Melee weapon
Melee weapons refer to weapons which can only attack adjacent to you (with a few exceptions). While Ranged Weapons have an obvious range advantage, melee weapons have better stats. Melee weapons are divided into several categories, each of which has its own associated skill and its own particular advantages.
Contents
Weapon attributes
The following is a table of all melee weapons in Crawl. Below is a short explanation of each field:
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay in aut. Every 2 levels of weapon skill lowers the delay by 1 aut. A weapon's minimum delay is usually the lower of {half of its base delay, rounded down} or 7 aut. It is 5 aut for rapiers, and 10 aut for hand crossbows, arbalests, and triple crossbows. This can be modified by brand and status effects, to a hard minimum delay of 2 aut. |
One-handed min. size | Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, giant. |
Two-handed min. size | Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a shield. |
Dam Type | Slashing, slicing, and chopping weapons will cut hydra heads. Otherwise has no effect. |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Short Blades
Attacks with Short Blades[1] tend to deal less damage, but they can attack faster. They also get a bonus to stab damage. Their damage scales with Dexterity instead of Strength, and they cross-train with Long Blades.
Name | Dmg | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Dagger | 4 | +6 | 10 | Little | Little | Piercing | 10 | More stab damage than other Short Blades |
Quick blade | 4 | +6 | 7 | Little | Little | Piercing | 2 | Cannot receive speed brand |
Short sword | 5 | +4 | 10 | Little | Little | Piercing | 10 | |
Rapier | 7 | +4 | 12 | Little | Little | Piercing | 10 | Min delay is 5 |
Long Blades
Long blades[2] are heavier weapons that use Dexterity instead of Strength for damage scaling. They cross-train with Short Blades.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Falchion | 8 | +2 | 13 | Little | Little | Slicing | 10 | |
Long sword | 10 | +1 | 14 | Little | Little | Slicing | 10 | |
Scimitar | 12 | 0 | 14 | Little | Little | Slicing | 10 | |
Demon blade | 13 | -1 | 13 | Little | Little | Slicing | 2 | |
Eudemon blade | 14 | -2 | 12 | Little | Little | Slicing | - | A demon blade blessed by The Shining One |
Double sword | 15 | -1 | 15 | Medium | Little | Slicing | 2 | |
Great sword | 17 | -3 | 17 | - | Medium | Slicing | 10 | |
Triple sword | 19 | -4 | 18 | - | Medium | Slicing | 2 |
Maces & Flails
Maces & Flails[3] have no unique traits. They generally have higher damage and lower base delay (thus, lower skill to reach mindelay) than other weapons. They cross train Axes and Staves.
Ogres, Trolls, and Formicids have access to giant clubs and giant spiked clubs, the two most powerful weapon types in the game. However, these require a lot of skill and preclude a shield.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Whip | 6 | +2 | 11 | Little | Little | Slashing | 0 | |
Club | 5 | +3 | 13 | Little | Little | Crushing | 0 | |
Mace | 8 | +3 | 14 | Little | Little | Crushing | 10 | Certain vaults can spawn hammers, which have the same stats |
Flail | 10 | 0 | 14 | Little | Little | Crushing | 10 | |
Morningstar | 13 | -2 | 15 | Little | Little | Crushing (Piercing) | 10 | |
Demon whip | 11 | +1 | 11 | Little | Little | Slashing | 2 | |
Sacred scourge | 12 | 0 | 11 | Little | Little | Slashing | - | A blessed demon whip |
Dire flail | 13 | -3 | 13 | - | Medium | Crushing (Piercing) | 10 | |
Eveningstar | 15 | -1 | 15 | Little | Little | Crushing (Piercing) | 2 | |
Great mace | 17 | -4 | 17 | - | Medium | Crushing | 10 | |
Giant club | 20 | -6 | 16 | - | Large | Crushing | 10 | Can be used by Formicids using both hand-pairs |
Giant spiked club | 22 | -7 | 18 | - | Large | Crushing (Piercing) | 10 | Can be used by Formicids using both hand-pairs |
Axes
Axes[4] have cleaving attacks. When attacking, axes strike all other enemies adjacent to you for 70% damage. They cross-train Polearms and Maces & Flails.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Hand axe | 7 | +3 | 13 | Little | Little | Chopping | 10 | |
War axe | 11 | 0 | 15 | Little | Little | Chopping | 10 | |
Broad axe | 13 | -2 | 16 | Medium | Little | Chopping | 10 | |
Battleaxe | 15 | -4 | 17 | - | Medium | Chopping | 10 | |
Executioner's axe | 18 | -6 | 19 | - | Medium | Chopping | 2 |
Polearms
Polearms[5] have reaching - they can strike foes up to two tiles away. They cross train Axes and Staves.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Spear | 6 | +4 | 11 | Little | Little | Piercing | 10 | |
Trident | 9 | +1 | 13 | Medium | Little | Piercing | 10 | |
Halberd | 13 | -3 | 15 | - | Medium | Chopping (Piercing) | 10 | Sigmund and reapers spawn with scythes, which have the same stats |
Demon trident | 12 | +1 | 13 | Medium | Little | Piercing | 2 | |
Trishula | 13 | 0 | 13 | Medium | Little | Piercing | - | A blessed demon trident |
Glaive | 15 | -3 | 17 | - | Medium | Chopping | 10 | |
Bardiche | 18 | -6 | 19 | - | Medium | Chopping | 2 |
Staves
Staves[6] are used to fight in physical combat. Quarterstaves and lajatangs offer high damage for their base delay (thus, don't require much skill), but are rarer and two-handed. Magical staves primarily boost the power of spells, but can be used in melee too.
Note that magical staves fight like +0 staves, though with added damage based on your magical skill and Evocations.
Name | Dam | Hit | Speed | One-handed min. size | Two-handed min. size | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|
Staff | 5 | +5 | 12 | Medium | Little | Crushing | - | Not available in game. Used only as a base type for magical staves. |
Quarterstaff | 10 | +3 | 13 | - | Little | Crushing | 10 | |
Lajatang | 16 | -3 | 14 | - | Little | Slicing | 2 |
Retired Weapons
Over the years, several weapons have been removed from the Dungeon Crawl Stone Soup arsenal, either due to redundancy with existing weapons or simply due to flavor issues.
- Knife
- Sabre
- Cutlass
- Katana
- Bastard sword
- Claymore
- Ankus
- Spiked flail
- Staff
- The blessed versions of several long blades.
- Rods
History
- Prior to 0.18, each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.
References
- ↑ item-prop.cc:543 (0.30.1)
- ↑ item-prop.cc:589 (0.30.1)
- ↑ item-prop.cc:457 (0.30.1)
- ↑ item-prop.cc:635 (0.30.1)
- ↑ item-prop.cc:652 (0.30.1)
- ↑ item-prop.cc:690 (0.30.1)