Difference between revisions of "Erica"
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|glyph={{Magenta|@}} | |glyph={{Magenta|@}} | ||
|tile=[[File:Erica.png]] | |tile=[[File:Erica.png]] | ||
| − | |flags= | + | |flags={{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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==Spells== | ==Spells== | ||
| − | {{ | + | {{Spellcaster6 |
|number= | |number= | ||
|slot1=[[Venom Bolt]] (3d14) | |slot1=[[Venom Bolt]] (3d14) | ||
| + | |flags1={{Wizard slot flag}} | ||
|slot2=[[Iskenderun's Mystic Blast]] (3d14) | |slot2=[[Iskenderun's Mystic Blast]] (3d14) | ||
| + | |flags2={{Wizard slot flag}} | ||
|slot3=[[Invisibility]] | |slot3=[[Invisibility]] | ||
| − | |slot4=[[Confuse]] {{ | + | |flags3={{Wizard slot flag}} |
| − | |slot5=[[Slow]] {{ | + | |slot4=[[Confuse]] |
| + | |flags4={{Wizard slot flag}} | ||
| + | |slot5=[[Slow]] | ||
| + | |flags5={{Wizard slot flag}} | ||
|slot6=[[Teleport Self]] | |slot6=[[Teleport Self]] | ||
| + | |flags6={{Emergency slot flag}}, {{Wizard slot flag}} | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
Revision as of 20:16, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Erica @ | |
|---|---|
| HP | 64 |
| HD | 9 |
| XP | 929 |
| Speed | 10 |
| AC | 0 |
| EV | 11 |
| Will | 60 |
| Attack1 | 10 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Unique Warm-blooded |
| A wild-tempered adventuress. |
Contents
Useful Info
Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible, and will often teleport away when near death.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair
Spells
| Spell set | ||
|---|---|---|
| Slot1 | Venom Bolt (3d14) | Wizard flag |
| Slot2 | Iskenderun's Mystic Blast (3d14) | Wizard flag |
| Slot3 | Invisibility | Wizard flag |
| Slot4 | Confuse | Wizard flag |
| Slot5 | Slow | Wizard flag |
| Slot6 | Teleport Self | Emergency flag, Wizard flag |
Tips & Tricks
- Poison resistance, Repel Missiles/Deflect Missiles, see invisible, clarity, an amulet of stasis, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
- Her mediocre HD make her susceptible to Mephitic Cloud, and either poison or Sticky Flame will take her out even if she teleports away.
- She is commonly encountered in the Lair. Her flaming scimitar is a decent weapon for killing the hydras one finds there, assuming you already have some decent Long Blades skill.