Difference between revisions of "Lich"
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{{Flavour|A powerful wizard who has learned to cheat death itself, a lich is a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. This undead creature is quite powerful and is best avoided by all but the most skilled.}} | {{Flavour|A powerful wizard who has learned to cheat death itself, a lich is a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. This undead creature is quite powerful and is best avoided by all but the most skilled.}} | ||
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==Useful Info== | ==Useful Info== | ||
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*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately. | *Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately. | ||
*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more. | *Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more. | ||
− | *[[Silence]] limits the lich to using its melee attack. While this does have | + | *[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells. |
*Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons. | *Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons. | ||
*Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear. | *Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear. | ||
+ | *[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them. | ||
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+ | ==History== | ||
+ | In [[0.16]], liches will have randomized spell sets. |
Revision as of 14:30, 24 February 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
lich L | |
---|---|
HP | 64-103 |
HD | 20 |
XP | 2756 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | Immune |
Attack1 | 15 (touch: drain experience)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Actual spells Evil See invisible Speaks Spellcaster |
A powerful wizard who has learned to cheat death itself, a lich is a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. This undead creature is quite powerful and is best avoided by all but the most skilled. |
Contents
Useful Info
Liches are extremely powerful casters, some of the nastiest creatures in the game. They can summon demons, haste themselves, and fire off extremely lethal Conjurations. They're capable of killing a reasonably powerful character in one shot, if you're unlucky. They can be found in the deeper portions of the Dungeon, the Vaults, the Abyss, Pandemonium, the Hells, and the Realm of Zot.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d29) |
Slot2 | Paralyse (50% success rate when MR=62) |
Slot3 | Summon Greater Demon |
Slot4 | Animate Dead |
Slot5 | Iron Shot (3d34) |
Slot6 | Teleport Self |
Spell set II | |
---|---|
Slot1 | Bolt of Fire (3d29) |
Slot2 | Confuse (50% success rate when MR=62) |
Slot3 | Haste |
Slot4 | Bolt of Draining (3d27) |
Slot5 | Summon Greater Demon |
Slot6 | Banishment (50% success rate when MR=62) |
Spell set III | |
---|---|
Slot1 | Corrosive Bolt (3d23) |
Slot2 | Slow (50% success rate when MR=62) |
Slot3 | Invisibility |
Slot4 | Throw Icicle (3d29) |
Slot5 | Lehudib's Crystal Spear (3d40) |
Slot6 | Invisibility |
Spell set IV | |
---|---|
Slot1 | Iskenderun's Mystic Blast (3d24) |
Slot2 | Bolt of Cold (3d29) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Orb of Destruction (9d17) |
Slot6 | Invisibility |
Tips & Tricks
- Melee fighters should use corners to lure them next to you, or a scroll of blinking to get into range immediately.
- Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of Holy wrath, and Dispel Undead can speed this up even more.
- Silence limits the lich to using its melee attack. While this does have a draining effect, it is still preferable to a lich that can cast spells.
- Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons.
- Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear.
- Throwing nets are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.
History
In 0.16, liches will have randomized spell sets.
Categories:
- 0.15 articles
- Touch type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Monsters