Difference between revisions of "Fighter"
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Cacophonie (talk | contribs) (They're all just Rations now.) |
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− | {{ | + | {{version021}} |
− | + | {{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}} | |
+ | |||
+ | |||
+ | ==Preferred Races== | ||
+ | |||
+ | [[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Centaur]] and [[Deep Dwarf]] are the recommended races if you pick a Fighter Background. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+0 [[weapon of choice]] ([[ | + | *+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]]) |
*+0 [[scale mail]] | *+0 [[scale mail]] | ||
*+0 [[shield]] | *+0 [[shield]] | ||
− | *[[ | + | *[[Potion of might]] |
− | * | + | *[[Ration]] |
− | ==Starting Skills== | + | ==Starting Skills and Stats== |
Adjusted for your species' aptitudes: | Adjusted for your species' aptitudes: | ||
*[[Fighting]]: 3 | *[[Fighting]]: 3 | ||
Line 16: | Line 21: | ||
*[[Armour (skill)|Armour]]: 3 | *[[Armour (skill)|Armour]]: 3 | ||
*[[Shields]]: 3 | *[[Shields]]: 3 | ||
+ | |||
+ | Choosing Fighter adds 8 to your starting [[Strength]] and 4 to your starting [[Dexterity]]. | ||
==Strategy== | ==Strategy== | ||
Line 21: | Line 28: | ||
==History== | ==History== | ||
− | + | Prior to [[0.14]], fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold. | |
+ | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
− |
Revision as of 23:59, 4 May 2018
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting. |
Preferred Races
Hill Orc, Minotaur, Gargoyle, Troll, Centaur and Deep Dwarf are the recommended races if you pick a Fighter Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, or unarmed)
- +0 scale mail
- +0 shield
- Potion of might
- Ration
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
History
Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |