Difference between revisions of "Dancing weapon"
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==Useful Info== | ==Useful Info== | ||
− | + | '''Dancing weapons''' are [[weapon]]s animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high [[EV]], wide array of resistances, and immunity to many spells makes up for their minimal [[HP]]. Be aware that their stats vary based on the weapon type (dancing [[dagger]]s are much less of a threat than dancing [[giant spiked club]]s, for instance), and that dancing [[brand]]ed weapons will have especially potent attacks. | |
Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded. | Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded. | ||
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Hostile weapons can appear via: | Hostile weapons can appear via: | ||
− | * | + | *Wandering [[the Vaults]] and [[the Depths]] |
− | * | + | *The [[strange machine]]s in [[Tukima's Studio]] |
*[[Xom]] action | *[[Xom]] action | ||
*[[Beogh]]'s wrath | *[[Beogh]]'s wrath | ||
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*Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target). | *Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target). | ||
*Dancing weapons also lack [[see invisible]], so [[stabbing]] specialists with access to [[invisibility]] should have an easy time with them. | *Dancing weapons also lack [[see invisible]], so [[stabbing]] specialists with access to [[invisibility]] should have an easy time with them. | ||
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*Note the differences between a hostile dancing weapon and a [[mimic|weapon mimic]]: weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse." | *Note the differences between a hostile dancing weapon and a [[mimic|weapon mimic]]: weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse." | ||
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}. | *In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}. |
Revision as of 15:46, 29 August 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically. It may contain outdated information. | |
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dancing weapon ( | |
HP | 16-54 |
HD | 15 |
XP | 932 |
Speed | 13-19 |
AC | 17 |
EV | 18 |
MR | Immune |
Attack1 | 30 (hit: plain) |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 0 |
Type of Meat | None |
Resistances | rF++, rC++, rElec+++, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | dancing weapon, dancing weapon |
Flags | Fighter Levitate |
It has been enchanted to dance through the air and attack under its own power. |
Useful Info
Dancing weapons are weapons animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high EV, wide array of resistances, and immunity to many spells makes up for their minimal HP. Be aware that their stats vary based on the weapon type (dancing daggers are much less of a threat than dancing giant spiked clubs, for instance), and that dancing branded weapons will have especially potent attacks.
Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded.
Friendly weapons can appear via:
- Tukima's Dance
- Xom action
- High power Blade card
Hostile weapons can appear via:
- Wandering the Vaults and the Depths
- The strange machines in Tukima's Studio
- Xom action
- Beogh's wrath
Tips & Tricks
- Non-elemental Conjurations, such as Airstrike or Iskenderun's Mystic Blast, are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).
- Dancing weapons also lack see invisible, so stabbing specialists with access to invisibility should have an easy time with them.
- Note the differences between a hostile dancing weapon and a weapon mimic: weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
- In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).
Categories:
- 0.15 articles
- Hit type
- Plain flavour
- No corpse
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Small monsters
- Fighter
- Levitate
- Monsters
- Monsters no bot