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  • ...e unskilled thugs who rely on sheer numbers to overcome foes. Great hordes of orcs inhabit the [[Orcish Mines]], but they can be found throughout [[the D {{monsterlink|Orc wizard}}- Early casters who come with a versatile array of spells: they can hit you with [[fire]] or [[cold]] [[Conjurations]], [[hast
    3 KB (521 words) - 06:13, 11 June 2021
  • The '''spriggans''' are the diminutive guardians of the few forested areas found in the [[Dungeon]] and its [[branch]]es. They {{monsterlink|Spriggan berserker}}- Tiny worshipers of [[Trog]] with lightning-quick attacks and the ability to call in raging rei
    2 KB (228 words) - 00:28, 27 January 2024
  • ...they are all [[cold-blooded]] creatures and will be [[slow]]ed by weapons of [[freezing]] (unless [[cold resistance|cold resistant]]). ...raconian}} - Flight-capable draconians that breathe highly-damaging bursts of [[electricity]].
    4 KB (553 words) - 19:21, 12 July 2023
  • My fishy tail, my arms of azure hue,<br> ...r).png]] '''[[Merfolk (monster)|Merfolk]]''' - Lightly armed foot soldiers of the merfolk people.
    3 KB (419 words) - 03:51, 9 November 2021
  • -Life of Confucius ...and bolder.<br>He had long Claws, and in his Jaws<br>Four and forty Teeth of Iron;<br>With a Hide as tough, as any Buff,<br>Which did him round environ.
    9 KB (1,482 words) - 02:39, 24 June 2023
  • The '''deep elves''' are a race of xenophobic subterranean beings with powerful magic, but most possess only m {{monsterlink|Deep elf zephyrmancer}} - Mages that harness the power of [[Lightning Bolt|lightning]] to strike down their foes.
    3 KB (525 words) - 09:38, 8 November 2021
  • ...d usually wield [[flail]]s or [[halberd]]s. New adventurers should be wary of them, since they can hit much harder than most enemies in the early [[Dunge ...tify action! Marry what a flowbot? (This deranged gnoll's [[quarterstaff]] of [[chaos]] is just as crazy as he is.)
    1 KB (197 words) - 21:36, 29 August 2022
  • ...ollowed by others in our train. I tell thee, O lady, that we are incapable of being seen by human beings.”<br> ...are a race of cruel snakemen who dwell in the [[Snake Pit]], a side branch of [[the Lair]]. They move slowly and wear little armour, but carry heavy weap
    3 KB (488 words) - 10:23, 1 March 2022
  • #REDIRECT[[List of reptiles and amphibians#Snake Types]]
    56 bytes (8 words) - 05:58, 3 May 2020
  • ...erally easy to hit. Several subspecies of giant inhabit the lower portions of the [[Dungeon]], growing more common in the [[Vaults]] and the [[Depths]]. ...nk|Cyclops}} - Slow, territorial agrarian giants, they protect their herds of [[dream sheep]] and [[yak]]s by viciously hurling boulders at their foes.
    3 KB (438 words) - 01:19, 26 January 2024
  • ...age Reduction|damage shaving]] provides surprising resilience to all forms of harm. Hostile deep dwarves have largely been phased out of ''Crawl'', as their lack of regeneration made fighting them very low-risk. While they were still presen
    2 KB (310 words) - 19:22, 12 July 2023
  • '''Jellies''' are amorphous creatures that serve [[Jiyva]], the [[god]] of slime. They mindlessly seek out and consume anything digestible in their qu ...ng Jiyva allows local jellies to consume items off the floor for the glory of the slime god.
    3 KB (468 words) - 17:21, 15 January 2024
  • ...jellies|jellies]], all eyeball monsters will be neutral towards worshipers of [[Jiyva]]. {{monsterlink|Eye of devastation}}- Angry eyes overflowing with explosive arcane power. Their de
    2 KB (234 words) - 09:32, 1 March 2022
  • {{flavour|You feel a lump in the pit of your stomach. ...rapid [[regeneration]]. Killing them may produce [[troll leather armour]] of varying shades, though all colours work identically.
    3 KB (413 words) - 14:42, 12 February 2024
  • ...he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full stre ...with the bodies of beasts below. They are all dangerous marksmen, capable of peppering your character with (occasionally [[brand]]ed) [[arrow]]s, [[slin
    3 KB (403 words) - 00:41, 15 July 2019
  • #REDIRECT [[List of arthropods#Arachnids]]
    42 bytes (5 words) - 01:50, 25 January 2021
  • 27 bytes (3 words) - 18:03, 2 August 2013
  • -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 4. 1603.}} ...t slaughtered in droves. Rodents are most common in the early [[branch]]es of the game.
    1 KB (172 words) - 01:06, 25 November 2023
  • ...ite dangerous. Their innate holy damage, occasionally augmented by weapons of [[holy wrath]], make them particularly deadly to [[undead]] or [[demonspawn {{monsterlink|Holy swine}}- Celestial beings that have fallen afoul of [[Porkalator|a curse]]. They are fast and deal moderate holy-branded physic
    5 KB (752 words) - 01:03, 25 January 2024
  • 28 bytes (3 words) - 18:11, 2 August 2013

Page text matches

  • #REDIRECT [[Background#List of backgrounds]]
    45 bytes (5 words) - 06:24, 16 August 2016
  • ...lightly enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} ...edictable and psychotic God of Chaos. This is not a religion for the faint of heart, for Xom is a fickle, capricious deity who sees the chosen as persona
    3 KB (492 words) - 14:04, 18 March 2024
  • *[[Potion of magic]] ...reptiles and amphibians|reptiles]] in the process. However, several kinds of enemies resist cold - early examples include the [[undead]] and [[ice beast
    3 KB (469 words) - 15:26, 21 February 2024
  • ...cialise in poison magic, which is extremely useful in the shallower levels of the Dungeon where few creatures are immune to it.}} ...[[list of arthropods|insects and spiders]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have
    6 KB (972 words) - 17:08, 17 January 2024
  • ...r, see [[Gnoll (monster)]]. For a list of all monstrous gnolls, see [[List of gnolls]].'' ...the Dungeon has exposed their somewhat fragile minds to excessive amounts of its magic.
    8 KB (1,260 words) - 20:08, 11 March 2024
  • This is a list of all spells available for the player in Crawl, organized by magic school. ...gic" to the name; and most of the other skill names are plural, while most of the school names are singular.
    661 bytes (107 words) - 01:18, 21 February 2024
  • ''For a list of all statues, see [[Statue]].'' ...mless, fragile statues. You can use [[Sculpt Simulacrum]] to create blocks of ice, which will turn into [[simulacra]] after a few turns. They are also le
    902 bytes (137 words) - 09:54, 15 January 2024
  • ...chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resis ..., [[Spriggan]]s are +4, and [[Troll]]s are -2. (See [[Evasion]] for a full list.)
    2 KB (381 words) - 10:01, 9 March 2024
  • ...l, see [[Stealth (skill)]]. For the Stealth armour ego, see the [[ego|list of egos]].'' The measure of a character's stealthiness is its stealth score. A character innately has a
    4 KB (565 words) - 09:40, 18 January 2024
  • #REDIRECT [[List of eyeballs]]
    30 bytes (4 words) - 09:17, 21 November 2013
  • ...fire [[arrow]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties. ==List of Bows==
    905 bytes (118 words) - 21:05, 5 October 2022
  • The '''Crossbows''' skills governs a character's mastery of [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s. Crossbows fire ==List of Crossbows==
    1,002 bytes (117 words) - 18:15, 26 September 2023
  • ==List of Slings==
    832 bytes (97 words) - 17:08, 26 August 2022
  • ...ular weapon skills). For example, 10 Throwing would double the base damage of a [[javelin]] (10+10), but the equivalent skill would only increase other w Throwing weapons are of limited quantity. All throwing implements have a chance to [[mulch]] - i.e.
    5 KB (700 words) - 11:21, 9 March 2024
  • ...reference to ''Crawl'', potentially referring to many things. An overview of the relevant articles is as follows: Refers to the ability of players to memorize and cast spells. See:
    2 KB (212 words) - 00:19, 5 April 2022
  • ...rs may find this skill especially appealing, as it improves the usefulness of their magical staves. It [[crosstrain]]s with the [[Polearms]] skill and th ...ves]] fight like +0 [[staff|staves]], though they enhance a certain school of [[spell]]s and deal bonus damage based on Evocations and the relevant skill
    2 KB (359 words) - 03:37, 20 April 2024
  • You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you. ==List of Polearms==
    2 KB (277 words) - 07:48, 13 March 2024
  • ...racter is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill a ==List of Maces & Flails==
    2 KB (201 words) - 20:50, 9 March 2024
  • The '''Axes''' skill governs your character's mastery of all axes. These weapons deal only moderate damage, but their [[cleaving]] a ==List of Axes==
    1 KB (145 words) - 22:00, 9 March 2024
  • Long Blades use [[dexterity]] instead of [[strength]] for their attacks. ==List of Long Blades==
    2 KB (315 words) - 21:59, 9 March 2024

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