Portal
This page is about the dungeon feature. For the obsolete card or spell, see Portal card or Portal (spell) respectively.
A portal is a (generally) temporary gateway to a special level. Each such level has multiple possibilities for its exact layout and inhabitants, but always follows a specific theme. You will almost certainly encounter some of these in every game, but it is extremely rare to ever find all of them in a single run-through. In the console version of Crawl, portals are represented by the ∩ glyph.
Contents
Useful Info
Portals are either timed and announced, or silent and permanent. The majority of portal levels are announced.
Regardless if a portal is announced or silent, you may only enter a portal once; exiting it will close the portal for good. If you have a full inventory, it is recommended to leave excess items outside, so you don't have to leave stuff permanently behind. Except for Ziggurats, portals will always have an exit very near to the entrance, so it is usually safe to enter a portal and then decide whether you can take it on.
Timed portals
Announced portals are timed, and give a warning when you first enter their floor. They will eventually close if you do not get to them fast enough. They continue to count down even if you are on a different level. Every 500 auts (reduced to 250 auts when there are less than 900 auts remaining), the portal gives a "sound", indicating roughly how far the portal is (ignoring walls)[1]
Adjective | Distance (tiles) |
---|---|
– | 0–6 |
Very nearby | 7–13 |
Nearby | 14–20 |
Distant | 21–27 |
Very distant | 28+ |
and also how much time it has left, according to the table below. Each portal starts with 6000–8000 auts on its clock, except for Gauntlets which have a shorter timer of 4000–6000, and Bazaars, whose timer increases with depth. The final message is guaranteed to play and gives a resting on the portal entrance a last chance to enter. When an announced portal times out somewhere out of sight, you get the message "The walls and floor vibrate strangely for a moment!"
Portal | Timer description | Time remaining (auts) | |||||
---|---|---|---|---|---|---|---|
5001+ | 4001–5000 | 2501–4000 | 1501–2500 | 101–1500 | Final message (1–100) | ||
Sewer | Rusting of a drain | Slow | – | Brisk | Quick | Rapid | You hear the drain falling apart. |
Ossuary | Hiss of an avalanche of sand | Slow | – | Brisk | Quick | Rapid | The hiss of flowing sand is almost imperceptible now. |
Bailey | Creaking of a portcullis | Faint | – | Steady | Quick | Loud | The portcullis has been lowered almost to the ground. |
Gauntlet | Beating of a drum | Faint | – | Loud | Quick | Thunderous | After a thunderous strike, the drumbeats cease. |
Volcano | Rumble of an avalanche of rocks | Slow | – | Brisk | Quick | Rapid | The sound of falling rocks suddenly begins to subside. |
Ice Cave | Crackling of a melting archway | Faint | – | Steady | Quick | Loud | The crackling of melting ice is subsiding rapidly. |
Bazaar | Tolling of a bell | Stately | – | Brisk | Urgent | Frantic | You hear the last, dying notes of the bell. |
Desolation | Whistling of a wind | Faint | Quiet | – | Loud | Ear-piercing | The wind is rapidly growing quiet. |
Wizlab | Crackle of a magical portal | Stately | – | Brisk | Urgent | Frantic | The crackle of the magical portal is almost imperceptible now. |
Silent portals
Treasure troves and Ziggurats are silent, permanent portals. These portals won't ever time out, remaining until you enter them, even if you leave the level.
Portals
The following comprises all portal levels, with their in-game description and a brief explanation:
Early Game
- Ossuary
- A sand-covered staircase
- Zombies and mummies and traps, oh my!
- The Sewers
- A glowing drain
- Wade through rat- and snake-infested waters. Mind the kobolds.
Mid Game
- Bailey
- A flagged portal
- A shooting match and/or slugfest with orcs, gnolls, and/or goblins (sometimes even elves).
- Gauntlet
- A gauntlet entrance
- Choose a set of arenas, if you dare. You'll win prizes, but you'll also have to face a minotaur!
- Ice Cave
- A frozen archway
- Assorted frigid monsters and ice statues abound. Bring cold resistance.
- Volcano
- A dark tunnel
- Everything is on fire. Including you, if you forget your fire resistance.
Late Game
- Desolation of Salt
- A ruined gateway
- An open expanse of salt containing some heavily guarded treasure.
- Wizard Laboratory
- A magic portal
- The private laboratory of any one of several strange characters.
- Ziggurat
- A gateway to a ziggurat
- The ultimate challenge: a gauntlet of 27 floors of increasing madness. If you survive to the end, you can do it again, but harder. No portal timer.
Peaceful
- Bazaar
- A gateway to a bazaar
- Shopping trip! Hope you have some gold saved up.
- Treasure trove
- A portal to a secret trove of treasure
- A collection of treasure customized for your character... at a specific, peculiar price. No portal timer.
History
- Prior to 0.32, bazaars had a small chance to be permanent.
- Prior to 0.28, portal levels could be a mimic, with the same announcement, but simply did not allow entry. Also, you could enter the portal of a Malign Gateway, assuming the tentacle wasn't already there. Entering it would blink you and deal minor damage.
- Prior to 0.27, there were only three levels of portal distance sounds.
- Labyrinths were replaced by the Gauntlet in 0.23.
- Desolation of Salt was added in 0.19.
- Prior to 0.14, a shorter timer would be started upon first seeing the timed portal.
- Prior to 0.13, many timed portals were not announced.
- The Spider's Nest was upgraded from a portal level to a full-fledged dungeon branch in 0.11.
References
- ↑ dat/dlua/lm_tmsg.lua:47 (0.32.0)