Difference between revisions of "Erolcha"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*When you see her cast a spell, the game uses that information to narrow down which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. When you first meet her, assume the worst and buff up your [[magic resistance]]. | *When you see her cast a spell, the game uses that information to narrow down which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. When you first meet her, assume the worst and buff up your [[magic resistance]]. | ||
− | **If you think she knows Banish, you can block her line of fire with summons or other monsters | + | **If you think she knows Banish, you can block her line of fire with summons or other monsters. |
− | * | + | *Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. |
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though. | *Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. |
Revision as of 22:00, 11 September 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
For a list of all ogres, see list of ogres.
Erolcha O | |
---|---|
HP | 35-72 |
HD | 6 |
XP | 1004 |
Speed | 10 (atk: 150%) |
AC | 3 |
EV | 7 |
Will | 60 |
Attack1 | 30 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | See invisible Speaks Warm-blooded Unique Female |
An especially cunning ogre-mage. |
Useful Info
Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.
Location
- The Dungeon:9-13
- The Orcish Mines
Spells
Spell set I | ||
---|---|---|
Slot1 | Fireball (3d14) | Wizard flag |
Slot2 | Banishment | Wizard flag |
Slot3 | Blink | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- When you see her cast a spell, the game uses that information to narrow down which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. When you first meet her, assume the worst and buff up your magic resistance.
- If you think she knows Banish, you can block her line of fire with summons or other monsters.
- Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.
History
- Prior to 0.25, Erolcha could have Iskenderun's Mystic Blast instead of Force Lance.