Difference between revisions of "Weapon"
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==Introduction== | ==Introduction== | ||
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]]. | Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]]. | ||
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| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Small || None || Yes || Crushing || 0 || | | [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Small || None || Yes || Crushing || 0 || | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
− | | [[hammer]] || 7 || +3 || 13 || 90 || 70% || One || Small || None || No || Crushing || 0 || | + | | [[hammer]] || 7 || +3 || 13 || 90 || 70% || One || Small || None || No || Crushing || 0 || Vault-only |
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
| [[mace]] || 8 || +3 || 14 || 120 || 80% || One || Small || None || No || Crushing || 10 || | | [[mace]] || 8 || +3 || 14 || 120 || 80% || One || Small || None || No || Crushing || 10 || |
Revision as of 19:48, 31 October 2013
Contents
Introduction
Characters may wield weapons to attack enemies. Weapons may be divided into ranged and melee weapons. Occasionally, they may possess a brand or be an artefact.
Weapon attributes
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field.
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres), whichever is lower. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, after the base cap, but there's an absolute cap of 2 for attack delay. |
Mass | How heavy a weapon is. Note that this is used for game calculations and is not the same as the weight as it appears in your inventory. |
Str weight | A bigger strength weighting is better for strong characters, while a low strength weighting is better for dexterous characters. |
Skill | What skill is trained when using this weapon. |
Hands | How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.) All ranged weapons except slings and blowguns suffer speed penalties when used with a shield. |
Size | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big. |
Missile | If the weapon uses a missile, what type does it need? |
Throw | Can you throw it? |
Dam Type | What category of damage does the weapon deal? |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Notes for ranged weapons:
- 2 means that it can be used with a shield, but there is a reloading time penalty.
Race variants
Weapons can have various race variants: Dwarven, Elven, Orcish, or Demonic.
Dwarven weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. Randomly generated dwarven weapons have 50% chance of being +1 to-hit, and 50% chance of being +1 to-damage, so dwarven weapons generally have better +x,+y bonuses.
Elven weapons give to hit bonuses to elves who wield them. They also have a chance of getting up to +2 to-hit bonus.
Orcish weapons give damage bonuses to orcs who wield them, followers of Beogh get even higher damage bonuses as their piety rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
Demonic weapons have very strong base types. They are not variants, but a different type of weapon. Demonspawn get a bonus using demonic weapons.
Of course, all weapons have a chance of being enchanted. However, the race weapons have a chance of getting a little bit more.
Weapon details
Short Blades
Short blades exercise the skill "Short Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
dagger | 4 | +6 | 10 | 20 | 10% | One | Little | None | Yes | Stabbing (Slicing) | 10 | |
quick blade | 5 | +6 | 7 | 50 | 0% | One | Little | None | No | Stabbing (Slicing) | 2 | cannot get a speed brand |
short sword | 6 | +4 | 11 | 80 | 20% | One | Small | None | No | Slicing (Piercing) | 10 | |
sabre | 7 | +4 | 12 | 90 | 20% | One | Small | None | No | Slicing (Piercing) | 10 | min delay is 5 |
Long Blades
Long blades exercise the skill "Long Blades".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
falchion | 8 | +2 | 13 | 170 | 40% | One | Small | None | No | Slicing | 10 | |
blessed falchion | 9 | +2 | 12 | 170 | 40% | One | Small | None | No | Slicing | 10 | |
long sword | 10 | +1 | 14 | 160 | 30% | One | Medium | None | No | Slicing | 10 | |
blessed long sword | 11 | +0 | 13 | 160 | 30% | One | Medium | None | No | Slicing | 10 | |
scimitar | 12 | -2 | 14 | 170 | 30% | One | Medium | None | No | Slicing | 10 | |
blessed scimitar | 13 | -3 | 13 | 170 | 30% | One | Medium | None | No | Slicing | 10 | |
demon blade | 13 | -1 | 13 | 200 | 40% | One | Medium | None | No | Slicing | 2 | |
eudemon blade | 14 | -2 | 12 | 200 | 40% | One | Medium | None | No | Slicing | 0 | Blessed demon blade |
double sword | 15 | -1 | 15 | 220 | 50% | One | Medium | None | No | Slicing | 2 | |
blessed double sword | 16 | -2 | 14 | 220 | 50% | One | Medium | None | No | Slicing | 2 | |
great sword | 16 | -3 | 16 | 250 | 60% | Two | Large | None | No | Slicing | 10 | |
blessed great sword | 17 | -4 | 15 | 250 | 60% | Two | Large | None | No | Slicing | 10 | |
triple sword | 19 | -4 | 19 | 260 | 60% | Two | Large | None | No | Slicing | 2 | |
blessed triple sword | 20 | -5 | 18 | 260 | 60% | Two | Large | None | No | Slicing | 2 |
Axes
Axes exercise the skill "Axes".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
hand axe | 7 | +3 | 13 | 80 | 60% | One | Small | None | Yes | Chopping | 10 | |
war axe | 11 | +0 | 15 | 180 | 70% | One | Medium | None | No | Chopping | 10 | |
broad axe | 13 | -2 | 16 | 230 | 80% | One | Medium | None | No | Chopping | 10 | |
battleaxe | 15 | -4 | 17 | 250 | 80% | Two | Large | None | No | Chopping | 10 | |
executioner's axe | 18 | -6 | 20 | 280 | 90% | Two | Large | None | No | Chopping | 2 |
Maces & Flails
Maces and flails exercise the skill "Mace/Flail".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
whip | 6 | +2 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 0 | |
club or rod | 5 | +3 | 13 | 50 | 70% | One | Small | None | Yes | Crushing | 0 | |
hammer | 7 | +3 | 13 | 90 | 70% | One | Small | None | No | Crushing | 0 | Vault-only |
mace | 8 | +3 | 14 | 120 | 80% | One | Small | None | No | Crushing | 10 | |
flail | 10 | 0 | 14 | 130 | 80% | One | Small | None | No | Crushing | 10 | |
morningstar | 13 | -2 | 15 | 140 | 80% | One | Medium | None | No | Piercing (Bludgeoning) | 10 | |
demon whip | 11 | +1 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 2 | |
sacred scourge | 12 | +0 | 11 | 30 | 20% | One | Medium | None | No | Slashing | 0 | blessed demon whip |
dire flail | 13 | -3 | 13 | 240 | 90% | Two | Large | None | No | Piercing (Bludgeoning) | 10 | |
eveningstar | 15 | -1 | 15 | 180 | 80% | One | Medium | None | No | Piercing (Bludgeoning) | 2 | |
great mace | 18 | -4 | 17 | 270 | 90% | Two | Large | None | No | Crushing | 10 | |
giant club | 20 | -6 | 17 | 330 | 100% | Two | Big | None | No | Crushing | 10 | |
giant spiked club | 22 | -7 | 18 | 350 | 100% | Two | Big | None | No | Piercing (Bludgeoning) | 10 |
Polearms
Polearms exercise the skill "Polearms".
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
spear | 6 | 4 | 11 | 50 | 30% | One | Small | None | Yes | Piercing | 10 | |
trident | 9 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 10 | |
halberd | 13 | -3 | 15 | 200 | 50% | Two | Large | None | No | Chopping (Piercing) | 10 | |
scythe | 14 | -4 | 20 | 220 | 70% | Two | Large | None | No | Slicing | 10 | featured by Sigmund and Reapers |
demon trident | 12 | 1 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 2 | |
trishula | 13 | 0 | 13 | 160 | 40% | One | Medium | None | No | Piercing | 0 | blessed demon trident |
glaive | 15 | -3 | 17 | 200 | 60% | Two | Large | None | No | Chopping | 10 | |
bardiche | 18 | -6 | 20 | 200 | 80% | Two | Large | None | No | Chopping | 2 |
Staves
Staves exercise the skill "Staves".
Note that magical staves fight like +0, +0 staves, though some offer extra damage or other effects.
Name | Dam | Hit | Speed | Mass | Str weight | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
staff | 5 | 5 | 12 | 130 | 60% | One | Large | None | No | Crushing | 10 | Not generated. Used only as base type for magical staves. |
quarterstaff | 10 | 3 | 13 | 180 | 70% | Two | Large | None | No | Crushing | 10 | |
lajatang | 16 | -3 | 14 | 200 | 30% | Two | Large | None | No | Slicing | 2 |
Ranged weapons
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
blowgun | 0 | +2 | 10 | 20 | 0% | Throwing | One | Little | Needle | No | Non-melee | 0 | |
sling | 0 | +2/~+7 | 11 | 20 | 10% | Slings | One | Little | Stone / Sling Bullet |
No | Non-melee | 10 | |
crossbow | 5 | +4 | 15 | 150 | 80% | Crossbows | Two | Medium | Bolt | No | Non-melee | 10 | |
bow | 3 | +1 | 11 | 90 | 20% | Bows | Two | Medium | Arrow | No | Non-melee | 10 | |
longbow | 6 | 0 | 12 | 120 | 30% | Bows | Two | Large | Arrow | No | Non-melee | 10 |
See also
External links
E. Grasland's excellent spoiler on weapons(Outdated. ver 0.5.2) Henzell's LearnDB