Difference between revisions of "Khufu"

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(Tips & Tricks)
(The "inverted comma thing" is called a grave, by the way)
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Aura of Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] will help you get out of their [[line of sight]] quickly should everything start to fall apart.
 
*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Aura of Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] will help you get out of their [[line of sight]] quickly should everything start to fall apart.
*A [[potion of lignification]] will both make you immune to torment as well as give you a significant boost to your hitpoints. It also boosts your poison resistance, turning the summoned Emperor Scorpions convenient blockers between you and Khufu. Only use this strat in a corridor - do not lignify in the open where 8 enemies can surround you!
+
*A [[potion of lignification]] grants torment immunity, poison resistance for the scorpions, and a significant bonus to HP, but also renders you immobile. In the sorts of areas Khufu can be found, being unable to flee from dangerous opponents can be lethal. Try to use this strategy in an area you have already cleared, so reinforcements don't stumble upon you mid-fight, and most certainly do not lignify in the open where 8 enemies can surround you.
*Try to lure Khufu into a narrow corridor to fight him.  
+
*Try to lure Khufu into a narrow corridor (or better yet, a [[kill hole]], though you probably won't be able to create your own in the Crypt or Tomb). Doing so cuts down on the number of reinforcements he can call in, as well as how many of his entourage will be able to reach you.
*If you have a [[wand of clouds]] and some evocations trained (or a way to [[Ignite Poison]]), this is the time to use it.
+
*Khufu is a good target for attacks that can bypass the front lines. Piercing attacks like [[javelin]]s or [[bolt spell]]s, smite-targeted attacks like [[Portal Projectile]] or some gods' [[Invocations]], [[Polearms]] to reach past his summons...
*The ideal melee weapon versus Khufu are polearms, since these can reach over his summons, increasing your chances of having him within your reach. Evoking it 100 times to hit Khufu is a chore, but there is the "repeat last action" key just for that purpose: the inverted comma thing on your keyboard.
+
**If you have a [[wand of clouds]] and some Evocations training, this is the time to use it. Bathing Khufu's army in a sea of flames is best, but freezing clouds will at least soften them up a little. For those with extensive Evocations training, a blast of thunderclouds or especially [[acid]] will also prove effective (though poison and negative energy will be useless).
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
 
*Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or [[Shatter]] in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
 
*Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or [[Shatter]] in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
*If there are no free spaces around Khufu, he cannot cast Tomb of Doroklohe. One more reason to be a happy tree poking Khufu through a few scorpions of his beckoning.
+
*If there are no free spaces around Khufu, he cannot cast Tomb of Doroklohe.
  
 
[[Category:Mummy]]
 
[[Category:Mummy]]

Revision as of 11:13, 7 October 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Khufu MKhufu.png
HP 160-324
HD 18
XP 8931
Speed 10
AC 10
EV 6
Will 160
Attack1 35 (hit: plain)


Resistances rC+
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type mummy, mummy
Flags Evil
See invisible
Unbreathing
Speaks
Unique
Male
An incredibly powerful emperor on the way to godhood. He died quite some time ago, but he sees no reason why that should stop him.

“And then I looked farther, beyond the pallid line of the sands, and I saw a Pyramid of gold, the wonder Khufu had built. As a golden wonder it saluted me, as a golden thing it greeted me, as a golden miracle I shall remember it.”
-Robert Hichens, _The Spell of Egypt_

Useful Info

Khufu the Undying Pharaoh is a unique greater mummy who couples tremendous durability with the ability to smite or torment you at will. Also, when near death he can temporarily escape the conflict by sealing himself in rock walls, rendering him untouchable unless you have the right tools. He is accompanied by an entourage of mummies and greater mummies.

Location

Spells

Spell set I
Slot1 Summon Emperor Scorpions Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Scarabs Wizard flag
Slot5 Blink Emergency flag,
Wizard flag

Tips & Tricks

  • Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. Aura of Abjuration will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A scroll of blinking will help you get out of their line of sight quickly should everything start to fall apart.
  • A potion of lignification grants torment immunity, poison resistance for the scorpions, and a significant bonus to HP, but also renders you immobile. In the sorts of areas Khufu can be found, being unable to flee from dangerous opponents can be lethal. Try to use this strategy in an area you have already cleared, so reinforcements don't stumble upon you mid-fight, and most certainly do not lignify in the open where 8 enemies can surround you.
  • Try to lure Khufu into a narrow corridor (or better yet, a kill hole, though you probably won't be able to create your own in the Crypt or Tomb). Doing so cuts down on the number of reinforcements he can call in, as well as how many of his entourage will be able to reach you.
  • Khufu is a good target for attacks that can bypass the front lines. Piercing attacks like javelins or bolt spells, smite-targeted attacks like Portal Projectile or some gods' Invocations, Polearms to reach past his summons...
    • If you have a wand of clouds and some Evocations training, this is the time to use it. Bathing Khufu's army in a sea of flames is best, but freezing clouds will at least soften them up a little. For those with extensive Evocations training, a blast of thunderclouds or especially acid will also prove effective (though poison and negative energy will be useless).
  • Silence stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
  • Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a wand of digging or Shatter in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
  • If there are no free spaces around Khufu, he cannot cast Tomb of Doroklohe.