Difference between revisions of "Spell memorisation"

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'''Spell memorisation''' is the process by which you learn spells from [[spell book]]s in your inventory. This can be done by clicking on the spell book, viewing the Memorisation tab of your inventory screen, or pressing '''M''' and selecting the desired spell from the list.
 
'''Spell memorisation''' is the process by which you learn spells from [[spell book]]s in your inventory. This can be done by clicking on the spell book, viewing the Memorisation tab of your inventory screen, or pressing '''M''' and selecting the desired spell from the list.
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==Memorisation restrictions==
 
==Memorisation restrictions==
 
While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
*You can memorise at most 20 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell At Will ability will allow you to forget unwanted spells to free up space.
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*You must be carrying or standing over a spellbook with that spell in to memorise that spell.
*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of (Experience Level-1 + (2*Spellcasting)) levels of spells. The one exception to this is the pair of spells [[Fireball]] (level 5) and [[Delayed Fireball]] (level 7). Knowing both uses up only 7 levels.
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*You can memorise at most 21 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell ability will allow you to forget unwanted spells to free up space.
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*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of (Experience Level-1 + (2*Spellcasting)) levels of spells.  
 
*You can't memorise while [[confused]] or [[berserk]].
 
*You can't memorise while [[confused]] or [[berserk]].
 
*You can't memorise a spell whose level is higher than your experience level.
 
*You can't memorise a spell whose level is higher than your experience level.
 
*In addition, some species cannot learn certain spells:
 
*In addition, some species cannot learn certain spells:
 
**[[Deep Dwarf]]: [[Regeneration]]
 
**[[Deep Dwarf]]: [[Regeneration]]
**[[Felid]]: [[Warp Weapon]], [[Excruciating Wounds]], [[Portal Projectile]], [[Sure Blade]]
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**[[Felid]]: [[Excruciating Wounds]] and [[Portal Projectile]]
**[[Ghoul]]: [[Blade Hands]], [[Borgnjor's Revivification]], [[Cure Poison]], [[Death's Door]], [[Dragon Form]], [[Ice Form]], [[Necromutation]], [[Spider Form]], [[Statue Form]], [[Stoneskin]]
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**[[Gargoyle]]: [[Statue Form]]
**[[Mummy]]: Same as ghouls, plus [[Alistair's Intoxication]], [[Passwall]], Regeneration, [[Summon Horrible Things]].
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**[[Ghoul]]: [[Beastly Appendage]], [[Blade Hands]], [[Spider Form|Spider]], [[Ice Form|Ice]], [[Hydra Form|Hydra]], [[Statue Form|Statue]] and [[Dragon Form]]s; [[Necromutation]], [[Death's Door]] and [[Borgnjor's Revivification]].
**[[Vampire]]: Borgnjor's Revivification, Death's Door, and Necromutation.
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**[[Mummy]]: Same as ghouls, plus [[Regeneration]].
**Lich Form: Same as mummies. If they knew the restricted spells before casting [[Necromutation]], they are unable to cast them in lich form, with the exception of Necromutation itself. Note that you can't rememorise Necromutation in lich form.
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**[[Vampire]]: [[Necromutation]], [[Death's Door]] and [[Borgnjor's Revivification]].
  
 
==Memorisation success==
 
==Memorisation success==
Barring the above restrictions, any spell that has a less than a 100% failure rate can be memorised. The game will warn you if casting the spell carries a significant risk of a nasty miscast.
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All spells not affected by the conditions above can be memorised, however memorisation takes the spell level of the spell you are trying to learn + 1 turns to complete (during which you cannot do anything else), and should you take damage during this time your memorisation will be interrupted.
  
 
==History==
 
==History==
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In [[0.22]], spellbooks will be merged into a spell library (the memorisation menu) when picked up, meaning you will be able to memorise any spell that you have seen without having to carry around a spellbook containing that spell. This memorisation menu will allow hiding spells which you have no interest in learning (these can then be unhidden later), and using ctrl-f to find spells in the spell library. This will also remove the feature of being able to memorise from books on the floor, because the book has to be picked up for the spells to be added to the spell library.
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Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
 
Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
  
[[Category:Magic]]
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[[Category:Magic]][[Category:Crystal Ball Articles]]

Revision as of 22:43, 1 March 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Spell memorisation is the process by which you learn spells from spell books in your inventory. This can be done by clicking on the spell book, viewing the Memorisation tab of your inventory screen, or pressing M and selecting the desired spell from the list.

Memorisation restrictions

While any character may gain access to spells, the following restrictions apply:

Memorisation success

All spells not affected by the conditions above can be memorised, however memorisation takes the spell level of the spell you are trying to learn + 1 turns to complete (during which you cannot do anything else), and should you take damage during this time your memorisation will be interrupted.

History

In 0.22, spellbooks will be merged into a spell library (the memorisation menu) when picked up, meaning you will be able to memorise any spell that you have seen without having to carry around a spellbook containing that spell. This memorisation menu will allow hiding spells which you have no interest in learning (these can then be unhidden later), and using ctrl-f to find spells in the spell library. This will also remove the feature of being able to memorise from books on the floor, because the book has to be picked up for the spells to be added to the spell library.

Prior to 0.12, your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a Book of Annihilations, a Grand Grimoire or a Necronomicon. In these cases, you'd suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.