0.23
Revision as of 18:01, 2 February 2019 by NormalPerson7 (talk | contribs) (Add the changelog for 0.23 and stylise.)
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
0.23 is an upcoming version of Crawl currently in beta. It is expected to be released on February 6th or February 7th, 2019.
Branches, Environment
- Traps have been reworked:
- Traps that generate on the ground are always revealed.
- Exploration has a chance to trigger a "trap effect" independent from terrain traps. The possible effects are alarm, shaft, and teleport near monsters.
- Alarm traps only trigger in LOS, and always Mark the player when triggered.
- Net traps now try to net the player whenever they are triggered in LOS.
- New trap: dispersal trap. When triggered, every actor in sight of the trap is blinked.
- Mechanical traps, except for net traps, have been removed from Tomb and the Hall of Zot on Zot:5, and traps have been adjusted in many Ossuaries.
- Grate traps (triggered by Lua pressure plates) have been removed.
- A new Gauntlet portal that replaces Labyrinths:
- Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.
- Arena access is one-way using transporters, and teleports and the Passage of Golubria spell are disabled.
- All paths lead to the minotaur who guards the exit and a pile of treasure.
- Gauntlets are found where Labyrinths previously generated.
- New early vaults featuring thematic item shops and monsters guarding manuals, as well as new ghost vaults for many branches.
- Layouts:
- Translucent doors that can bee seen through when closed have been added and are now used in Elf layouts and some vaults, including most runed door vaults.
- The dungeon RNG has been separated from the gameplay RNG
- A new option for pregenerating the entire connected dungeon based on a fixed seed has been added. This option is not yet available for online play, but can be used offline. See the manual section "Seeded play" for details.
Character
- Wanderer starting spell libraries are announced along with equipment.
- Wanderers that start with exactly one level 1 spell start with it memorized.
- The player can no longer be put to sleep when paralysed or petrified.
- Tengu EV bonuses are no longer applied to +EV from equipment.
- Tengu Permanent Flight becomes immediately available at XL 5.
Gods
- Monster conversion for Beogh, Gozag's Bribe Branch, and Jiyva is attempted upon sight instead of on the turn after the monster enters LOS.
- The acid damage from Makhleb's Minor Destruction has been reduced.
- Elyvilon's Heal Other is adjusted:
- The formula depends only on monster type, not specific monster max HP.
- Player ghosts and Pandemonium lords are now immune.
- The targeter displays the pacification chance.
- Exploration-based piety is no longer granted for the Temple, deep water, or lava.
- Nemelex Xobeh's decks are moved into an abstract abilities:
- Decks are are accessed through abilities and no longer exist as items.
- Nemelex offers three abilities: "Draw Escape", "Draw Destruction", and "Draw Summoning", which provide card effects.
- The deck abilities do not have rarities; card power levels are determined by invocations and piety alone.
- Nemelex periodically adds cards to the three abstract decks.
- Triple Draw works on the three decks as before, offering a choice of three cards. The piety cost is increased.
- Deal Four deals four cards from a deck and has a reduced piety cost.
- Stack Five constructs a player-ordered stack of five cards drawn from any of the three decks to be drawn later. Creating a new stack discards the old. The piety cost is the same as old stack five.
- The Velocity card no longer hastes enemies, instead always slowing them with a chance proportional to power.
- The Storm card has been revised. It now performs a wind blast followed by one to nine electrical explosions.
- Ashenzari protects followers from exploration based trap effects.
- Qazlal's cloud immunity is extended to elementals created with Elemental Force.
Interface
- The Hepliaklqana ancestor reaching full health interrupts resting. The exact behavior of this interrupt can be configured by rest_wait_ancestor.
- WebTiles users can use a "Forgot Password" link to reset their password via a link sent to their registration email address. This feature is not yet enabled on most official servers.
- The new display_chars cloud_weak, cloud_fading, and cloud_terminal indicate remaining cloud duration in console.
- Monster descriptions in 'xv' display spell ranges.
- The Religion screen '^' gains a fourth pane for gods that need Extra information:
- Ashenzari displays information about bondage status.
- Beogh displays a list of named followers, with gifts.
- Gozag displays bribe information.
- Hepliaklqana displays ancestor upgrades.
- Nemelex Xobeh displays deck information.
- Wu Jian displays information about martial attacks.
- Spell damage message punctuation has been adjusted to reflect damage done using the same scale as melee damage.
- Damage brand message punctuation has been similarly adjusted.
Items
- Stash search can now search by handedness.
- Butchering a corpse always leaves a skeleton.
- Wand charges for wands of digging, enslavement, flame, paralysis, polymorph, and random effects have been reduced.
- The blowgun targeter now displays the chance to affect the target.
- Unrandarts:
- The Singing Sword is now vorpal, and its sonic damage effect is stronger and triggers on-hit instead of while wielded.
- The Spriggan's Knife loses Dex+4 and MR+ and converts all stabs to sleep-tier stabs.
- The robe of Misfortune is now identified, and is +5 {*Contam *Corrode *Drain Harm *Slow and EV+5}.
- The sceptre of Torment is now a +7 eveningstar of pain, and its torment does not affect the wielder.
- The arc blade's effect now casts static discharge only once, but at very high spellpower. The weapon's enchantment is now +8.
- Finisher loses Str+3 and gains a chance to instant-explode the target.
- Unrandarts with melee effects that could anger nearby allies give a proper warning.
- The robe of Clouds is now +3 {+Thunder rCloud rElec}, providing evocable storm clouds in place of its old mist.
- The storm bow no longer occasionally creates rain clouds.
- The skin of Zhor gains SInv and a passive Metabolic Englaciation effect.
- New Unrand: the +8 demon trident "Rift" {distort, reach+}. A distortion demon trident with a reaching range of 3 and smite targeted attack.
Lua
- The custom `require` used in clua and dlua has been renamed `crawl_require`.
- A new function `spells.path` has been added to the `spells` module to provide access to the targeter from clua.
Monsters
- Monster weapons, armour, and wands are identified and revealed to the player when the monster is first seen.
- The shambling mangrove Grasping Roots ability now performs smite-targeted constriction instead of applying a 'Roots' status.
- Jorgrun gains the Grasping Roots spell and can now spawn in Swamp.
- Killer Klowns now have a pie throwing ability that damages the player and effects them with one of Vertigo, Silence, -Potion, Stat drain, rF-, or polymorph to bat, pig, or wisp form.
- Killer Klowns have highly enchanted, branded clubs instead of the Klown melee flavor, and no longer have fast regen.
- Orb run spawns are more frequently near the player and more dangerous.
- Pandemonium lords' spell sets and attack brands are revealed.
- Monster summons disappear whenever the summoner changes alignment from being charmed/uncharmed, pacified, or slimified.
- Confused monsters now get a 1 in 3 chance to move normally, like players do.
- Giant monsters no longer tear through webs.
- Monsters only trigger traps in sight of the player.
Spells
- Confusing Touch works with a weapon wielded.