s. Also, three [[unrand]] orbs were introduced in this version (all formely staff unrands).
 
*Prior to [[0.30]], orbs could not appear as [[randart]]s. Also, three [[unrand]] orbs were introduced in this version (all formely staff unrands).
 
*Equippable orbs were added in [[0.28]].
 
*Equippable orbs were added in [[0.28]].

Revision as of 23:06, 5 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page refers to the type of equipment. For the object of your quest, see Orb of Zot. For the spell, see Orb of Destruction.

Name Orb
Size to wear Any
Armour Class 0
Encumbrance rating +0
Maximum Enchantment +0
Grants special
Time to Wear 5


A sphere of crystal, carried in place of a shield. Magic scintillates within its interior.

Orbs are a piece of equipment you can carry in your off-hand. Unlike shields, they provide no defensive value, but come with one of several unique egos:

  • Attunement - Doubles the enhancer effects of magical staves, and gives magical staff melee a chance to recover MP.
  • Energy - Refunds MP on successful casts (depending on Evocation)s, and 100% of miscasts, but increases miscast rate.
  • Glass - Has a chance to inflict Vitrify on enemies when damage is dealt.
  • Guile - Reduces willpower of both the wielder and their targets, scaling with Evocations.
  • Mesmerism - Inflicts dazed when hurt in melee.
  • Pyromania - Boosts Fire Magic and may cause an explosion when an enemy is killed with a non-weapon non-melee attack.
  • Stardust - When consuming MP, attacks enemies with shooting stars. Can only recover after some time with full MP and no monsters in sight.


Orbs will always spawn with one of the egos listed above. Randart orbs will always spawn with one of these egos.

History

Image
Regular Orb.png
Artefact Orb randart1.png Orb randart2.png Orb randart3.png Orb randart4.png
Unrandart Orbs
Sphere of Battle Sphere of battle.png
Orb of Dispater Orb of Dispater.png
crystal ball of Wucad Mu Crystal ball of wucad mu.png
Charlatan's Orb Urand charlatan's orb.png


Armour
Body Armour Leather armourRing mailScale mailChain mailPlate armourCrystal plate armour

RobeAnimal skinTroll leather armourSteam dragon scalesAcid dragon scales
Swamp dragon scalesQuicksilver dragon scalesFire dragon scalesIce dragon scales
Pearl dragon scalesShadow dragon scalesStorm dragon scalesGolden dragon scales

Miscellaneous HatHelmetCloakScarfGlovesBootsBarding
Shields BucklerKite shieldTower shieldOrb