Difference between revisions of "Cards"
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===Removed cards=== | ===Removed cards=== | ||
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*[[Alchemist card|the Alchemist]] | *[[Alchemist card|the Alchemist]] | ||
*[[Banshee card|the Banshee]] | *[[Banshee card|the Banshee]] | ||
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*[[Warp card|the Warp]] | *[[Warp card|the Warp]] | ||
*[[Water card|Water]] | *[[Water card|Water]] | ||
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==History== | ==History== |
Revision as of 02:49, 13 September 2022
Cards are a distinct set of abilities used by followers of Nemelex Xobeh (or invoked against you by Nemelex's wrath).
Contents
Decks
There are 3 player drawn decks: the deck of destruction, deck of escape, and deck of summoning. While worshipping Nemelex, the god will occasionally gift you cards. You can see the deck which the cards were dealt, but not specific cards themselves (at least, without using an ability). You can store a maximum of 26 cards for the deck of destruction, and 13 cards for the other two. Nemelex draws from the deck of punishment as divine retribution.
Power
There are two aspects to the potency of a card's effect: called "power" and "power_level" in the source code.
Power is the card equivalent to spellpower. Players draw cards at power = (9 × Invocations) + (1.5 × piety) + (piety × (Invocations + 25) / 27)
. Cards drawn by wrath have a power of 18 × XL
.
Most cards then translate power into power level, a number ranging from 0, 1, or 2. Each level may add new effects or simply improve the card; for example, the Orb fires multiple orbs of destruction at power level 2. Every time a card is drawn, the game rolls twice: power / 900
and power / 2700
- each successful roll raises power level by 1.
Lists of cards
Currently available cards
- the Cloud - deck of escape
- the Dance - deck of summoning
- Degeneration - deck of destruction
- the Elements - deck of summoning
- the Elixir - deck of escape
- Exile - deck of escape
- Foxfire - deck of summoning
- the Illusion - deck of summoning
- the Orb - deck of destruction
- Pain - deck of destruction
- the Pentagram - deck of summoning
- the Rangers - deck of summoning
- the Storm - deck of destruction
- the Swine - deck of punishment
- the Tomb - deck of escape
- Torment - deck of punishment
- Velocity - deck of escape
- Vitriol - deck of destruction
- Wild Magic - deck of destruction
- the Wraith - deck of punishment
- Wrath - deck of punishment
Removed cards
- the Alchemist
- the Banshee
- the Blade
- the Bones
- the Crusade
- the Curse
- Damnation
- Dowsing
- the Feast
- Famine
- Focus
- Fortitude
- the Hammer
- the Helix
- the Helm
- the Herd
- the Mercenary
- Metamorphosis
- the Potion
- Repulsiveness
- the Shadow
- Placid Magic
- Solitude
- Swap
- Venom
- Warpwright
- Xom
- the Bargain
- Battlelust
- Experience
- Flame
- Flight
- Frost
- the Genie
- the Map
- the Minefield
- the Portal
- the Sage
- the Shaft
- Shuffle
- the Spade
- the Spark
- Summoning
- the Trowel
- Vitrification
- the Warp
- Water
History
- Prior to 0.23, decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.
- Prior to 0.19, there were many more decks, many more cards, decks cound be found on the floor, and card power scaled off Evocations with and without Nemelex.
See also
Decks | Nemelex's Cards |
---|---|
Deck of destruction | Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic |
Deck of escape | The Cloud • The Elixir • Exile • The Tomb • Velocity |
Deck of summoning | The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers |
Deck of punishment | Swine • Torment • Wraith • Wrath |