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Revision as of 12:32, 19 January 2016

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


Overview

Decks are magical devices which are used by eVoking them, similar to wands. This draws a random card from the deck to produce a certain effect. Each deck comes with 4-13 cards.

Decks are made up of subunits that are also called decks, which are made up of a range of possible effects that are called cards.

Archetype decks

Archetype decks are the arrangements of the various cards from which the "physical" decks (those that a character can possess and evoke) are built. Some of these archetype decks, by virtue of their being the only component archetype of a physical deck, can be found in the dungeons, and are sometimes called "pure" decks. The others are sometimes called "mixed decks." Not all single-source decks can be found by players. The decks of oddities and punishment are never found as items.

Composition

Three tables below detail the compositions of physical decks from their parts. The archetype decks are composed of changing lists of cards, and these card compositions of the archetype decks are the subject of the first table. The physical decks are then composed of changing lists of archetype decks, and these deck compositions are the subject of the second table. Finally, the physical decks resulting from these combinations contain varying sets of possible cards across versions, and these deck compositions by cards are the subject of the third table. Together, they describe exactly how all cards and decks are related. A fourth, separate, card availability table under the cards topic also illustrates these relationships from that direction.

Prior to 0.14, there was relative stability in these structures, but the changes beginning with 0.14 and picking up steam in 0.15 have literally shuffled the decks to a large extent, bringing significant changes to this part of the game, as these tables illustrate.

Composition of archetype decks by cards and version

Archetype
deck

Component cards by version

pre-0.14 0.14 0.15 trunk
Battle

Battlelust
the Blade
the Elixir
the Helm
the Mercenary
Metamorphosis
the Shadow

Battlelust
the Blade
the Elixir
the Helm
the Mercenary
Metamorphosis
the Shadow

the Blade
Dowsing
the Elixir
the Helm
Metamorphosis
the Potion
the Shadow

the Blade
the Elixir
Fortitude
the Helm
the Potion
the Shadow

Destruction

Flame
Frost
the Hammer
the Orb
Pain
the Spark
Venom
Vitriol

Flame
Frost
the Hammer
the Orb
Pain
the Spark
Venom
Vitriol

the Cloud
Degeneration
Fortitude
the Hammer
the Orb
Pain
the Storm
Venom
Vitriol

Degeneration
the Hammer
the Orb
Pain
the Storm
Venom
Vitriol

Dungeons

Dowsing
the Minefield
the Trowel
Vitrification
Water

Dowsing
the Minefield
the Trowel
Vitrification
Water

removed

removed

Emergency

the Banshee
Damnation
Flight
Solitude
the Tomb
Warpwright

the Alchemist
the Banshee
Damnation
Flight
Solitude
the Tomb
Warpwright

the Alchemist
the Banshee
Damnation
the Elixir
the Shaft
the Tomb

the Alchemist
the Banshee
the Cloud
Damnation
the Elixir
the Shaft
the Tomb

Enchantments

the Elixir

the Elixir

removed

removed

Oddities

the Bargain
the Curse
Famine
the Feast
the Genie
Wrath
Xom

the Curse
Famine
the Feast
the Genie
Wrath
Xom

the Curse
Famine
the Feast
Focus
the Helix
Wrath
Xom

the Curse
Famine
the Feast
Focus
the Helix
Wrath
Xom

Punishment

the Curse
Damnation
Famine
the Minefield
the Portal
the Swine
the Tomb
Torment
Wild Magic
the Wraith
Wrath
Xom

the Curse
Damnation
Famine
the Minefield
the Swine
the Tomb
Torment
Wild Magic
the Wraith
Wrath
Xom

the Curse
Damnation
Famine
the Swine
the Tomb
Torment
Wild Magic
the Wraith
the Wraith
Xom

the Curse
Famine
the Feast
Focus
the Helix
Wrath
Xom

Summoning

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Illusion
the Pentagram
Repulsiveness

the Crusade
the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers
Repulsiveness

Transport

the Portal
Swap
Velocity
the Warp

the Portal
Swap
Velocity
the Warp

Solitude
Swap
Velocity
Warpwright

Solitude
Swap
Velocity
Warpwright

Wonders

the Alchemist
Experience
Focus
the Helix
the Potion
the Sage
Shuffle
Wild Magic

Experience
Focus
the Helix
the Potion
the Sage
Shuffle
the Trowel
Wild Magic

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
the Shaft

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
Placid Magic
Wild Magic

Composition of physical decks by archetypes and version

Physical
deck

Component archetypes by version

pre-0.14 0.14 0.15 trunk
Deck of changes

Battle
Dungeons
Wonders

Battle
Dungeons
Wonders

Battle
Wonders

Battle
Wonders

Deck of defence

Battle
Emergency

Battle
Emergency

Battle
Emergency

Battle
Emergency

Deck of destruction

Destruction

Destruction

Destruction

Destruction

Deck of dungeons

Dungeons

Dungeons

removed

removed

Deck of escape

Emergency
Transport

Emergency
Transport

Emergency
Transport

Emergency
Transport

Deck of oddities

Oddities

Oddities

Oddities

Oddities

Deck of punishment

Punishment

Punishment

Punishment

Punishment

Deck of summoning

Summoning

Summoning

Summoning

Summoning

Deck of war

Battle
Destruction
Emergency
Enchantments
Summoning
Transport

Battle
Destruction
Emergency
Enchantments
Summoning
Transport

Battle
Destruction
Summoning

Battle
Summoning

Deck of wonders

Wonders

Wonders

Wonders

Wonders

Composition of physical decks by cards and version

Physical
deck

Available cards by version

pre-0.14 0.14 0.15 trunk
Changes

the Alchemist
Battlelust
the Blade
Dowsing
the Elixir
Experience
Focus
the Helix
the Helm
the Mercenary
Metamorphosis
the Minefield
the Potion
the Sage
the Shadow
Shuffle
the Trowel
Vitrification
Water
Wild Magic

Battlelust
the Blade
Dowsing
the Elixir
Experience
Focus
the Helix
the Helm
the Mercenary
Metamorphosis
the Minefield
the Potion
the Sage
the Shadow
Shuffle
the Trowel
Vitrification
Water
Wild Magic

the Alchemist
the Blade
Dowsing
the Elixir
Focus
the Helix
the Helm
the Mercenary
Metamorphosis
the Potion
the Shadow
the Shaft

the Alchemist
the Blade
Dowsing
the Elixir
Focus
Fortitude
the Helix
the Helm
the Mercenary
Placid Magic
the Potion
the Shadow
Wild Magic

Defence

the Banshee
Battlelust
the Blade
Damnation
the Elixir
Flight
the Helm
the Mercenary
Metamorphosis
the Shadow
Solitude
the Tomb
Warpwright

the Alchemist
the Banshee
Battlelust
the Blade
Damnation
the Elixir
Flight
the Helm
the Mercenary
Metamorphosis
the Shadow
Solitude
the Tomb
Warpwright

the Alchemist
the Banshee
the Blade
Damnation
Dowsing
the Elixir
the Helm
Metamorphosis
the Potion
the Shadow
the Shaft
the Tomb

the Alchemist
the Banshee
the Blade
the Cloud
Damnation
the Elixir
Fortitude
the Helm
the Potion
the Shadow
the Shaft
the Tomb

Destruction

Flame
Frost
the Hammer
the Orb
Pain
the Spark
Venom
Vitriol

Flame
Frost
the Hammer
the Orb
Pain
the Spark
Venom
Vitriol

the Cloud
Degeneration
Fortitude
the Hammer
the Orb
Pain
the Storm
Venom
Vitriol

Degeneration
the Hammer
the Orb
Pain
the Storm
Venom
Vitriol

Dungeons

Dowsing
the Minefield
the Trowel
Vitrification
Water

Dowsing
the Minefield
the Trowel
Vitrification
Water

deck removed

deck removed

Escape

the Banshee
Damnation
Flight
the Portal
Solitude
Swap
the Tomb
Velocity
the Warp
Warpwright

the Alchemist
the Banshee
Damnation
Flight
the Portal
Solitude
Swap
the Tomb
Velocity
the Warp
Warpwright

the Alchemist
the Banshee
Damnation
the Elixir
the Shaft
Solitude
Swap
the Tomb
Velocity

the Alchemist
the Banshee
the Cloud
Damnation
the Elixir
the Shaft
Solitude
Swap
the Tomb
Velocity
Warpwright

Oddities

the Bargain
the Curse
Famine
the Feast
the Genie
Wrath
Xom

the Curse
Famine
the Feast
the Genie
Wrath
Xom

the Curse
Famine
the Feast
Focus
the Helix
Wrath
Xom

the Curse
Famine
the Feast
Focus
the Helix
Wrath
Xom

Punishment

the Curse
Damnation
Famine
the Minefield
the Portal
the Swine
the Tomb
Torment
Wild Magic
the Wraith
Wrath
Xom

the Curse
Damnation
Famine
the Minefield
the Swine
the Tomb
Torment
Wild Magic
the Wraith
Wrath
Xom

the Curse
Damnation
Famine
the Swine
the Tomb
Torment
Wild Magic
the Wraith
Xom

the Curse
Damnation
Famine
the Swine
Torment
the Wraith
Wrath
Xom

Summoning

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Illusion
the Pentagram
Repulsiveness

the Crusade
the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers
Repulsiveness

War

the Banshee
Battlelust
the Blade
the Bones
the Crusade
Damnation
the Dance
the Elixir
Flame
Flight
Foxfire
Frost
the Hammer
the Helm
the Herd
the Mercenary
Metamorphosis
the Orb
Pain
the Pentagram
the Portal
Repulsiveness
the Shadow
Solitude
the Spark
Swap
the Tomb
Velocity
Venom
Vitriol
the Warp
Warpwright

the Alchemist
the Banshee
Battlelust
the Blade
the Bones
the Crusade
Damnation
the Dance
the Elixir
Flame
Flight
Foxfire
Frost
the Hammer
the Helm
the Herd
the Mercenary
Metamorphosis
the Orb
Pain
the Pentagram
the Portal
Repulsiveness
the Shadow
Solitude
the Spark
Swap
the Tomb
Velocity
Venom
Vitriol
the Warp
Warpwright

the Blade
the Bones
the Cloud
the Crusade
the Dance
Degeneration
Dowsing
the Elixir
Fortitude
Foxfire
the Hammer
the Helm
the Herd
the Illusion
Metamorphosis
the Orb
Pain
the Pentagram
the Potion
Repulsiveness
the Shadow
the Storm
Venom
Vitriol

the Blade
the Crusade
the Dance
the Elements
the Elixir
Fortitude
Foxfire
the Helm
the Illusion
the Pentagram
the Potion
the Rangers
Repulsiveness
the Shadow

Wonders

the Alchemist
Experience
Focus
the Helix
the Potion
the Sage
Shuffle
Wild Magic

Experience
Focus
the Helix
the Potion
the Sage
Shuffle
the Trowel
Wild Magic

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
the Shaft

the Alchemist
Dowsing
Focus
the Helix
the Mercenary
Placid Magic
Wild Magic

General notes

Scroll of identify reveals both the deck type and the current top card. If you have excess Identify scrolls, you can use the spares on useful Legendary decks as needed to keep the top card identified. Dangerous cards can then be peeled off in safe circumstances with defensive gear/allies/stairs/etc.

If you want to ID an unknown deck by drawing from it, take the following precautions. (You will probably need at least two draws to identify a deck.)

  • Be at full health (Torment)
  • Stand on solid ground (Water), and not at a chokepoint for the level (Tomb).
  • If you'd have trouble getting out of a Tomb, stand next to something mobile (monster or ally) or destructible (plant, fungus, bush). A closed door will do as well.
  • Have at least one monster around, preferably a couple. (Damnation).
  • Make sure you have room to send a Fireball or Orb(s) off to a safe distance.
  • If you have access to Abjuration, keep that handy in case of hostile summons.
  • You may want to equip resistances, Sustain Abilities, Clarity, and have remedies for poison and mutation. (Venom, Helix, Potion, Wild Magic).

See also

Cards

Mundane Ornate Legendary
Deck.png Deck 2.png Deck 3.png