Difference between revisions of "Earth Elementalist"
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*[[Transmutations]]: 1 | *[[Transmutations]]: 1 | ||
*[[Earth Magic]]: 3 | *[[Earth Magic]]: 3 | ||
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+ | Choosing Earth Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]]. | ||
==Strategy== | ==Strategy== |
Revision as of 07:09, 21 April 2014
Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available. |
Earth Elementalists are mages with a preference for Earth Magic.
Preferred Races
Deep Elf, Deep Dwarf, Spriggan, Gargoyle, Demigod, Ghoul and Octopode are the recommended races if you pick an Earth Elementalist Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- 20 stones
- +0 robe
- Book of Geomancy
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 1
- Transmutations: 1
- Earth Magic: 3
Choosing Earth Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
An Earth Elementalist carries a book of Geomancy, which contains many types of spells. They enter the Dungeon with the level 1 spell Sandblast already in memory.
As with other elemental magic, remember that devoting yourself to Earth Magic will make it harder to develop Air Magic.
An Earth Elementalist begins the game without a religion.
History
In 0.14, they will begin with 2 Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |