Difference between revisions of "Kirke"
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==Useful Info== | ==Useful Info== | ||
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==Location== | ==Location== | ||
− | *[[The Dungeon]]: | + | *[[The Dungeon]]:12-15 |
− | *The [[Elven Halls]] | + | *[[The Lair]]:5-8 |
+ | *The [[Elven Halls]]:1 | ||
*[[The Swamp]] | *[[The Swamp]] | ||
*[[The Snake Pit]] | *[[The Snake Pit]] | ||
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*The [[Spider's Nest]] | *The [[Spider's Nest]] | ||
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==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 01:36, 15 December 2015
Kirke @ | |
---|---|
HP | 73-149 |
HD | 16 |
XP | 2106 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 100 |
Attack1 | 18 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | See invisible Speaks Warm-blooded Unique Female |
A master of transformation and treachery. Beware, or you may be the next swine to join her herd!
“Lo, thy comrades yonder in the house of Kirke are penned like swine in close-barred sties. And art thou come to release them? Nay, I tell thee, thou shalt not thyself return, but shalt remain there with the others.” |
Useful Info
Kirke, Weaver of Myths is an unusual unique sorceress who travels with a band of hogs and would very much like for you to join them! She can cast several dangerous Hexes, including one unique spell which turns you into a pig, and calls various mythical beasts into existence to aid her in combat. On top of that, she has a permanent Deflect Missiles effect in place, rendering her significantly more difficult to kill at range. Bring high magic resistance to avoid an embarrassing death ("extraordinarily resistant" is generally enough to resist all her enchantments).
Location
- The Dungeon:12-15
- The Lair:5-8
- The Elven Halls:1
- The Swamp
- The Snake Pit
- The Shoals
- The Spider's Nest
Spells
Spell set I | ||
---|---|---|
Slot1 | Porkalator | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Monstrous Menagerie | Wizard flag |
Slot4 | Invisibility | Emergency flag, Wizard flag |
Tips & Tricks
- While it's usually a decent idea to kill summoners quickly rather than to focus on their summoned allies, you should consider your escape plans before fighting Kirke. Scrolls of teleportation still function in Pig Form, but wands of teleportation will not.
- All of her summons are significant trouble for a character in Pig Form. Harpies can deal very heavy damage to low AC characters, manticore spines devastate anyone trying to flee on foot, and a sphinx's Paralyse spell is even more likely to succeed against you than Kirke's Porkalator. Stack on magic resistance before the fight (and possibly stasis to prevent being slowed or paralysed), and try to finish her off before she has time to complicate things.
- Don't waste time killing her hogs. Kirke is the much bigger threat here.
- Should you get turned into a hog yourself, most characters will want to flee, as pigs are unable to use weapons, armour, or spells. Unarmed Combat specialists may be tempted to continue fighting, but your damage output will be severely reduced. Don't try it.
- Silence will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.
- Conjurers and ranged weapon users may have trouble getting past her innate Deflect Missiles. Spellcasters can try using attacks that can't be dodged, like Fireball or Airstrike, but ranged weapon combatants will probably want to try a different approach or be prepared for a lot of missed shots.
Trivia
Kirke is an alternate spelling of Circe, a beautiful Greek goddess of magic who used potions to turn her enemies into pigs.
History
Prior to 0.14, Kirke knew Summon Ugly Thing in place of Monstrous Menagerie.