Difference between revisions of "Shadow Creatures"

From CrawlWiki
Jump to: navigation, search
(Sample Results)
Line 1: Line 1:
{{version|0.22}}
+
{{version|026}}
 
{{Spell
 
{{Spell
 
|name=Shadow Creatures
 
|name=Shadow Creatures
Line 13: Line 13:
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
{{Flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.<br>You can sustain at most four creatures summoned by this spell.}}
+
{{Flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.
  
'''Shadow Creatures''' is a [[Summonings]] spell with context-sensitive results. Regardless of spell power, casting it will generate one monster or one group of monsters appropriate for the current level. The duration of the summoned creatures is inversely dependent on their [[hit dice]], so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them. Despite the flavor text, any equipment of summoned monsters will dissipate into smoke on their death (or sooner for thrown missiles). This spell will not summon creatures opposed by your god.
+
You can sustain at most four creatures summoned by this spell.}}
  
Band members don't count towards the summoning cap of 4.
+
'''Shadow Creatures''' is a [[Summonings]] spell with context-sensitive results. Regardless of spell power, casting it will generate one monster or group of monsters appropriate for the current level. The duration of the summoned creatures is inversely dependent on their [[hit dice]], so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them. This spell will not summon creatures opposed by your god.
 +
 
 +
Summoned bands (such as a group of orcs) only count as one creature in regards to the summoning cap of 4.
  
 
==Monster version==
 
==Monster version==
Line 31: Line 33:
 
*In the [[Dungeon]], results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of [[ogre]]s including an [[ogre mage]]... or it might produce a single [[hobgoblin]].
 
*In the [[Dungeon]], results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of [[ogre]]s including an [[ogre mage]]... or it might produce a single [[hobgoblin]].
 
*In [[The Lair]], this can produce anything from a single plant to a herd of [[death yak]]s.   
 
*In [[The Lair]], this can produce anything from a single plant to a herd of [[death yak]]s.   
*In the [[Orcish Mines]], it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. [[Troll (monster)|trolls]] and ogres are possible though.
+
*In the [[Orcish Mines]], it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. [[Troll (monster)|trolls]] and ogres are possible, though.
 
*In the [[Swamp]], it can spawn a single friendly plant or a pack of [[slime creature]]s.
 
*In the [[Swamp]], it can spawn a single friendly plant or a pack of [[slime creature]]s.
*In the [[Snake Pit]], it often summons a pack of [[Naga_(monster)|nagas]], which can include mages and warriors, or a single [[adder]], [[water moccasin]], [[black mamba]], or [[anaconda]].
+
*In the [[Snake Pit]], it often summons a pack of [[list of nagas|nagas]], which can include magi and warriors, or a single [[adder]], [[water moccasin]], [[black mamba]], or [[anaconda]].
 
*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
 
*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even occasional [[orb of fire|orbs of fire]]. It is absurdly powerful there, even if you can hardly cast it. Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. Which includes the possible case where the moth berserks you while a Draconian Shifter blinks a group of monsters around you. It's a very bad time to "see red" as a full mage only wielding a staff and no more access to your spells, potions, wands and scrolls while Orbs of Fire, Orb Guardians and others snuggle up on you.
+
*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even the occasional [[orb of fire]]. It is absurdly powerful there, even if you can hardly cast it.
*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], [[the Tomb]], and the last level of [[the Vaults]]. It is useless in a [[Labyrinth]], producing nothing. Consider using a more reliable Summonings spell in these places.
+
**Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. They may also "helpfully" send ''you'' berserk, potentially leaving you with very few options in the middle of a very nasty group of monsters.
 +
*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], [[the Tomb]], and the last level of [[the Vaults]]. It is useless in a [[Gauntlet]], producing nothing. Consider using a more reliable Summonings spell in these places.
  
 
== History ==
 
== History ==

Revision as of 09:01, 13 January 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Shadow creatures.png Shadow Creatures
Level 6
School1 Summoning
Source(s)
Casting noise 4
Spell noise 0
Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.

You can sustain at most four creatures summoned by this spell.

Shadow Creatures is a Summonings spell with context-sensitive results. Regardless of spell power, casting it will generate one monster or group of monsters appropriate for the current level. The duration of the summoned creatures is inversely dependent on their hit dice, so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them. This spell will not summon creatures opposed by your god.

Summoned bands (such as a group of orcs) only count as one creature in regards to the summoning cap of 4.

Monster version

The monster version of this spell summons 1d(1 + hit dice/5) monsters or groups.

The following monsters can cast Shadow Creatures:

Sample Results

  • In the Dungeon, results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of ogres including an ogre mage... or it might produce a single hobgoblin.
  • In The Lair, this can produce anything from a single plant to a herd of death yaks.
  • In the Orcish Mines, it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. trolls and ogres are possible, though.
  • In the Swamp, it can spawn a single friendly plant or a pack of slime creatures.
  • In the Snake Pit, it often summons a pack of nagas, which can include magi and warriors, or a single adder, water moccasin, black mamba, or anaconda.
  • In the Vaults, it produces anything from cyclopes and packs of ogres to packs of ugly things (including very ugly things) and deep troll skeletons.
  • In the Realm of Zot, it tends to summon dragons, electric golems, "friendly" moths of wrath, entire bands of draconians, and even the occasional orb of fire. It is absurdly powerful there, even if you can hardly cast it.
    • Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. They may also "helpfully" send you berserk, potentially leaving you with very few options in the middle of a very nasty group of monsters.
  • It is much less useful in places that have weak "random encounters" but very strong special encounters, such as Hell, the Tomb, and the last level of the Vaults. It is useless in a Gauntlet, producing nothing. Consider using a more reliable Summonings spell in these places.

History

  • Prior to 0.18, Shadow Creatures was level 5.
  • Prior to 0.12 this spell was considered unholy.
  • In 0.10, the duration of Shadow Creatures summons was reduced.