Fannar
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Fannar e | |
---|---|
HP | 80 |
HD | 10 |
XP | 1007 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 80 |
Attack1 | 8 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Speaks Unique Warm-blooded |
A cold-hearted elven sorcerer, draped in robes of high office. He whispers grimly to himself as he stalks the dungeon, trailing ice crystals through the air behind him. |
Useful Info
Fannar the Cold-Hearted is a unique cold-themed elf, equipped with a staff of freezing and ring of ice (67%) or staff of cold (33%), as well as a robe of cold resistance. He prefers to stay out of melee combat, summoning ice beasts to distract you while he blasts you with Ice Magic.
Location
- The Dungeon: 10-15
- The Orcish Mines: 2-4
- The Elven Halls
- The Lair
Spells
Spell set | ||
---|---|---|
Slot1 | Bolt of Cold (3d18) | Wizard flag |
Slot2 | Ozocubu's Refrigeration | Wizard flag |
Slot3 | Summon Ice Beast | Wizard flag |
Slot4 | Blink | Emergency flag, Wizard flag |
Slot5 | Ozocubu's Armour | Wizard flag |
Slot6 | Condensation Shield | Wizard flag |
Tips & Tricks
- The difficulty of this fight is determined almost entirely by how much cold resistance you have with you. If you've got none (or even vulnerability!), you may want to avoid him or read a scroll of silence before engaging him in melee.
- His ice beasts are distractions; don't waste time killing them off if you don't have to. They'll all vanish as soon as Fannar falls.
History
Prior to 0.13, Fannar knew Ozocubu's Armour in his 3rd spell slot, and was less willing to use his ice beasts as shields.
Fannar was added in 0.11, and was the first monster to explicitly generate with jewellery.