Potion

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An unlabeled flask containing a single dose of unknown liquid.

"Then gave I her, - so tutor'd by my art, -
A sleeping potion, which so took effect
As I intended, for it wrought on her
The form of death: meantime I writ to Romeo
That he should hither come as this dire night,
To help to take her from her borrow'd grave,
Being the time the potion's force should cease."

-William Shakespeare, _Romeo and Juliet_

Potions are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful) when quaffed.

You can't drink potions while berserk, in lich form, if you're a mummy, or during -Potion (after being damaged with the No Unsafe Potions mutation).

List of potions

Tile Potion of ... Rarity[1] Description
Potion of ambrosia.png ambrosia Rare Confuses you, but dramatically increases your health and magic regeneration for several turns.
Potion of attraction.png attraction Uncommon Pulls all monsters in line of sight towards you for several turns.
Potion of berserk rage.png berserk rage Rare Makes you go berserk for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.
Potion of brilliance.png brilliance Uncommon Grants Brilliance, increasing spell power and decreasing MP costs for several turns.
Potion of cancellation.png cancellation Rare Ends many status effects (both good and bad) and reduces magic contamination.
Potion of curing.png curing Very Common Removes poison and confusion; also heals 5-11 HP.
Potion of degeneration.png degeneration Uncommon Temporarily reduces all attributes (Str, Int, and Dex) by 1-3 points.
Potion of experience.png experience Very Rare You immediately gain a level and a large amount of XP to apply to your skills.
Potion of enlightenment.png flight Uncommon Lets you fly for several dozen turns.
Potion of haste.png haste Uncommon Grants Haste for several turns, greatly speeding your actions.
Potion of heal wounds.png heal wounds Common Heals 10-37 HP.
Potion of invisibility.png invisibility Rare Makes you invisible for several turns.
Potion of lignification.png lignification Uncommon Grants you Tree form for several turns, increasing your defense but leaving you unable to move.
Potion of magic.png magic Rare Recovers 10-37 MP.
Potion of might.png might Uncommon Grants the Might condition for several turns, increasing your melee damage.
Potion of mutation.png mutation Uncommon Removes 2-3 mutations, then gives 1-3 random mutations, then a 50% for one good mutation.
Potion of resistance.png resistance Rare Provides one level each of fire, cold, electricity, poison, and acid resistance for several turns.

Rarity

Rarity per individual potion, rounded to the nearest tenth.[2]

  • Very Common: 18.4%
  • Common: 10.0%
  • Uncommon: 6.4%
  • Rare: 3.3%
  • Very Rare: 0.2%

Potion Identification

Apart from using a scroll of identify, there are several ways to determine the identity of potions you've picked up.

You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.

Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a potion of ambrosia, potion of lignification, or potion of berserk rage. Potions of degeneration and potions of mutation are also harmful, with effects that do not wear off by simply passing turns.

Monsters will sometimes drink potions within your line of sight; this identifies the potion, if it was unidentified.

Some more notes on potion identification:

See Also

History

  • Prior to 0.30, monsters could drink potions.
  • 0.28 changed potion rarities, making them more consistent.
  • 0.17 Made any potion able to be found in a stack, so that information can no longer be used to narrow down the possibilities. Monster quaffing always identifies a potion.
  • 0.15 Thirsty vampires now receive full effect from potions.
  • 0.14 Basic 40 satiation for all potions was removed. Potions with a known type that would have no effect can no longer be quaffed at all.
  • Prior to 0.12, the Evaporate spell could consume potions to generate clouds. You could also identify several unpleasant potions by creating samples of them through Fulsome Distillation.

Obsolete Potions

References

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance