Difference between revisions of "Comestibles and satiation"

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'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.
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{{obsolete}}
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'''Comestible''' [[item]]s are, as the name implies, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are plentiful sources of nutrition in the [[Dungeon]] for the resourceful adventurer.
  
 
==Overview==
 
==Overview==
Hunger and food in Dungeon Crawl is a significant issue, one that can break a game. Characters start with a full stomach, but grow steadily hungrier over time. Some races need more or less food than others, but characters also use more food when fighting and/or casting spells. (Time spent waiting to heal or otherwise recover is also an issue.)  Food is provided in two main forms:  big chunks of raw meat, and "permafood" (everything else). 
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Hunger and food in Dungeon Crawl are rarely significant issues but, if ignored, can be fatal. Characters start with a satiated stomach, but grow steadily hungrier over time. Some races require less food than others, but all characters burn food more quickly when fighting and/or casting spells.
  
Meat is plentiful (in most areas), but it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky or deadly to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.
+
[[Mummies]] and [[Vampire]]s do not need food, and are unable to consume any.
  
In contrast, "everything else" (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and "neutral" options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:
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==Types of Food==
* [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. 
+
Food is provided in two main forms: "permafood", in the form of rations, and temporary chunks of raw flesh that rot over time.
* [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:
 
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]).
 
** Your MP regeneration rate greatly increases for several turns.
 
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.
 
  
== Satiation levels ==
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===Permafood===
 +
Permafood refers to [[ration]]s which are found throughout the dungeon. They never rot like chunks do, so can be stored for future need.
  
Your satiation level is determined by the number of "nutrition units" you have left. Most characters will use at least three food points per turn, more if fighting. Using spells and special abilities can also use a lot of nutrition. (See "hunger", below, for details.
+
===Chunks of flesh===
 +
'''Chunks''' are pieces of meat created by using the butcher ('''c''') on freshly slain [[corpse]]s. The number of chunks that a corpse provides is somewhat random, but larger monsters generally provide more. Butchering a corpse always takes one turn (10 [[aut]]s). Chunks may be edible, or inedible (which only the inhuman [[Ghoul]] species can consume).
  
{| class="prettytable" border='1'
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Most [[species]] can eat chunks only when hungry. Being a [[carnivore]], [[Troll]], or wearing an [[amulet of the gourmand]] (after a delay) will let you eat chunks until you're Engorged, and you'll gain more nutrition from them. [[Spriggan]]s are completely herbivorous and can't eat meat.
|-
 
!                          Label        !! Nutrition
 
|-
 
| style='color:darkred'  | Starving      || <1,000
 
|-
 
| style='color:gold'      | Near starving || 1,001 – 1,533
 
|-
 
| style='color:gold'      | Very hungry  || 1,534 – 2,066
 
|-
 
| style='color:gold'      | Hungry        || 2,067 – 2,600
 
|-
 
|            Satiated (nothing displayed) || 2,601 – 7,000
 
|-
 
| style='color:darkgreen' | Full          || 7,001 – 9,000
 
|-
 
| style='color:darkgreen' | Very full    || 9,001 – 11,000
 
|-
 
| style='color:green'    | Engorged      || 11,001 – 12,000 (max.)
 
|}
 
 
 
===Effects of satiation===
 
 
 
*If you're at level "Satiated" or more, most characters get no special bonus or penalty, although at level "Engorged", you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least "Full".
 
*At level "Hungry" or lower, non-carnivores are allowed to eat chunks.
 
*At "Very Hungry", you can't go berserk or invisible until you reach "Hungry" again.
 
*At level "Starving", you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).
 
*Undead characters are handled specially:
 
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.) 
 
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.
 
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond "Satiated" level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.
 
 
 
== Chunks ==
 
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:
 
 
 
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.
 
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).
 
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.
 
 
 
The ability to easily stuff yourself until Very Full or Engorged makes a huge difference in your margins of safety, especially for spellcasters and large species.
 
 
 
Chunks come in the following varieties:
 
  
 
{| class="prettytable" border="1"
 
{| class="prettytable" border="1"
 
|- align="center"
 
|- align="center"
 
! Chunk type
 
! Chunk type
! Colour (ASCII)
 
 
! Monster
 
! Monster
 
! Effects
 
! Effects
 
|-
 
|-
 
| '''Clean'''
 
| '''Clean'''
| White
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| Most monsters.
| Most animals
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| No harmful side effects. Your satiation increases by 1,000 (more for a carnivore). They cannot be eaten by herbivores. Ghouls will be healed (1d5 − 1) + 1d(experience level) damage and restore 1 point of rotted HP.
| No harmful side effect. Your satiation increases by 1,000, <!--more if you have the [[Carnivore]] mutation, -->less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.
 
|-
 
| '''Rotten'''
 
| Light grey
 
| All chunks after 200 turns
 
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk, but they have a 20% chance to become [[Nausea|nauseated]] for 99 + 1d100 (more) turns (and [[sick]] for 49 + 1d100 (more) turns, if nauseated). If they are nauseated, the nutrition value is halved and the chance of nausea is doubled. [[Troll]]s and [[Kobold]]s get 93% of the nutrition and the chance to become nauseated is only a 7%. [[Ghoul]]s never become sick -- instead, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.
 
|-
 
| '''Contaminated'''
 
| Brown
 
| Humanoids mostly
 
| It provides 66% of the nutrition of a clean chunk. 33% chance of making you [[Nausea|nauseated]] for 99 + 1d100 (more) turns (and you become [[sick]] for 49 + 1d100 (more) turns, if nauseated). If you are nauseated, the nutrition value is halved and the chance of nausea is doubled. Saprovores face much less risk: 93% of nutrition and a 7% chance of nausea for Hill Orcs and Ogres; 98% of nutrition and a 2% chance of nausea for Trolls and Kobolds; and none at all for Ghouls.
 
|-
 
| '''Poisonous'''
 
| Green
 
| Poisonous creatures
 
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you don't get any nutrition, and you're [[poison]]ed for several turns.
 
|-
 
| '''Contaminated + Poisonous'''
 
| Green
 
| Occasional species
 
| Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)
 
|-
 
| '''Mutagen'''
 
| Purple
 
| Aberrations
 
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten).
 
|-
 
| '''Rot-inducing'''
 
| Red
 
| Necrophages and Ghouls
 
| You don't get any nutrition. You start to [[rot]] for several turns, which reduces your max HP until it is fixed. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten).
 
 
|-
 
|-
 +
| '''Inedible'''
 +
| Poisonous or otherwise toxic monsters, unnatural monsters, and [[Ghoul (monster)|ghoul-type]] [[undead]].
 +
| Non-ghoul races cannot eat them, but ghouls get the effect of a regular chunk.
 
|}
 
|}
  
===Religious restrictions===
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====Religious Restrictions====
 +
[[Beogh]] and all of the [[good gods]] ([[Zin]], [[The Shining One]], [[Elyvilon]]) forbid their followers from cannibalism, or eating the meat of their own species. In addition, [[Zin]] forbids followers from eating monsters with [[:Category:Human intelligence|human]] levels of [[monster intelligence|intelligence]]. The game will not allow the player to butcher any forbidden corpses.
  
All of the "good gods" ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from "beings with souls", meaning any monsters with intelligence higher than animals. For "normal" intelligence monsters, you lose 5 piety. For "high" intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from "restricted" corpses are displayed in red (in ASCII mode).
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[[Gozag Ym Sagoz]] imposes no formal dietary restrictions, but since it turns all corpses into gold, followers will not be able harvest chunks and must instead rely on permafood. Gozag does provide food [[shop]]s which the player will likely have to call on throughout the game to ensure they do not starve.
* "Normal" intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…
 
* "High" intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).
 
  
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.
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==Nutritional values of food items==
 
+
Note that rations are less nutritious for both herbivores and carnivores. All food takes 1 turn to eat.
==Nutritional values of food items ==
 
 
 
This list is ordered from most to least nutritious for normal eaters. "Density" is food units per aum of weight, for normal eaters.  Note that meat chunks take three turns to eat, rations (bread or meat) take four turns, and all other foods require two turns. It's worth keeping some quick snacks in your inventory for emergencies!
 
  
 
<!-- The funky <span> tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. -->
 
<!-- The funky <span> tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. -->
{| class="prettytable sortable"
+
{| class="prettytable"
 
! Food
 
! Food
! <span style="display: inline-block;">Normal <br/>Nutrition</span>
+
! <span style="display: inline-block;">Normal</span>
! <span style="display: inline-block;">Carnivore <br/>Level 1</span>
+
! <span style="display: inline-block;">Carnivore</span>
! <span style="display: inline-block;">Carnivore <br/>Level 2</span>
+
! <span style="display: inline-block;">Herbivore</span>
! <span style="display: inline-block;">Carnivore <br/>Level 3</span>
 
! <span style="display: inline-block;">Herbivore <br/>Level 1</span>
 
! <span style="display: inline-block;">Herbivore <br/>Level 2</span>
 
! <span style="display: inline-block;">Herbivore <br/>Level 3</span>
 
! <span style="display: inline-block;">Weight <br />(aum)</span>
 
! <span style="display: inline-block;">Density <br />(normal)</span>
 
 
|-
 
|-
! style="background-color:#ffdddd" | [[Meat ration]]  
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! [[Ration]]  
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0    || 8  || 625
+
| 3,400 || 1,900 || 1,900
 
|-
 
|-
! style="background-color:#ffffdd" | [[Royal jelly]]
+
! Chunk of flesh
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909
+
| 1,000 || 1,300 || 0
 
|-
 
|-
! style="background-color:#ddffdd" | [[Bread ration]]
+
|}
| 4,400 || 3,400 || 2,400 || 0    || 4,900 || 5,400 || 5,900 || 8  || 550
+
 
 +
==Satiation==
 +
Your '''satiation''' level is determined by the number of nutrition units you have remaining. Most characters will use at least three food points per turn, and will use more if actively fighting. Using spells can incur [[spell hunger]], which can only be reduced by the player's [[Intelligence]] and [[Spellcasting]] ability. Many special abilities also use up nutrition.
 +
 
 +
{| class="prettytable" border='1'
 
|-
 
|-
! style="background-color:#ffffdd" | [[ambrosia|Piece of ambrosia]]
+
!                           Label        !! Nutrition
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4  || 625
 
 
|-
 
|-
! style="background-color:#ffffdd" | [[Honeycomb]]
+
| style='color:darkred'  | Fainting      || 0 - 500
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4  || 500
 
 
|-
 
|-
! style="background-color:#ddffdd" | [[Snozzcumber]]
+
| style='color:red'      | Starving      || 501 - 1,000
| 1,500 || 1,000 || 500 || 0    || 2,000 || 2,500 || 3,000 || 5  || 300
 
 
|-
 
|-
! style="background-color:#ffffdd" | [[pizza|Slice of pizza]]
+
| style='color:gold'      | Near starving || 1,001 – 1,533
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4  || 375
 
 
|-
 
|-
! style="background-color:#ffdddd" | [[Beef jerky]]
+
| style='color:gold'      | Very hungry  || 1,534 – 2,066
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0    || 2  || 750
 
 
|-
 
|-
! style="background-color:#ffffdd" | [[Cheese]]
+
| style='color:gold'      | Hungry        || 2,067 – 2,600
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4  || 300
 
 
|-
 
|-
! style="background-color:#ffdddd" | [[Sausage]]
+
|           Satiated (nothing displayed) || 2,601 – 7,000
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400  || 0    || 4  || 300
 
 
|-
 
|-
! style="background-color:#ffdddd" | [[Chunk]]
+
| style='color:darkgreen' | Full          || 7,001 – 9,000
| 1,000 || 1,100 || 1,200 || 1,300 || 500  || 0  || 0    || 10  || 100
 
 
|-
 
|-
! style="background-color:#ddffdd" | [[Orange]]
+
| style='color:darkgreen' | Very full     || 9,001 – 11,000
| 1,000 || 700  || 400  || 0    || 1,300 || 1,600 || 1,900 || 2  || 500
 
|-
 
! style="background-color:#ddffdd" | [[Banana]]
 
| 1,000 || 700  || 400  || 0     || 1,300 || 1,600 || 1,900 || 2  || 500
 
|-
 
! style="background-color:#ddffdd" | [[Lemon]]
 
| 1,000 || 700  || 400  || 0    || 1,300 || 1,600 || 1,900 || 2  || 500
 
|-
 
! style="background-color:#ddffdd" | [[Pear]]
 
| 700  || 500  || 300  || 0    || 900  || 1,100 || 1,300 || 2  || 350
 
|-
 
! style="background-color:#ddffdd" | [[Apple]]
 
| 700  || 500  || 300  || 0    || 900  || 1,100 || 1,300 || 2  || 350
 
|-
 
! style="background-color:#ddffdd" | [[Apricot]]
 
| 700  || 500  || 300  || 0    || 900  || 1,100 || 1,300 || 1.5 || 467
 
|-
 
! style="background-color:#ddffdd" | [[Choko]]
 
| 600  || 400  || 200  || 0    || 800  || 1,000 || 1,200 || 3  || 200
 
|-
 
! style="background-color:#ddffdd" | [[Rambutan]]
 
| 600  || 400  || 200  || 0    || 800  || 1,000 || 1,200 || 1  || 600
 
|-
 
! style="background-color:#ddffdd" | [[Lychee]]
 
| 600  || 400  || 200  || 0    || 800  || 1,000 || 1,200 || 1  || 600
 
|-
 
! style="background-color:#ddffdd" | [[Strawberry]]
 
| 200  || 150  || 100  || 0    || 250  || 300  || 350  || 0.5 || 400
 
 
|-
 
|-
! style="background-color:#ddffdd" | [[Grape]]
+
| style='color:green'     | Engorged      || 11,001 – 12,000 (max)
| 100  || 80    || 60    || 0    || 120  || 140  || 160  || 0.2 || 500
 
|-
 
! style="background-color:#ddffdd" | [[Sultana]]
 
| 70    || 50    || 30    || 0     || 90    || 110  || 130  || 0.1 || 700
 
 
|}
 
|}
  
==Other sources of satiation==
+
===Effects of satiation===
 
+
*Engorged is the maximum hunger level, so you can't eat beyond it.
;[[Potion]]s
+
*At Hungry or lower, non-carnivores are allowed to eat chunks.
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation. The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.
+
*At Starving, you suffer a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You cannot cast spells or use most abilities.
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively. Vampires cannot consume any other "consumable" for satiation.
+
**If you are under 500 points of satiation (Fainting), there is a 1/40 chance that you will [[sleep|lose consciousness]] for 1d8 + 5 turns.
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.
+
**If you fall to 0 points, you will automatically eat one ration if you are carrying any. Otherwise, your character will [[instant death|immediately die]] of starvation.
 
 
;[[Religion]]
 
:If you're a follower of [[Zin]] (not under penance) and you're starving, [[pray]]ing will restore your hunger state at Satiated (6000 points). (Costs Piety, restock works according to gift timeout).  
 
  
;[[Fountain]]s
+
Undead characters are handled differently:
:Drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.
+
*[[Mummy|Mummies]], [[Vampire]]s, and players under the [[Necromutation]] spell do not have a hunger clock and are not susceptible to the effects of hunger, nor can they consume food.
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.
+
*[[Ghoul]]s cannot become Full no matter how much they eat; any food points accumulated above 6,999 are wasted. They cannot starve to death, but will gradually rot over time (and will rot much faster when Hungry or worse). Ghouls are still susceptible to [[spell hunger]], but unlike other species, they can cast spells and use abilities while starving. Eating chunks both repairs rot and restores some HP; rations do not provide these benefits, but help stave off rot from being hungry.
  
;[[Cards]]
+
===Other sources of satiation===
:Drawing the "Feast" card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).
+
*[[Jiyva]] has a [[piety]]-dependent chance to give the player some nutrition whenever a slime eats an item, starting at **.
 
 
== Hunger ==
 
 
 
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.
 
  
 +
==Hunger==
 
Each turn, the player uses a certain amount of food. This is calculated as follows:
 
Each turn, the player uses a certain amount of food. This is calculated as follows:
  
Line 227: Line 104:
  
 
Species/mutations:
 
Species/mutations:
* [[Slow Metabolism]] −1 for level 1, −2 for level 2
+
* [[Slow Metabolism]] −1 per level
 
* [[Fast Metabolism]] +1 per level
 
* [[Fast Metabolism]] +1 per level
 
* [[Troll]] +3 (on top of their Fast Metabolism 3)
 
* [[Troll]] +3 (on top of their Fast Metabolism 3)
  
 
If you are currently:
 
If you are currently:
* Regenerating (as the spell) +4
+
* Under the effects of the [[Regeneration]] spell +4
* Invisible +5
+
* Worshiping [[Cheibriados]] with at least 30 points of [[piety]]: Halved
* Hasted (but not berserk) +5
 
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1
 
 
 
Equipment worn:
 
{| class="prettytable" border="1"
 
|-
 
! Equipment          !! Effect
 
|-
 
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)
 
|-
 
| [[artifact|randart]] with "Hunger-" attribute  || Except for one case, a randart ring of sustenance.
 
|-
 
| [[artifact|randart]] with ability "speeds metabolism" || +1 to +2
 
|-
 
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)
 
|-
 
| [[ring of regeneration]] || +2 (only when injured)
 
|-
 
| [[artifact|randart]] with ability "greatly speeds metabolism" || +3
 
|-
 
| [[ring of hunger]] || +4
 
|}
 
 
 
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:
 
 
 
New hunger = (3 * Hunger)/5
 
 
 
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.
 
 
 
The "Hunger-" autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.
 
  
 
After all things are considered, '''minimum hunger is still 1.'''
 
After all things are considered, '''minimum hunger is still 1.'''
  
 
=== Base hunger rates by race ===
 
=== Base hunger rates by race ===
The "basic" hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:
+
The "basic" hunger rate (taking account of racial factors and in-built mutations) that one can expect when playing a given race is listed below:
 
{| class="prettytable" border="1"
 
{| class="prettytable" border="1"
 
|-
 
|-
 
! Race          !! Hunger rate
 
! Race          !! Hunger rate
 
|-
 
|-
| [[Spriggan]]  || 1
+
| [[Spriggan]]s || 1
|-
 
| [[Halfling]]  || 2
 
|-
 
| [[Ogre]]      || 4
 
 
|-
 
|-
| [[Centaur]]   || 5
+
| [[Felid]]s and [[Naga]]s    || 2
 
|-
 
|-
| [[Troll]]    || 9
+
| [[Troll]]s     || 9
 
|-
 
|-
 
| Everyone else || 3
 
| Everyone else || 3
|}
 
 
The hunger rate of [[Vampire]]s depends on their hunger status:
 
{| class="prettytable" border="1"
 
|-
 
! Status          !! Hunger rate
 
|-
 
| Bloodless, Near bloodless, Very Thirsty || 1
 
|-
 
| Thirsty || 2
 
|-
 
| Not thirsty || 3
 
|-
 
| Full || 4
 
|-
 
| Very Full || 5
 
|-
 
| Alive || 6
 
 
|}
 
|}
  
 
===Other sources of hunger===
 
===Other sources of hunger===
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.
+
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well. Being a hungerless species/form means you don't need to spend satiation.
 
 
====Fighting====
 
* Making a regular melee attack makes you consume an additional 3 points of satiation
 
* Ending a berserk phase decreases your satiation level by 700 (be careful!).
 
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away. 
 
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.
 
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.
 
 
 
;Spellcasting
 
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].
 
 
 
:The base cost is given by the spell level:
 
 
 
:{| class="prettytable" border="1"
 
|-
 
! Level
 
| 1
 
| 2
 
| 3
 
| 4
 
| 5
 
| 6
 
| 7
 
| 8
 
| 9
 
|-
 
! Base cost
 
| 50
 
| 95
 
| 160
 
| 250
 
| 350
 
| 550
 
| 700
 
| 850
 
| 1,000
 
|}
 
  
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)
+
;Fighting
 +
* Making a regular melee attack makes you consume an additional 3 points of satiation.
 +
* Entering a [[berserk]] phase decreases your satiation level by 700 (be careful!).
 +
* Taking damage from a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.
  
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost:
+
;[[Spell Hunger]]
 +
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]], and your [[Spellcasting]] skill. This can be eliminated by [[wield]]ing a [[staff of energy]]. See [[Spell Hunger]] for more details.
  
:* None: 0
+
;Divine abilities
:* Sultana: 1–14
+
:Many invocable abilities cost satiation in addition to other costs such as [[piety]] or MP. These costs can all be found on the various [[god]]s' pages.
:* Strawberry: 15–40
 
:* Choko: 41–120
 
:* Honeycomb: 121–400
 
:* Ration: 401+
 
  
;Abilities
+
;Natural abilities
 
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:
 
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:
  
Line 366: Line 154:
 
| 51 – 100
 
| 51 – 100
 
|-
 
|-
| Bolt of Draining
+
| [[Draconian breath weapon]]s
| 101 – 200
 
|-
 
| Breathe Fire
 
| 126 – 250
 
|-
 
| Breathe Frost
 
| 126 – 250
 
|-
 
| Breathe Poison Gas
 
| 126 – 250
 
|-
 
| Breathe Lightning
 
| 126 – 250
 
|-
 
| Breathe Power
 
| 126 – 250
 
|-
 
| Breathe Sticky Flame
 
| 126 – 250
 
|-
 
| Breathe Steam
 
 
| 126 – 250
 
| 126 – 250
 
|-
 
|-
Line 393: Line 160:
 
| 31 – 60
 
| 31 – 60
 
|-
 
|-
| Fly (Tengu)
+
| Fly
 
| 101 – 200
 
| 101 – 200
 
|-
 
|-
| Fly (Draconian)
+
| Hurl Damnation
| 26 – 50
 
|-
 
| Hellfire
 
 
| 201 – 400
 
| 201 – 400
 
|-
 
|-
 
| Invisibility
 
| Invisibility
 
| 251 – 500
 
| 251 – 500
|-
 
| Levitate
 
| 101 – 200
 
|-
 
| Spit Acid
 
| 126 – 250
 
 
|-
 
|-
 
| Spit Poison
 
| Spit Poison
 
| 41 – 80
 
| 41 – 80
|-
 
| Teleportation
 
| 201 – 400
 
|-
 
| Throw Flame
 
| 51 – 100
 
|-
 
| Throw Frost
 
| 51 – 100
 
 
|}
 
|}
  
Line 427: Line 176:
  
 
;Cards
 
;Cards
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).
+
:Drawing the 'Famine' card from the [[Deck of punishments]] (only possible when under [[penance]] with [[Nemelex Xobeh]]) sets your satiation level to 500 (Fainting).
 +
 
 +
==Tips & Tricks==
 +
*Chunks are the main food source of most characters. Ghastly as it may be to eat raw flesh straight from a corpse, taking advantage of them will allow you to stretch out your permafood and avoid starvation more easily.
 +
*Certain spells and effects can directly generate chunks without wasting turns butchering. Most useful is [[Animate Skeleton]], which is very easy to cast and leaves chunks from any zombifiable monster with a skeleton, i.e. most living, corpse-leaving monsters other than [[list of arthropods|insects]]. Other effects that can leave chunks include [[wands of disintegration]], the high-level [[Conjurations]] spell [[Orb of Destruction]], and the aftereffects of [[Inner Flame]].
 +
 
 +
==Retired food==
 +
*[[0.21]]:
 +
**[[File:Meat ration.png]] [[meat ration]], [[File:Bread ration.png]] [[bread ration]], [[File:Royal jelly (item).png]] [[royal jelly]], and [[File:Apple.png]] [[fruit]]; all merged into [[ration]]s, the only permafood item left.
 +
*[[0.20]]:
 +
**[[File:Beef jerky.png]] [[beef jerky]] and [[File:Pizza.png]] [[pizza]] were removed.
 +
*[[0.15]]:
 +
**[[File:Ambrosia.png]] [[ambrosia]], [[File:Honeycomb.png]] [[honeycomb]], [[File:Cheese.png]] [[cheese]], and [[File:Sausage.png]] [[sausage]] were removed.
 +
**[[File:Apple.png]] [[apple]], [[File:Apricot.png]] [[apricot]], [[File:Banana.png]] [[banana]], [[File:Choko.png]] [[choko]], [[File:Grape.png]] [[grape]], [[File:Lemon.png]] [[lemon]], [[File:Lychee.png]] [[lychee]], [[File:Orange.png]] [[orange]], [[File:Pear.png]] [[pear]], [[File:Rambutan.png]] [[rambutan]], [[File:Snozzcumber.png]] [[snozzcumber]], [[File:Strawberry.png]] [[strawberry]], and [[File:Sultana.png]] [[sultana]] were merged into the universal "[[fruit]]" item.
 +
 
 +
===Retired Chunks===
 +
*[[0.21]]: Mutagenic chunks (caused 0-1 random [[mutation]]s)
 +
*[[0.17]]: Poisonous chunks (inedible without rPois), putrefying chunks (caused [[rot]]).
 +
*[[0.15]]: Contaminated chunks (less nutrition to non-sapovores), Contaminated + poisonous chunks (as contaminated, but also [[poison]]ed you)
  
 
==History==
 
==History==
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.
+
*In [[0.26]], the hunger system was completely removed. The food clock, which affected all species, except for [[mummies]] and [[vampire]]s, was replaced with the [[Zot clock]].
 +
*Prior to [[0.24]], Vampires used blood from corpses/[[potions of blood]] to achieve a similar food conduct to other species. Fedhas' abilities required rations. Also, wielding a [[vampiric]] weapon required being at least "Full" unless you were undead and would immediately drain a large amount of satiation.
 +
*Prior to [[0.19]], players could not go berserk if they were Very Hungry or worse.
 +
*Prior to [[0.17]], certain monsters (like [[hungry ghost]]s) could eat [[corpse]]s from the floor.
 +
*Prior to [[0.16]], chunks would turn into rotten chunks before rotting away completely; these could only be eaten by ghouls or with the [[Saprovore]] mutation. [[Potions of coagulated blood]] were also removed.
 +
*Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]] and were less rewarding to non-saprovores.
 +
*Prior to [[0.6]], turn hunger was not proportional to you.time_taken.  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]

Latest revision as of 19:31, 12 October 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Comestible items are, as the name implies, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are plentiful sources of nutrition in the Dungeon for the resourceful adventurer.

Overview

Hunger and food in Dungeon Crawl are rarely significant issues but, if ignored, can be fatal. Characters start with a satiated stomach, but grow steadily hungrier over time. Some races require less food than others, but all characters burn food more quickly when fighting and/or casting spells.

Mummies and Vampires do not need food, and are unable to consume any.

Types of Food

Food is provided in two main forms: "permafood", in the form of rations, and temporary chunks of raw flesh that rot over time.

Permafood

Permafood refers to rations which are found throughout the dungeon. They never rot like chunks do, so can be stored for future need.

Chunks of flesh

Chunks are pieces of meat created by using the butcher (c) on freshly slain corpses. The number of chunks that a corpse provides is somewhat random, but larger monsters generally provide more. Butchering a corpse always takes one turn (10 auts). Chunks may be edible, or inedible (which only the inhuman Ghoul species can consume).

Most species can eat chunks only when hungry. Being a carnivore, Troll, or wearing an amulet of the gourmand (after a delay) will let you eat chunks until you're Engorged, and you'll gain more nutrition from them. Spriggans are completely herbivorous and can't eat meat.

Chunk type Monster Effects
Clean Most monsters. No harmful side effects. Your satiation increases by 1,000 (more for a carnivore). They cannot be eaten by herbivores. Ghouls will be healed (1d5 − 1) + 1d(experience level) damage and restore 1 point of rotted HP.
Inedible Poisonous or otherwise toxic monsters, unnatural monsters, and ghoul-type undead. Non-ghoul races cannot eat them, but ghouls get the effect of a regular chunk.

Religious Restrictions

Beogh and all of the good gods (Zin, The Shining One, Elyvilon) forbid their followers from cannibalism, or eating the meat of their own species. In addition, Zin forbids followers from eating monsters with human levels of intelligence. The game will not allow the player to butcher any forbidden corpses.

Gozag Ym Sagoz imposes no formal dietary restrictions, but since it turns all corpses into gold, followers will not be able harvest chunks and must instead rely on permafood. Gozag does provide food shops which the player will likely have to call on throughout the game to ensure they do not starve.

Nutritional values of food items

Note that rations are less nutritious for both herbivores and carnivores. All food takes 1 turn to eat.

Food Normal Carnivore Herbivore
Ration 3,400 1,900 1,900
Chunk of flesh 1,000 1,300 0

Satiation

Your satiation level is determined by the number of nutrition units you have remaining. Most characters will use at least three food points per turn, and will use more if actively fighting. Using spells can incur spell hunger, which can only be reduced by the player's Intelligence and Spellcasting ability. Many special abilities also use up nutrition.

Label Nutrition
Fainting 0 - 500
Starving 501 - 1,000
Near starving 1,001 – 1,533
Very hungry 1,534 – 2,066
Hungry 2,067 – 2,600
Satiated (nothing displayed) 2,601 – 7,000
Full 7,001 – 9,000
Very full 9,001 – 11,000
Engorged 11,001 – 12,000 (max)

Effects of satiation

  • Engorged is the maximum hunger level, so you can't eat beyond it.
  • At Hungry or lower, non-carnivores are allowed to eat chunks.
  • At Starving, you suffer a −3 penalty to hit when fighting, and the damage you inflict is reduced by (1d5 − 1). You cannot cast spells or use most abilities.
    • If you are under 500 points of satiation (Fainting), there is a 1/40 chance that you will lose consciousness for 1d8 + 5 turns.
    • If you fall to 0 points, you will automatically eat one ration if you are carrying any. Otherwise, your character will immediately die of starvation.

Undead characters are handled differently:

  • Mummies, Vampires, and players under the Necromutation spell do not have a hunger clock and are not susceptible to the effects of hunger, nor can they consume food.
  • Ghouls cannot become Full no matter how much they eat; any food points accumulated above 6,999 are wasted. They cannot starve to death, but will gradually rot over time (and will rot much faster when Hungry or worse). Ghouls are still susceptible to spell hunger, but unlike other species, they can cast spells and use abilities while starving. Eating chunks both repairs rot and restores some HP; rations do not provide these benefits, but help stave off rot from being hungry.

Other sources of satiation

  • Jiyva has a piety-dependent chance to give the player some nutrition whenever a slime eats an item, starting at **.

Hunger

Each turn, the player uses a certain amount of food. This is calculated as follows:

Base hunger: 3

This is modified as follows:

Species/mutations:

If you are currently:

After all things are considered, minimum hunger is still 1.

Base hunger rates by race

The "basic" hunger rate (taking account of racial factors and in-built mutations) that one can expect when playing a given race is listed below:

Race Hunger rate
Spriggans 1
Felids and Nagas 2
Trolls 9
Everyone else 3

Other sources of hunger

Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well. Being a hungerless species/form means you don't need to spend satiation.

Fighting
  • Making a regular melee attack makes you consume an additional 3 points of satiation.
  • Entering a berserk phase decreases your satiation level by 700 (be careful!).
  • Taking damage from a hungry ghost has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.
Spell Hunger
Casting a spell reduces your satiation level by an amount depending on the spell level, your Intelligence, and your Spellcasting skill. This can be eliminated by wielding a staff of energy. See Spell Hunger for more details.
Divine abilities
Many invocable abilities cost satiation in addition to other costs such as piety or MP. These costs can all be found on the various gods' pages.
Natural abilities
Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:
Ability Cost
Blink 51 – 100
Draconian breath weapons 126 – 250
Channeling 31 – 60
Fly 101 – 200
Hurl Damnation 201 – 400
Invisibility 251 – 500
Spit Poison 41 – 80
Evoking an ability from an item has the same satiation cost as if it was your own ability.
Cards
Drawing the 'Famine' card from the Deck of punishments (only possible when under penance with Nemelex Xobeh) sets your satiation level to 500 (Fainting).

Tips & Tricks

  • Chunks are the main food source of most characters. Ghastly as it may be to eat raw flesh straight from a corpse, taking advantage of them will allow you to stretch out your permafood and avoid starvation more easily.
  • Certain spells and effects can directly generate chunks without wasting turns butchering. Most useful is Animate Skeleton, which is very easy to cast and leaves chunks from any zombifiable monster with a skeleton, i.e. most living, corpse-leaving monsters other than insects. Other effects that can leave chunks include wands of disintegration, the high-level Conjurations spell Orb of Destruction, and the aftereffects of Inner Flame.

Retired food

Retired Chunks

  • 0.21: Mutagenic chunks (caused 0-1 random mutations)
  • 0.17: Poisonous chunks (inedible without rPois), putrefying chunks (caused rot).
  • 0.15: Contaminated chunks (less nutrition to non-sapovores), Contaminated + poisonous chunks (as contaminated, but also poisoned you)

History

  • In 0.26, the hunger system was completely removed. The food clock, which affected all species, except for mummies and vampires, was replaced with the Zot clock.
  • Prior to 0.24, Vampires used blood from corpses/potions of blood to achieve a similar food conduct to other species. Fedhas' abilities required rations. Also, wielding a vampiric weapon required being at least "Full" unless you were undead and would immediately drain a large amount of satiation.
  • Prior to 0.19, players could not go berserk if they were Very Hungry or worse.
  • Prior to 0.17, certain monsters (like hungry ghosts) could eat corpses from the floor.
  • Prior to 0.16, chunks would turn into rotten chunks before rotting away completely; these could only be eaten by ghouls or with the Saprovore mutation. Potions of coagulated blood were also removed.
  • Prior to 0.13, contaminated chunks occasionally caused nausea and were less rewarding to non-saprovores.
  • Prior to 0.6, turn hunger was not proportional to you.time_taken.