Difference between revisions of "Blood"

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Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
 
Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''':
  
* Cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|cold attack]] and are slowed twice as long by [[Metabolic Englaciation]].
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* Cold-blooded creatures have a 50% chance of being [[slow]]ed when they are damaged by any of the following cold sources:
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**[[Freezing]]-[[brand]]ed melee attacks
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**[[Freeze]]
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**[[Frozen Ramparts]]
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**[[Ozocubu's Refrigeration]]
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**[[Freezing Cloud]]
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:In addition, cold-blooded monsters are slowed twice as long by [[Metabolic Englaciation]].
  
* Warm-blooded creatures have no specific vulnerabilities, other than having blood in the first place.
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* Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
  
 
==History==
 
==History==

Revision as of 02:27, 14 May 2023

For the obsolete item, see potion of blood

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinn. Players may turn into a nonliving or undead transformation (ex. Ice Form, Statue Form, Storm Form, Necromutation), which removes their blood.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. They are defined by the warm-blooded or cold-blooded tags.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History