Difference between revisions of "Aura"

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'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
 
'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
  
==[[Corona|Halo]]==
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===[[Corona|Halo]]===
 
Halo auras emanate forth from certain holy weapons, monsters, and characters. They have the following effects:
 
Halo auras emanate forth from certain holy weapons, monsters, and characters. They have the following effects:
 
*Negate [[invisibility]] of anything within the aura.
 
*Negate [[invisibility]] of anything within the aura.
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*All [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] or [[paladin (monster)|paladins]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]s have extremely large halos.
 
*All [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] or [[paladin (monster)|paladins]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]s have extremely large halos.
  
==Umbra==
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===Umbra===
 
The opposite of a halo, umbras emanate forth from unholy angelic beings. They have the following effects:
 
The opposite of a halo, umbras emanate forth from unholy angelic beings. They have the following effects:
 
*Double stealth of all beings within the aura.
 
*Double stealth of all beings within the aura.
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*[[Profane servitor]]s have a large umbra.
 
*[[Profane servitor]]s have a large umbra.
  
==[[Ring of Flames]]==
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===[[Ring of Flames]]===
 
Ring of Flames auras emanate one tile all around their source, creating [[cloud]]s of flame all around you. These clouds linger for a few turns even after the source moves away. The aura has the following effects:
 
Ring of Flames auras emanate one tile all around their source, creating [[cloud]]s of flame all around you. These clouds linger for a few turns even after the source moves away. The aura has the following effects:
 
*Negate any [[Ice Magic]] that strikes the clouds.
 
*Negate any [[Ice Magic]] that strikes the clouds.
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*[[Asmodeus]] has a permanent Ring of Flames aura surrounding him.
 
*[[Asmodeus]] has a permanent Ring of Flames aura surrounding him.
  
==[[Tornado]]==
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===[[Tornado]]===
 
Tornado auras emanate out from certain rare monsters and players with access to very powerful [[Air Magic]]. They have the following effects:
 
Tornado auras emanate out from certain rare monsters and players with access to very powerful [[Air Magic]]. They have the following effects:
 
*Deals heavy wind damage to everything (except the source) within the aura.
 
*Deals heavy wind damage to everything (except the source) within the aura.
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*[[Diamond obelisk]]s and [[twister]]s have permanent Tornado auras surrounding them.
 
*[[Diamond obelisk]]s and [[twister]]s have permanent Tornado auras surrounding them.
  
==[[Silence]]==
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===[[Silence]]===
When silence auras emanate from a monster or the player, most creatures within the aura lose the ability to speak. This prevents: casting spells, reading [[scroll]]s, directing allies, and invocable [[ability|abilities]] (evocable ones remain unaffected). All demons and some other creatures can ignore the effects of silence.
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When silence auras emanate from a monster or the player, most creatures within the aura lose the ability to speak. This prevents:
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*Casting spells
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*Reading [[scroll]]s
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*Directing allies
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*Invocable [[ability|abilities]] (evocable ones remain unaffected)
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All demons and some other creatures can ignore the effects of silence.
  
 
Sources:
 
Sources:
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*[[Silent spectre]]s have permanent, 12-tile auras of silence.
 
*[[Silent spectre]]s have permanent, 12-tile auras of silence.
  
==[[Demonspawn mutations#Powered by Death|Powered by Death]]==
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===[[Demonspawn mutations#Powered by Death|Powered by Death]]===
 
When active, a Powered by Death aura will increase your character's [[regeneration rate]] by 100 for each [[corpse]] with its range, which rises with each mutation rank.
 
When active, a Powered by Death aura will increase your character's [[regeneration rate]] by 100 for each [[corpse]] with its range, which rises with each mutation rank.
  
 
Source:
 
Source:
 
*Some [[demonspawn]] characters will develop this mutation as they gain levels.
 
*Some [[demonspawn]] characters will develop this mutation as they gain levels.
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==Upcoming Auras==
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===[[Suppression]] (New to [[0.12]]===
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Supression auras function similarly to silence auras, except that they disable some of the magical features of your items while leaving your own magical and divine powers untouched. This prevents:
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*Use of any [[wand]]s or [[rod]]s.
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*Use of any miscellaneous evocable items.
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*The [[brand]]s and [[ego]]s of your weapons, armour, and jewelry.
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This does ''not'' disable:
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*The base damage, accuracy, and AC of your equipment.
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*The racial bonuses of your equipment (if applicable).
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*The positive or negative enchantment level of your equipment.
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*[[Curse]]s.
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*The dangerous effects of unwielding [[distortion]] weapons.
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Source:
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*The [[moth of suppression]] will naturally produce this aura.

Revision as of 17:12, 1 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Auras are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.

Halo

Halo auras emanate forth from certain holy weapons, monsters, and characters. They have the following effects:

  • Negate invisibility of anything within the aura.
  • Divides the stealth of all beings within the aura by roughly 2.5.
  • Causes all hostiles within the aura to glow, as though affected by Corona.
  • Negates the effect of any umbra they overlap with.

Sources:

Umbra

The opposite of a halo, umbras emanate forth from unholy angelic beings. They have the following effects:

  • Double stealth of all beings within the aura.
  • Reduces the accuracy of all hostiles within the aura (except for demons, the undead, and Yredelemnul worshipers).
  • Negates the effect of any halo they overlap with.

Sources:

Ring of Flames

Ring of Flames auras emanate one tile all around their source, creating clouds of flame all around you. These clouds linger for a few turns even after the source moves away. The aura has the following effects:

  • Negate any Ice Magic that strikes the clouds.
  • Deals fire damage to anything standing in the clouds (but does not injure the source).
  • Player version only: Increases the spell power of Fire Magic, provides 2 ranks of fire resistance and 2 ranks of cold vulnerability.

Sources:

  • Players can cast the Ring of Flames spell to temporarily gain this aura.
  • Asmodeus has a permanent Ring of Flames aura surrounding him.

Tornado

Tornado auras emanate out from certain rare monsters and players with access to very powerful Air Magic. They have the following effects:

  • Deals heavy wind damage to everything (except the source) within the aura.
  • Moves all affected targets (monsters, items, clouds, etc.) counterclockwise around the source each turn.

Sources:

Silence

When silence auras emanate from a monster or the player, most creatures within the aura lose the ability to speak. This prevents:

  • Casting spells
  • Reading scrolls
  • Directing allies
  • Invocable abilities (evocable ones remain unaffected)

All demons and some other creatures can ignore the effects of silence.

Sources:

Powered by Death

When active, a Powered by Death aura will increase your character's regeneration rate by 100 for each corpse with its range, which rises with each mutation rank.

Source:

  • Some demonspawn characters will develop this mutation as they gain levels.

Upcoming Auras

Suppression (New to 0.12

Supression auras function similarly to silence auras, except that they disable some of the magical features of your items while leaving your own magical and divine powers untouched. This prevents:

  • Use of any wands or rods.
  • Use of any miscellaneous evocable items.
  • The brands and egos of your weapons, armour, and jewelry.

This does not disable:

  • The base damage, accuracy, and AC of your equipment.
  • The racial bonuses of your equipment (if applicable).
  • The positive or negative enchantment level of your equipment.
  • Curses.
  • The dangerous effects of unwielding distortion weapons.

Source: